Search found 19 matches

by SackCFix
Mon Oct 23, 2023 11:01 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 42728

Re: Friday Facts #381 - Space Platforms

"Power is automatically distributed by space platform tiles so you don't need to build electric poles or substations on the platform, ..." My thought: Hell yeah! Now we can build gigantic Lamp-Displays in Space that are not interrupted by Poles or Substations! Folks, prepare your Combinato...
by SackCFix
Sat Sep 17, 2022 8:58 pm
Forum: Combinator Creations
Topic: Train sorting/routing/filter
Replies: 1
Views: 1727

Train sorting/routing/filter

Hi Folks, so i made a "thing" that controls the routing of Trains by their contents and is easy to setup in a Constant Combinator: Train Sorting Station.png In the Screenshot you can see the Trains on the left before they passed the Station on Top. On the right they were sorted according t...
by SackCFix
Tue Mar 08, 2022 9:33 pm
Forum: Gameplay Help
Topic: Dark belt magic? Sideloading from two sides working differently?
Replies: 4
Views: 2533

Re: Dark belt magic? Sideloading from two sides working differently?

Hi Folks :D so while i was creating a somewhat new Train-Unloading-Station i found something interesting. This is what i've expected with my understanding of balancing and sideloading: sideloading_expected.png A nice balanced Belt with almost no gaps :) But the Outcome was this: sideloading_unexpect...
by SackCFix
Wed Sep 08, 2021 8:16 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Unload to Belt or Underground [UPS-Testing]
Replies: 0
Views: 1930

Unload to Belt or Underground [UPS-Testing]

Hi Folks, so i did some testing on the following Setups: Inserter UPS Difference.jpg The Filter-Inserter on Top is unloading to Blue-Belt, the lower one is unloading to an Underground... To see what's better UPS-wise i build two Setups with 10.000 Inserters each. All the Filter-Inserters are clocked...
by SackCFix
Wed Jan 06, 2021 8:57 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 19898

Re: Train based direct insertion challenge

No problem, glad to help :D I understand the 3 second delay, I have been working towards that style of exit condition so the train doesn't get stuck but it doesn't leave when things are still unloading... Sorry, that Inactivity might look strange and it works perfectly without them. So i explain my ...
by SackCFix
Wed Jan 06, 2021 3:55 pm
Forum: Gameplay Help
Topic: Logic gate counting error
Replies: 4
Views: 1943

Re: Logic gate counting error

Hey Blade, is this something that in theory fits your needs? Ring Counter.jpg The amount of Iron Plates on the Belt is given by the number that is put into the Constant Combinator (50 Iron Plates in this Case)...after the outer half of the Belt is filled with Gears, the Assemblers will stop to produ...
by SackCFix
Wed Jan 06, 2021 2:40 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Train based direct insertion challenge
Replies: 42
Views: 19898

Re: Train based direct insertion challenge

Hey Amarula, have you yet found a solution to your uneven Unloading? If not, you might want to look in that Blueprint: 0eNrtXdtu48gR/ZVAj7vSgH0nDWSBAAGCAMHmIdinYCDIEm0TK1ECRXliDObf0yR1oaRuqg5Njbk7fPGMzeZh96mqriK7uvrr6HG5izdZkuajh6+jZL5Ot6OH/34dbZPndLYs/pa/beLRwyjJ49VoPEpnq+K3TbZe7OZ5sk4n23kSp/N4spnN...
by SackCFix
Sun Jan 03, 2021 4:28 pm
Forum: Combinator Creations
Topic: Kovarex to Nuclear Fuel
Replies: 0
Views: 1170

Kovarex to Nuclear Fuel

Hey Guys, again a Post on Kovarex ;-) This Time it's a "On-Site-Nuclear-Fuel-Production". I use this to supply my Trains with Nuclear Fuel in huge quantities. It's self-starting and can not get locked. Uses no Combinators but the Inserters are wired and have some Logics. Kovarex to Fuel.jp...
by SackCFix
Sun Jan 03, 2021 2:32 pm
Forum: Combinator Creations
Topic: Rocket Silo visual indication
Replies: 4
Views: 3496

Re: Rocket Silo visual indication

Hey guys, i made a Combinator Setup that i wanted to share in this Post, maybe it's useful... This Setup counts the Items and Satellites put into the Rocket-Silo and will reset it's Itemcounter (except Satellites) the moment the Rocket launches. Rocket Launcher.jpg The Blueprint does not include the...
by SackCFix
Sun Jan 03, 2021 1:37 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 16K sandbox
Replies: 17
Views: 10302

