Search found 28 matches
- Fri Aug 09, 2019 9:21 pm
- Forum: News
- Topic: Friday Facts #307 - 0.17 stable candidate
- Replies: 83
- Views: 41032
Re: Friday Facts #307 - 0.17 stable candidate
I also came here looking for info about the fluid changes. I was really excited about them, hope they happen in 0.18!
- Tue Apr 16, 2019 7:52 pm
- Forum: Not a bug
- Topic: [0.17.31] Underground belt placement causes existing belts to disappear
- Replies: 10
- Views: 3066
[0.17.31] Underground belt placement causes existing belts to disappear
I'm running Factorio 0.17.31 (build 44471, win64, steam). Here's the setup: 2019-04-16-belt-disappear-bug.png Mine the west underground belt, then put it down one tile to the right. The two belt tiles with fast inserters on them disappear, and so do the fast inserters! I attached a replay as well, b...
- Fri Mar 11, 2016 3:34 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 149393
Re: Friday Facts #129 - The late game
A friend of mine thinks that all resources should be like oil -- instead of having a finite number and running out, a mine just gets slower and slower over time. For example you could rename the resource's "starting value" as "richness", then each ore deposit has a depletion mult...
- Sat Dec 05, 2015 5:38 pm
- Forum: News
- Topic: Friday Facts #115 - The power switch
- Replies: 66
- Views: 57525
Re: Friday Facts #115 - The power switch
I work at a place that uses an in-house C++ library to re-implement or wrap stdlib and Boost functionality. The original reason for creating the library was to speed compilation times. I wouldn't recommend going down this route. A custom replacement is harder to learn for new developers, because Boo...
- Wed Sep 02, 2015 1:07 am
- Forum: Releases
- Topic: Version 0.12.6
- Replies: 47
- Views: 52280
Re: Version 0.12.6
Running on Linux I can confirm us2.factorio.com seems to be the problem: 9.767 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=production&token=<private>&apiVersion=2 15.446 1 packages available to download (experimental updates enabled). 15...
- Sat Mar 21, 2015 4:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.19] [kovarex] Number of needed resources sometimes wrong
- Replies: 11
- Views: 8436
[0.11.19] [kovarex] Number of needed resources sometimes wrong
Take a look at this screenshot (you may need to scroll to the right): bug-pu-display.png The crafting tooltip claims I have 0/40 processing units, but I have 100 in my inventory. When I add the final ingredient (5x speed module 3), the tooltip becomes correct. I'm running unmodded Factorio 0.11.19 o...
- Sun Mar 08, 2015 11:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.17] repair kit usage + hitting Q to unselect
- Replies: 6
- Views: 7054
Re: [0.11.17] repair kit usage + hitting Q to unselect
Can confirm this on 64-bit Linux.
- Thu Jul 31, 2014 12:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.5] Ore loaded into empty furnace disappears
- Replies: 1
- Views: 2517
[0.10.5] Ore loaded into empty furnace disappears
In 0.10.5, the first piece of iron ore loaded into an empty stone furnace disappears! (It reappears as finished iron if the furnace is fueled.) I guess the game is smelting it without first checking if the furnace was ever fueled...
- Wed Jul 30, 2014 11:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.4][kovarex] "No room to place building for enemy exp"
- Replies: 4
- Views: 2062
Re: [0.10.4][kovarex] "No room to place building for enemy e
Confirming this as fixed in 0.10.5. Thanks!
- Tue Jul 29, 2014 7:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.4][kovarex] "No room to place building for enemy exp"
- Replies: 4
- Views: 2062
Re: [0.10.4][kovarex] "No room to place building for enemy e
I think not. I have construction bots only, never used logistic bots (I have a few in inventory but never deployed them).
EDIT: Also, loading the save file crashes within about 2 seconds for me, every time. No need to wait so long!
EDIT: Also, loading the save file crashes within about 2 seconds for me, every time. No need to wait so long!
