Search found 242 matches
- Wed Mar 12, 2014 4:24 pm
- Forum: General discussion
- Topic: Just when I thought trains were Bad.....
- Replies: 24
- Views: 13809
Re: Just when I thought trains were Bad.....
Wow, great! So the PushMePull train is actually reversing its direction after a train stop so you don't need track loops to turn the train around? This didn't come for free and we had to spend quite some time to make this work. Maybe we should "advertise it better" in a way of tips and tr...
- Wed Mar 12, 2014 4:12 pm
- Forum: General discussion
- Topic: Good Rail Layout
- Replies: 11
- Views: 5983
Re: Good Rail Layout
If you want i can snap a couple screen shots of my current rail network for ya, but I don't think I can supply my save as i have mods. (Not involving the train network, but mods none the less)
Anyways if you want screenshots they are pretty self explanatory.
Anyways if you want screenshots they are pretty self explanatory.
- Wed Mar 12, 2014 4:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.2] Inventory multiplies
- Replies: 7
- Views: 2805
Re: [0.9.2] Inventory multiplies
Thank you so much, I have this problem, although not as bad.kovarex wrote:Oh, so I found out the cause of it, and it is the logic behind rebuilding of underground belt, fixed for 0.9.3
- Wed Mar 12, 2014 3:48 pm
- Forum: Mods
- Topic: [Concept 0.9.2] Boat Mod!
- Replies: 6
- Views: 12804
[Concept 0.9.2] Boat Mod!
Ever wanted to make a boat? I have the solution! I was able to make a vehicle that's only place-able in water. And it can only move in water.(Meaning it collides with land.... And fish) Only meant for this to be a test of some variables for entities, but maybe somebody can find a use for this. Here'...
- Wed Mar 12, 2014 9:21 am
- Forum: Show your Creations
- Topic: Personal railgun defense
- Replies: 3
- Views: 7792
Re: Personal railgun defense
Awesome! Speaking of rail-gun and defense i re-purposed the rail-gun ammo-type into a Tesla style turret. We need more jury rigged rail-gun creations!
- Wed Mar 12, 2014 8:19 am
- Forum: General discussion
- Topic: Just when I thought trains were Bad.....
- Replies: 24
- Views: 13809
Re: Just when I thought trains were Bad.....
Wow, great! So the PushMePull train is actually reversing its direction after a train stop so you don't need track loops to turn the train around? This didn't come for free and we had to spend quite some time to make this work. Maybe we should "advertise it better" in a way of tips and tr...
- Tue Mar 11, 2014 8:07 pm
- Forum: Implemented Suggestions
- Topic: Ability to export/import blueprints
- Replies: 6
- Views: 4733
Re: Ability to export/import blueprints
We should make a machine that reads a folder in the game folder for blueprint files, and to access them we just give the machine a empty blueprint and it prints to it. This would allow a easy interface to import/export blueprints, and allow easy sharing of said blueprints. Also we can make a externa...
- Tue Mar 11, 2014 8:03 pm
- Forum: Ideas and Suggestions
- Topic: Airplanes
- Replies: 14
- Views: 4816
Re: Airplanes
We already have those, they are called biters.xng wrote:and creepers
If your talking about the minecraft creepers.... Get me a sprite sheet for them and ill Mod in enemy's that explode on your stuff to fight it.
- Tue Mar 11, 2014 7:57 pm
- Forum: Won't implement
- Topic: Merge pipe and pipe-to-ground types
- Replies: 3
- Views: 3631
Re: Merge pipe and pipe-to-ground types
A better suggestion is to add a underground layer to the game we can build to. (Bonus points if they make it player accessible by digging holes.) Where pipes in that layer would connect to pipes above them on the ground layer. Allowing us to make curved underground pipes/belts. Even more points if t...
- Tue Mar 11, 2014 7:51 pm
- Forum: General discussion
- Topic: Planning on getting a better game engine?
- Replies: 23
- Views: 10771
Re: Planning on getting a better game engine?
Im playing factorio on a laptop. Has problems playing newer games, bad fps at times. But in factorio i get a constant 61 Fps even when zoomed all the way out. The game runs silky smooth at full speed. I fail to see why they need a better engine, Id consider the current engine perfect for this game. ...
