Search found 73 matches

by Tardan
Fri Jan 05, 2018 8:41 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 395514

Re: Friday Facts #224 - Bots versus belts

Never ever nerve logistic bots! i play factorio many years and over 1000 hours. i build in many different styles. with mods and without mods. first i learn to build with belts. later i mixed belts with bots. than i tried to build mega factories: - mega factories with trains/belts (you can also copy...
by Tardan
Fri Dec 15, 2017 6:15 pm
Forum: Duplicates
Topic: [0.16.3] Error in campaign new hope-level 2: "...attempt to index local 'gui'
Replies: 2
Views: 1279

[0.16.3] Error in campaign new hope-level 2: "...attempt to index local 'gui'

after researching automated rail transportation the errror poped up in the Campaign - new hope - level 2
by Tardan
Fri Dec 08, 2017 10:45 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 85944

Re: Friday Facts #220 - The best Friday Facts ever

oh my god! i want a t-shirt; i want to fire the artillery train; i want to see all new terrains; i want to see all the new features :D

Image

thank you all from wube for this very damn good job!
by Tardan
Tue Apr 25, 2017 12:21 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 149734

Re: Version 0.15.0

Removed alien artifacts and alien science packs from the game completely. Could somebody tell me why, please? It was pretty fun point to have non-automatable part of game. i like the decision to remove the alien artifacts. a discussion you can find here: https://forums.factorio.com/viewtopic.php?f=...
by Tardan
Mon Apr 24, 2017 4:24 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 149734

Re: Factorio 0.15.0

JUHUUUU!

what a big changelog! the longest changelog ever?

thank you devs - goodbye real life - start playing
by Tardan
Sun Apr 23, 2017 7:48 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 157722

Re: Friday Facts #187 - Space science & 0.15 graphics

I'm so excited by this. All of this awesomeness is just for $20. I NEED AN INSTRUCTION HOW TO DONATE MOAR, I'M NOT KIDDING!!1111 There is Factorio Soundtrack DLC in Steam. I would buy any new DLC no matter what's inside, because Factorio's price/fun ratio is too low. at the buy page you can give a ...
by Tardan
Fri Apr 21, 2017 8:41 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 157722

Re: Friday Facts #187 - Space science & 0.15 graphics

gigantic good news!! so much nice features :)

thank you devs for the best game ever!!

400 hours on the steam clock - and i think the same or more before the release on steam.

P.S.: i dont like the transparent GUI. i hope ingame it looks better
by Tardan
Sun Jul 03, 2016 4:24 pm
Forum: Modding help
Topic: [0.13]mod migration - "No covariant prototype to load"
Replies: 4
Views: 2192

[0.13]mod migration - "No covariant prototype to load"

I tried to migrate one of my mods 0.12 to 0.13. But I have a problem. The following error message appears when loading a saved game 0.12: "No covariant prototype to load medium-basic-transportation-belt-to-ground, did what saved as type transport-belt-to-ground, but is now underground-belt"...
by Tardan
Thu Apr 28, 2016 5:35 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 447837

Re: Games Like Factorio

I tried this early access game: http://www.blueprinttycoon.com/

for 3$ a very good game. not the graphic, but the gameplay in the higher tiers. the first tech tree is to simple.
by Tardan
Sun Mar 06, 2016 10:40 am
Forum: Releases
Topic: Version 0.12.26
Replies: 23
Views: 29174

Re: Version 0.12.26

nice work guys! a sunday bug fix , RESPECT!
by Tardan
Thu Jul 30, 2015 3:20 pm
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 68264

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

iame6162013 wrote:how do I remove this mod from a save file?
deactivate the mod in the game menu (it doesn't work with factorio 0.12.1 because of a bug). it is fixed in the next version
by Tardan
Sun Jul 26, 2015 7:55 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 198710

Re: [0.12.x] RSO Alpha

orzelek wrote: Grab the new version - to make it ignore map gen settings you need to extract it and change ignoreMapGenSettings option in config.lua to true.
Thanks a lot for the fast help !!!
by Tardan
Sat Jul 25, 2015 3:53 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 198710

Re: [0.12.x] RSO Alpha

orzelek wrote:Adding new version that handles map generation settings.
is there a option to disable this feature? i dont't want a change in my save games but update the mod.
by Tardan
Tue Jul 21, 2015 5:41 pm
Forum: Mods
Topic: [0.12.0] Vanilla Expansion
Replies: 0
Views: 4371

[0.12.0] Vanilla Expansion

[0.12.0] Vanilla Expansion Description: Please see the original topic at: https://forums.factorio.com/forum/viewtopic.php?f=87&t=6089 Details: Factorio Version: 0.12.0 Released: July 21th 2015 License: I do not own this mod, and thereby the original author may freely use this update to continue ...
by Tardan
Sun Jul 19, 2015 6:56 am
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 213952

Re: General Discussion

i want to try the mod, but didnt find a description what all this mod packages change?

can you provide a link with all downloads in one archiv? the many pop ups from the download sides are annoying.
by Tardan
Sat Jul 18, 2015 4:11 pm
Forum: Mods
Topic: [0.11.x][MP] UpGrade (Better vanilla stuff)
Replies: 63
Views: 68264

Re: [0.11.x][MP] UpGrade (Better vanilla stuff)

Updated Version 0.0.5 from the first post.
the mod is now 0.12.0 compatible
by Tardan
Sat Jul 18, 2015 12:24 am
Forum: F.A.R.L
Topic: [MOD 0.15] F.A.R.L. 1.0.8 Download & Changelog
Replies: 61
Views: 133925

Re: [0.12] F.A.R.L. (Rail Layer) 0.3

cool :) one off the best mods and so a fast release :) thank you
by Tardan
Fri Jul 17, 2015 8:44 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 129024

Re: [MOD 0.11.x] AdvancedEquipment v0.4.0

this is now 12.0 compatible.

i don't know, if my changes break the multiplayer
by Tardan
Thu Jul 16, 2015 5:11 pm
Forum: Development tools
Topic: (WIP) Mod-Editor/Builder
Replies: 8
Views: 20168

Re: (WIP) Mod-Editor/Builder

that is realy cool! i maked only a small WIP mod, but i think this help :)
by Tardan
Fri Jul 10, 2015 4:23 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 72983

Re: Discussing the (missing?) 4th type of transport!

a really interesting thread with many good ideas! i don't have new ideas, so i want to share my requirements for transport that i miss in game. what i miss in game is: 1. fast emergency transport: - order items in an outpost, no mass transport, only one time - minimum four times faster than vanilla ...

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