Still at it, but coming before winter ends... hopefully
Search found 75 matches
- Tue Apr 02, 2019 7:25 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
- Sun Mar 17, 2019 3:46 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.x
That's right! Will get them fixed... thanks
- Sat Mar 16, 2019 4:05 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.x
Well, seems this is happening... Update is coming like winter... around April
No, seriously, working hard on the update for 0.17, I can't play without proper looking chests, like Bentham, iron chests are heresy!!!
No, seriously, working hard on the update for 0.17, I can't play without proper looking chests, like Bentham, iron chests are heresy!!!
- Mon Mar 11, 2019 5:12 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.x
Do you plan to do a 0.17 update or am I free to take this over? Yes, sure, feel free to create your own mod using any assets from mine. Zombiee already did it. He has done a great job creating his ShinyAngelGFX, etc mods. The more mods there are out, the more options people will have. And as 0.17 i...
- Sun Aug 05, 2018 12:52 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 92633
Re: Friday Facts #254 - No research queue for you
Research queue, please.
- Thu Mar 15, 2018 4:42 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.x
Hi there! I'm trying to start a very-heavily-modded new AngelBob playthrough on a LAN game with my friend, maybe migrate to a private server later on. I can run the entire suite of Shiny-mods just fine, but on his end, he errors out with ShinyBobGFX and ShinyBob_Graphics. I have no idea why. What i...
- Sun Mar 11, 2018 1:09 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.x
Hi everyone... I am pissed with the latest update for Bob's logistic mod... I am going to wait few weeks until the dust settles. Stay on 0.16.7 for Boblogistic and 0.16.1 for tech if you like my mod. I will get out an update out when Bob's finishes his update and I get a proper sense of what I can i...
- Mon Mar 05, 2018 7:37 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.x
Hi,qjm123. I find position error. [ShinyBob_Menus 0.16.5] Even when I only use the Bob mod, the locomotive position is same strange. And do you plan to arrange locations for stone plate in the AAI Industry mod and wooden wheels in the Rubber Belts mod ? Thank you so much for your feedback, what a s...
- Mon Mar 05, 2018 3:04 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.x
In the lastest version, the Faster (Green) and Extremely Fast (Purple) belt colors have been swapped in ShinyBob_Icons and ShinyBob_Graphics. Affects the following: Transportation Belt Underground Belt Splitter Edit: I now feel silly because there is an option in the startup mod settings that chang...
- Mon Feb 12, 2018 5:57 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.x
Your graphics change is already better as ShinyBobGfx's. Despite the disadvantages I still prefer the vanilla color though. The colors and contrast are too strong. It looks too childish, like im playing with lego. A more subtle washed out color theme would be more appealing. I get you, my answer wo...
- Sat Feb 03, 2018 1:31 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.1
I've a bit trouble to see how these 3 mods interact with ShinyBobGfx / ShinyIcons from zombiee, do they complete each other ? What are the differences ? Thanks The main differences are in how we handle graphic's entites. ShinyBobGfx __ /_ ShinyBob_Graphics differencies.png Zombiee uses his ShinyBob...
- Mon Jan 29, 2018 7:52 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.3
Thanks a lot, I actually search to get a good compressor but failed to find any good. This one is just perfect!
Posted an updated version 0.16.3 with with graphics compressed and added reinforced gates as I missed them previously.
Posted an updated version 0.16.3 with with graphics compressed and added reinforced gates as I missed them previously.
- Sun Jan 28, 2018 5:19 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.1
Ok, thanks a lot for letting me know there was an issue with HR pipes graphics. I never tested them as I didn't do the others entities and just copy and past those pipes from Zombiee. But I made a mistake when fixing paths. update out on the portal. For the second error, not sure what could it be. O...
- Sun Jan 28, 2018 11:46 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.16.x] ShinyBob_0.16.1
Today (28-01-18) finally able to upload my mods at mods.factorio.com. I think it must have been my poor internet connection as I was able to do so from a friend's house that has a 300/300 connection and it was flawless :lol: https://mods.factorio.com/mod/ShinyBob_Menus https://mods.factorio.com/mod/...
- Fri Jan 12, 2018 9:23 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.14.21] ShinyBob_v0.14.10 (0.16 coming soon)
Just to ensure that everything is going well and that I had time to work on my update for 0.16, here a quick update of the progress. So far, menu revamp and graphics are all updated to 0.16 (fixing few things of the non-updated Bob's mods like laser-turrets animations) and ready, I will hopefully fi...
- Tue Jan 02, 2018 10:53 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.14.21] ShinyBob_v0.14.10 (0.16 update coming)
Hi everyone, sorry, got a really busy year and no time to do much about my mod but with Xmas holidays got back into it as I was trying to play 0.16 and... Well, my OCD was crying out for my mod to get an updated! The update is on the way, not sure yet when I will release it. Probably next week, but ...
- Fri Apr 28, 2017 12:23 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.14.21] ShinyBob_v0.14.10
Quick message, now that Factorio 0.15 is out and Bob has updated his mods, I will have a look and update my mod too. I will try to asses some of the issues listed here and in mods.factorio.com site too. There won't be any update at least until end of next week. Thanks again for your feedback and kee...
- Mon Feb 13, 2017 7:40 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.14.21] ShinyBob_v0.14.10
That's weird, it seems like your titanium tech is the same as the one from my mods. https://puu.sh/tYpVf.png Does my mod affect yours somehow? :oops: Sorry, by the time I had published the update, updated the first post I forgot to ask your permission to include your icons, let me know if that's ok...
- Wed Feb 08, 2017 11:20 am
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.14.21] ShinyBob_v0.14.10
Oops, completely forgotten about the laser-turrets change, yes there is a small change recipe with this update but only with laser-turrets, the other, lasers gun/ammo, modules that has no effect on them other than graphics. The main things behind my change is that when you get to that point in the g...
- Tue Feb 07, 2017 7:22 pm
- Forum: Mods
- Topic: [MOD 0.16.x] ShinyBob_0.16.x
- Replies: 264
- Views: 143490
Re: [MOD 0.14.21] ShinyBob_v0.14.10
I use 1 and 3 options in config.lua for solder "new_plates_graphics" but it wont changes. And shiny bob didnt affect solder in game as it shown at attach Not too sure what is the option you're looking for but here it is a picture with all possible icons you can get, doing it, I've found o...