- Tue Mar 11, 2014 7:32 pm
- Forum: General discussion
- Topic: Just when I thought trains were Bad.....
- Replies: 24
- Views: 13809
Just when I thought trains were Bad.....
They suprize me with how smart the logic behind them can be. After i was complaining about how my train stations kept jamming and such. My friend asked why my trains were so short (A engine and 2 cars) I told him it was because trains got slower the heavier you made them, he went on and said why not...
- Tue Mar 11, 2014 6:08 pm
- Forum: General discussion
- Topic: 0.9.3
- Replies: 15
- Views: 5736
Re: 0.9.3
Soon as 9.3 comes out there's gonna be a 9.4 thread.
- Tue Mar 11, 2014 6:06 pm
- Forum: Implemented mod requests
- Topic: Drill resource output type
- Replies: 11
- Views: 6736
Re: Drill resource output type
Id rather just have a UI button on we can push to change what a miner does. Maybe this can go under suggestions?
- Tue Mar 11, 2014 5:38 pm
- Forum: Mods
- Topic: [MOD WIP 0.9.2] Mocombat
- Replies: 2
- Views: 6798
Re: [MOD WIP 0.9.2] Mocombat
Gonna bump this now since nobody posted, and I updated the mod.
Update news wise, I added some more artwork for the mod. A new ranged biter.(Spitter)
And the prize jewel of the update, Ive added Tesla defense towers. With Electric arc prettiness.
Update news wise, I added some more artwork for the mod. A new ranged biter.(Spitter)
And the prize jewel of the update, Ive added Tesla defense towers. With Electric arc prettiness.
- Mon Mar 03, 2014 4:34 am
- Forum: Implemented mod requests
- Topic: Custom unit spawner "force's"
- Replies: 1
- Views: 1864
Custom unit spawner "force's"
While I was looking at unit spawner prototype definitions I had a idea, to create a third faction on the planet that would also expand and fight biters. (As-well as putting a few holes in the players factory's) I was going to make the faction but i noticed the game would crash if i tried anything bu...
- Fri Feb 28, 2014 1:08 am
- Forum: Mods
- Topic: [MOD WIP 0.9.2] Mocombat
- Replies: 2
- Views: 6798
[MOD WIP 0.9.2] Mocombat
After playing factorio for a bit, and disliking being forced to use either a shotgun or a rocket launcher to kill biters. I started working on a mod designed to add more interesting weapons to the game. And after I added some new weapons I decided i needed new enemies to shoot. http://i831.photobuck...
- Thu Feb 13, 2014 7:18 am
- Forum: Implemented mod requests
- Topic: Change "cannot be smelted" for custom furnaces.
- Replies: 2
- Views: 2454
Re: Change "cannot be smelted" for custom furnaces.
I imagine all that we need is a can not craft error string input for the devices.
- Thu Feb 13, 2014 7:15 am
- Forum: Implemented Suggestions
- Topic: Move logistics slots in character GUI
- Replies: 4
- Views: 1958
Re: Move logistics slots in character GUI
I don't like your mock up. But I agree the charactor GUI needs some work. What if instead of adding more stuff to the current window we ditch the logistics panel entirely. And place it in a tab you can switch between. I can make a mock up if you don't understand.
- Thu Feb 13, 2014 7:10 am
- Forum: News
- Topic: Friday Facts #20 The release buzz
- Replies: 79
- Views: 51459
Re: Friday Facts #20 The release buzz
The issues I have seen so far that might need work on the help your conversion rates.. The demo game is extremely tedious in that it keeps wiping your base as you move up.. honestly I got very sick of that very quickly, why not keep the base as built and just extend the viewabel terrain? You seem t...
- Thu Feb 13, 2014 6:51 am
- Forum: Show your Creations
- Topic: First Time beating factorio!
- Replies: 2
- Views: 6542
First Time beating factorio!
After seeing this game played by one of my favorite youtubers, 'OfficalStuffPlus' I decided to play factorio. In a single game I've learned a lot, I rebuilt my factory several times to increase effectiveness and production speed. The end result was a giant semi solar powered factory fueled by trains...