Re: 16K sandbox

Hey Aanrecht thanks for updating your map! I tried it on my very old shitty Hardware: Laptop: Intel Quad Core 2 Q9000 @ 2.0GHz 8GB RAM -> 10 UPS! PC: Intel i3-3220 @3,3GHz 4GB RAM (broken) -> 18 UPS! [Both in 1.1.6] I'm sure my PC could go faster but at the moment my RAM is a absolute mess and i nee...
by SackCFix
Sun Dec 20, 2020 4:58 pm
Forum: 1 / 0 magic
Topic: [1.1.6] Radar Beam and Player Teleportation
Replies: 3
Views: 1525

Re: [1.1.6] Radar Beam and Player Teleportation

No, i had no Idea what was going on when i loaded the Map the first Time. Spawned in the middle of nowhere and to get back to base i nuked myself. Luckily the base was still running an everything was fine. Except for the Radar-Update-Behavior-Thing... For Comparison: I loaded the Map again, but this...
by SackCFix
Sun Dec 20, 2020 4:09 pm
Forum: 1 / 0 magic
Topic: [1.1.6] Radar Beam and Player Teleportation
Replies: 3
Views: 1525

[1.1.6] Radar Beam and Player Teleportation

Hey Guys, i have a Save-File that does really strange things: 1. Player was teleported to -106191, -13967 2. The vision of the map does not update, so everything is dark in Map and Minimap 3. Production Stats still normal and GUI workin fine 4. ...and then theres a 10 Chunk wide Radar Beam that star...
by SackCFix
Mon Nov 16, 2020 9:13 pm
Forum: Outdated/Not implemented
Topic: counting combinators?
Replies: 4
Views: 1872

Re: counting combinators?

Hi Livedeath, if you want to count Items in a Inserters Hand there is a allready a built-in " 1 combinator with a purpose for counting only ": Item_Counter.jpg This Setup will count all the Items and display it in its Output: Item_Counter_2.jpg So if you want to make a Suggestion for a &qu...
by SackCFix
Mon Oct 26, 2020 6:38 pm
Forum: Show your Creations
Topic: Lube-Only-Production
Replies: 24
Views: 17597

Re: Lube-Only-Production

Hi guys, thanks for your Replies! The Setup i've shown was more a conceptual Thing rather than a solid workin' Automation-Line :D But the Concept will be used later in my Game and get beaconed like hell for my Roboframes (Automating Research, not Bots ;) )! I wonder if the lube-making machine could ...
by SackCFix
Sun Oct 25, 2020 6:19 pm
Forum: Show your Creations
Topic: Lube-Only-Production
Replies: 24
Views: 17597

Lube-Only-Production

Because i have seen some Discussions on the Factorio-Forum and over on Reddit, i thought i build a Sample for myself to only Produce Lube. So, this Setup doesn't need Oil/Pumpjacks at all. It only needs Coal and Water and 10x Heavy Oil Barrels to Kickstart. After filling the System with those Heavy ...
by SackCFix
Fri Oct 23, 2020 4:08 pm
Forum: Ideas and Suggestions
Topic: wanted: keyboard shortcut to toggle train manual/automatic
Replies: 21
Views: 10345

Toggling Train-Mode without Train-Menu

TL;DR Add a possibility to allow the Player to set a Hotkey to toggle Train Mode. What ? Add an Indicator next to Train-Icon when the Player is inside a Train and let the Player set that custom Hotkey to toggle between these Modes. Train_Mode_2.jpg Train_Mode.jpg Why ? Standing next to Rails in you...
by SackCFix
Fri Oct 16, 2020 9:13 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Locomotive GUI glitched
Replies: 2
Views: 947

Re: [1.0.0] Locomotive GUI glitched

Thank you very much! You guys are just to awesome!
by SackCFix
Fri Oct 16, 2020 7:45 pm
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Locomotive GUI glitched
Replies: 2
Views: 947

[1.0.0] Locomotive GUI glitched

Opening the Locomotive GUI with the Option "Show infinity filters in controller GUI" enabled in Map Editor Settings, the Locomotive GUI results in a unexpected behavior. The attached Screenshots were taken with different (100%/150%) UI Scales. At 200% UI Scale the Locomotive GUI breaks apa...
by SackCFix
Wed Jun 17, 2020 11:32 pm
Forum: Ideas and Suggestions
Topic: Assign Trains to Schedules (Train Routes)
Replies: 77
Views: 27660

Train Routes vs Shift-Click

TL;DR Copying Train Schedules from one Train to another via Shift-Click isn't that bad but having "Train Routes" would be even better! What ? Instead of every Train having its own Schedule, every Train should be assigned to a "Train Route". This Routes can be edited and overview...

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