Search found 12 matches
- Wed Oct 30, 2024 6:18 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 144
- Views: 9859
Re: Ability to craft lower quality with higher quality
Right now I'm trying to produce an iron bus out of rare iron plates and I've run into a really annoying issue: unlocking epic rarity now means I lose 10% of my entire rare plate production to epic. But I don't want epic plates, I want rare plates, I have nothing to pair the epic ones with and eventu...
- Tue Mar 07, 2023 5:10 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 180
- Views: 95573
Re: pY Alternative Energy - Discussion
I ran into a bit of an unusual bug with alternative engergy, if you attempt to copy/paste the fish turbine or blueprint it, the turbine itself is invisible. As far as I can tell it functions correctly, just without the turbine.
- Fri Mar 01, 2019 4:33 am
- Forum: General discussion
- Topic: .17 opinions?
- Replies: 13
- Views: 4987
Re: .17 opinions?
I must admit that I'm not a big fan of the hotbar as it is. I actually somewhat preferred newly built stuff to appear on it automatically, and you can't just move stuff from one slot to another anymore. Otherwise I'm having quite a good time, deathworld marathon is brutal but still feasible and fun.
- Fri Feb 17, 2017 9:03 pm
- Forum: News
- Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
- Replies: 43
- Views: 25585
Re: Friday Facts #178 - Minimal mode and Mini-tutorials
That mod loading seems really good. Personally, I think the best case scenario for mod loading would be if you connect to a server that's using mods, if you have the mods that the server doesn't have (but you have all the mods the server has), the game could re-launch with just the correct mods to c...
- Mon Oct 10, 2016 2:25 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404217
Re: Bugs & FAQ
Is there any way to get Lithia Water when using Petrochem with bob's mods? It's needed for Lithium Chloride, but I don't see any way to get it anymore. Thermal water "filtering" recipe to lithia. Unlocked by Angel's Refining Water Treatment Tech. Aha, thanks for that, I had completely mis...
- Sun Oct 09, 2016 7:19 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404217
Re: Bugs & FAQ
Is there any way to get Lithia Water when using Petrochem with bob's mods? It's needed for Lithium Chloride, but I don't see any way to get it anymore.
- Fri Aug 12, 2016 9:00 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404217
Re: Bugs & FAQ
I've been attempting to get this working, but with the latest experimental build and 0.2.6 of the refining mod, I just get an error when starting the game. It occurs with all of bob's mods installed, but I removed all other mods and it still occurs. The error is: Error in assignID, resource-category...
- Fri Oct 23, 2015 4:47 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 397815
Re: [0.11.22/0.12.x][v0.12.6] Bob's Ore Mod.
Just a bit random, is there any planned use for cobalt bars in the future? RIght now it's only used in the pickaxe and armor, and both of which are in a bit of an odd place where you'll likely get the higher tier versions set up before you get proper cobalt processing going.
- Sun Sep 27, 2015 1:56 am
- Forum: Mods
- Topic: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
- Replies: 19
- Views: 33392
Re: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
Just a quick update, I've updated the mod to 0.1.2, which fixes an issue where the mod was leaking entries into the global table, making it take longer and longer to save your game each time. It should resolve shortly after restarting your game using the updated mod.
- Wed Sep 23, 2015 6:20 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465073
Re: [MOD 0.12.x] Natural Evolution v4.3.5 - All things Alien!
Very cool mod, I'll have to give it a spin.
Since my account can't PM, I'll have to post this here. You can go ahead and use anything from my mod if you want.
Since my account can't PM, I'll have to post this here. You can go ahead and use anything from my mod if you want.
- Sun Sep 20, 2015 5:40 am
- Forum: Mods
- Topic: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
- Replies: 19
- Views: 33392
[MOD 0.12.X] Scary Nights (Biter attacks increase at night)
http://puu.sh/kpBI8/24b8d81f55.jpg Thought it was safe to leave your base at night? Think again! This mod drastically increases the chances of getting attacked at night. The increase isn't obvious at the start of a new game, but as the evolution factor increases, the size and frequency of nighttime...
- Fri Sep 18, 2015 4:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] Crash when using attack_area with group
- Replies: 3
- Views: 4949
[Oxyd] Crash when using attack_area with group
I've been working on a mod, and ran into an issue where attempting to use attack_area on a group will cause the game to immediately crash. The general idea of the mod is to have biters that would normally not attack periodically (at night) form groups and attack stuff in the region with the highest ...