Search found 7 matches
- Wed Nov 20, 2024 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Add pentapod eggs farming mechanics to tips and tricks section
- Replies: 1
- Views: 164
Add pentapod eggs farming mechanics to tips and tricks section
I always check all the tooltips and briefings but I didn't find anything about where to get eggs. So I have fallen back to the second best option: check item recipes, which you can see on the pic below. From it I decided that in order to obtain an egg to need to shoot down a stomper and get it from ...
- Mon Nov 18, 2024 11:01 am
- Forum: Ideas and Suggestions
- Topic: Copy recipe output to filter of storage chest (QoL: Copy recipe From Assembling Machine to additional entities)
- Replies: 52
- Views: 11634
Allow copying machine recipe to the storage chest
So it sets the filter based on the machine. Right now you have to set the chest filter by choosing an item from a huge menu with lots of tabs, it's so inconvenient that a lot of people just place a passive provider chest instead. It would be a nice QoL change if you could just copy the recipe from t...
- Sun Nov 07, 2021 1:12 am
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 47364
Re: Better forced blueprint placing
Well there could be some "safety rules" like for fluids or what applies when player is placing items over other items (e.g. splitters on belts are allowed, splitters on underground aren't)
- Sat Nov 06, 2021 1:17 pm
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 47364
Better forced blueprint placing
Why? Current blueprint system only allows two state: place it if blueprint doesn't affect anything or "best effort" blueprint with shift+click when it tried to put entities it can. But there are lots of cases when it just doesn't work. Assume we have a 4-line main bus part and we want to ...
- Fri Jan 22, 2021 8:47 pm
- Forum: Duplicates
- Topic: [1.1.13] planner do not remove obstacles
- Replies: 2
- Views: 1044
Re: [1.1.13] planner do not remove obstacles
Right, thanks. Waiting for a fix then!
- Fri Jan 22, 2021 8:43 pm
- Forum: Duplicates
- Topic: [1.1.13] planner do not remove obstacles
- Replies: 2
- Views: 1044
[1.1.13] planner do not remove obstacles
After the most recent patch came I'm unable to plan through obstacles when holding shift. I'm not sure if it's intended but I didn't find anything related in changelog so it's probably a bug. I didn't find any way to plan with automatic obstacles removing. Here is a video:
https://youtu.be/RbVyHmqCjQ8
https://youtu.be/RbVyHmqCjQ8
- Sun Jan 10, 2021 7:04 pm
- Forum: Ideas and Suggestions
- Topic: Belt Labels
- Replies: 17
- Views: 9966
Re: Belt Labels
Any devs attention here? I'd really like to have an option to highlight expected belt content. Using combinators or filter inserters looks just awkward and plain wrong. There should be any ingame method to mark belts instead of mimiking it via other means.