Search found 4 matches

by JeffreySpehar
Fri Jul 29, 2022 9:54 pm
Forum: Ideas and Suggestions
Topic: Toggle Fog of War Rendering in Map View
Replies: 4
Views: 1183

Re: Toggle Fog of War Rendering in Map View

The fog of war would still exist (so radar would still be relevant). I'd just like a way to disable rendering the grey overlay on the map view.
by JeffreySpehar
Fri Jul 29, 2022 12:19 am
Forum: Ideas and Suggestions
Topic: Toggle Fog of War Rendering in Map View
Replies: 4
Views: 1183

Toggle Fog of War Rendering in Map View

TL;DR Toggle for rendering the Fog of War in map view. What ? Similar to how it's possible to enable/disable rendering of pollution, turret coverage, logistic networks, etc. in the map view, I'd also like to be able to enable/disable the "fog of war" rendering in the map view. Why ? I do ...
by JeffreySpehar
Wed May 19, 2021 5:03 am
Forum: Technical Help
Topic: [1.1.33] Turret Range Displays Incorrectly for 4 or More Turrets on Some Map Zoom Levels
Replies: 1
Views: 709

[1.1.33] Turret Range Displays Incorrectly for 4 or More Turrets on Some Map Zoom Levels

When the range of 4 or more turrets is onscreen, it renders incorrectly at some zoom levels. Only an outline is shown (with a jagged internal edge). This seems to apply to all turret types (and any mixture of turret types). This problem goes away when zooming out. I also can't ever reproduce this pr...
by JeffreySpehar
Fri Jun 12, 2020 10:52 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 74781

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Very cool. I like the modules embedded into the graphics in an "in-world" way (vs. an icon overlay). The recent addition of the mining drill light also takes this direction - placing a status indicator "in-world" (vs. in an overlay like the Bottleneck mod uses). I wonder if more ...

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