- Tue Jul 29, 2014 3:11 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.4][kovarex] "No room to place building for enemy exp"
- Replies: 4
- Views: 2062
[0.10.4][kovarex] "No room to place building for enemy exp"
I have a save file produces a segmentation fault, sometimes (but not always) with the message "No room to place building for enemy expansion".
Here is the file -- http://162.243.74.108/sf6.zip
This has been played entirely in version 0.10.4 (build 10492, linux64) on 64-bit Linux.
Here is the file -- http://162.243.74.108/sf6.zip
This has been played entirely in version 0.10.4 (build 10492, linux64) on 64-bit Linux.
- Fri Jul 04, 2014 8:48 pm
- Forum: News
- Topic: Friday Facts #41
- Replies: 34
- Views: 32133
Re: Friday Facts #41
Any chance we can get a screenshot in PNG format instead? It looks blurry due to JPG format.
- Fri Jun 06, 2014 10:20 pm
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 72240
Re: Version 0.10.0
Anyone who plugs their laptop into a full-size monitor or a big TV?maysjw wrote:Who on earth uses 2 different size monitors and resolutions..
Also, this can happen if you're cheap and your secondary monitor is just whatever you happen to have lying around.
- Fri Jun 06, 2014 10:10 pm
- Forum: News
- Topic: Friday Facts #37
- Replies: 80
- Views: 51968
Re: Friday Facts #37
Why not make the replay a zip file including the mods currently in use? Restricting a replay to the version that created it is fine for now, especially since it's still early days for the game and the replay feature. But if you get to a point where a lot of the changes are simply number tweaks for b...
- Sat Mar 08, 2014 11:41 pm
- Forum: Not a bug
- Topic: [0.9.2] Alt mode icons on chests may be difficult to see
- Replies: 6
- Views: 6472
[0.9.2] Alt mode icons on chests may be difficult to see
I have some coal in a chest, and pressed Alt which, among other things, shows chest content. The coal icon is extremely difficult to see when zoomed out. The previous version had a frame filled with a gray background color behind the icon. This provides good contrast and allows you to see the conten...
- Sat Mar 08, 2014 11:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Control settings editor page has "Unknown key"
- Replies: 2
- Views: 1434
[0.9.2] Control settings editor page has "Unknown key"
In 0.9.2, go to Editor page of the Controls settings. The first two are "Unknown key: controls.editor-tool-primary-action" and "Unknown key: controls.editor-tool-secondary-action". I think this is wrong
- Sat Mar 08, 2014 11:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Provide better error message when updater fails
- Replies: 5
- Views: 2190
Re: [0.9.2] Installer behaves badly when files are modified
You should be able to reproduce this by installing 0.9.1 (Linux 64-bit), inserting the line in the thread I linked above into entities.lua, and then attempting to update to 0.9.2. The update will be unsuccessful, and if you run the game again, it will fail to start.
- Sat Mar 08, 2014 11:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Provide better error message when updater fails
- Replies: 5
- Views: 2190
[0.9.2] Provide better error message when updater fails
With version 0.9.1, I followed this thread to insert a line in entities.lua: https://forums.factorio.com/forum/viewtopic.php?f=11&t=2484&p=18527&hilit=oil#p18268 The updater extracted some files, but quit when it noticed that entities.lua wasn't as expected. The result was an installatio...
- Sat Mar 01, 2014 7:11 am
- Forum: News
- Topic: Friday Facts #23 - Year after
- Replies: 45
- Views: 33381
Re: Friday Facts #23 - Year after
I have a bit of contrarian opinion on this direction, I'm afraid. Here's what I think: - The existing assembling machine graphics were perfectly fine - Changing existing graphics is a distraction when there are lots of ideas for gameplay improvements or entirely new machines - Recoloring is a time-h...
- Wed Feb 19, 2014 6:36 am
- Forum: Ideas and Suggestions
- Topic: Electricity with Oil = (happy face)
- Replies: 7
- Views: 3640
Re: Electricity with Oil = (happy face)
You can do this indirectly: Process your excess oil into solid fuel and use it to power steam engines.