Search found 242 matches

by ludsoe
Wed Mar 12, 2014 4:24 pm
Forum: General discussion
Topic: Just when I thought trains were Bad.....
Replies: 24
Views: 13809

Re: Just when I thought trains were Bad.....

Wow, great! So the PushMePull train is actually reversing its direction after a train stop so you don't need track loops to turn the train around? This didn't come for free and we had to spend quite some time to make this work. Maybe we should "advertise it better" in a way of tips and tr...
by ludsoe
Wed Mar 12, 2014 4:12 pm
Forum: General discussion
Topic: Good Rail Layout
Replies: 11
Views: 5983

Re: Good Rail Layout

If you want i can snap a couple screen shots of my current rail network for ya, but I don't think I can supply my save as i have mods. (Not involving the train network, but mods none the less)
Anyways if you want screenshots they are pretty self explanatory.
by ludsoe
Wed Mar 12, 2014 4:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Inventory multiplies
Replies: 7
Views: 2805

Re: [0.9.2] Inventory multiplies

kovarex wrote:Oh, so I found out the cause of it, and it is the logic behind rebuilding of underground belt, fixed for 0.9.3
Thank you so much, I have this problem, although not as bad.
by ludsoe
Wed Mar 12, 2014 3:48 pm
Forum: Mods
Topic: [Concept 0.9.2] Boat Mod!
Replies: 6
Views: 12804

[Concept 0.9.2] Boat Mod!

Ever wanted to make a boat? I have the solution! I was able to make a vehicle that's only place-able in water. And it can only move in water.(Meaning it collides with land.... And fish) Only meant for this to be a test of some variables for entities, but maybe somebody can find a use for this. Here'...
by ludsoe
Wed Mar 12, 2014 9:21 am
Forum: Show your Creations
Topic: Personal railgun defense
Replies: 3
Views: 7792

Re: Personal railgun defense

Awesome! Speaking of rail-gun and defense i re-purposed the rail-gun ammo-type into a Tesla style turret. We need more jury rigged rail-gun creations!
by ludsoe
Wed Mar 12, 2014 8:19 am
Forum: General discussion
Topic: Just when I thought trains were Bad.....
Replies: 24
Views: 13809

Re: Just when I thought trains were Bad.....

Wow, great! So the PushMePull train is actually reversing its direction after a train stop so you don't need track loops to turn the train around? This didn't come for free and we had to spend quite some time to make this work. Maybe we should "advertise it better" in a way of tips and tr...
by ludsoe
Tue Mar 11, 2014 8:07 pm
Forum: Implemented Suggestions
Topic: Ability to export/import blueprints
Replies: 6
Views: 4733

Re: Ability to export/import blueprints

We should make a machine that reads a folder in the game folder for blueprint files, and to access them we just give the machine a empty blueprint and it prints to it. This would allow a easy interface to import/export blueprints, and allow easy sharing of said blueprints. Also we can make a externa...
by ludsoe
Tue Mar 11, 2014 8:03 pm
Forum: Ideas and Suggestions
Topic: Airplanes
Replies: 14
Views: 4816

Re: Airplanes

xng wrote:and creepers
We already have those, they are called biters.

If your talking about the minecraft creepers.... Get me a sprite sheet for them and ill Mod in enemy's that explode on your stuff to fight it.
by ludsoe
Tue Mar 11, 2014 7:57 pm
Forum: Won't implement
Topic: Merge pipe and pipe-to-ground types
Replies: 3
Views: 3631

Re: Merge pipe and pipe-to-ground types

A better suggestion is to add a underground layer to the game we can build to. (Bonus points if they make it player accessible by digging holes.) Where pipes in that layer would connect to pipes above them on the ground layer. Allowing us to make curved underground pipes/belts. Even more points if t...
by ludsoe
Tue Mar 11, 2014 7:51 pm
Forum: General discussion
Topic: Planning on getting a better game engine?
Replies: 23
Views: 10771

Re: Planning on getting a better game engine?

Im playing factorio on a laptop. Has problems playing newer games, bad fps at times. But in factorio i get a constant 61 Fps even when zoomed all the way out. The game runs silky smooth at full speed. I fail to see why they need a better engine, Id consider the current engine perfect for this game. ...
by ludsoe
Tue Mar 11, 2014 7:32 pm
Forum: General discussion
Topic: Just when I thought trains were Bad.....
Replies: 24
Views: 13809

Just when I thought trains were Bad.....

They suprize me with how smart the logic behind them can be. After i was complaining about how my train stations kept jamming and such. My friend asked why my trains were so short (A engine and 2 cars) I told him it was because trains got slower the heavier you made them, he went on and said why not...
by ludsoe
Tue Mar 11, 2014 6:08 pm
Forum: General discussion
Topic: 0.9.3
Replies: 15
Views: 5736

Re: 0.9.3

Soon as 9.3 comes out there's gonna be a 9.4 thread.
by ludsoe
Tue Mar 11, 2014 6:06 pm
Forum: Implemented mod requests
Topic: Drill resource output type
Replies: 11
Views: 6736

Re: Drill resource output type

Id rather just have a UI button on we can push to change what a miner does. Maybe this can go under suggestions?
by ludsoe
Tue Mar 11, 2014 5:38 pm
Forum: Mods
Topic: [MOD WIP 0.9.2] Mocombat
Replies: 2
Views: 6798

Re: [MOD WIP 0.9.2] Mocombat

Gonna bump this now since nobody posted, and I updated the mod.

Update news wise, I added some more artwork for the mod. A new ranged biter.(Spitter)
And the prize jewel of the update, Ive added Tesla defense towers. With Electric arc prettiness.
by ludsoe
Mon Mar 03, 2014 4:34 am
Forum: Implemented mod requests
Topic: Custom unit spawner "force's"
Replies: 1
Views: 1864

Custom unit spawner "force's"

While I was looking at unit spawner prototype definitions I had a idea, to create a third faction on the planet that would also expand and fight biters. (As-well as putting a few holes in the players factory's) I was going to make the faction but i noticed the game would crash if i tried anything bu...
by ludsoe
Fri Feb 28, 2014 1:08 am
Forum: Mods
Topic: [MOD WIP 0.9.2] Mocombat
Replies: 2
Views: 6798

[MOD WIP 0.9.2] Mocombat

After playing factorio for a bit, and disliking being forced to use either a shotgun or a rocket launcher to kill biters. I started working on a mod designed to add more interesting weapons to the game. And after I added some new weapons I decided i needed new enemies to shoot. http://i831.photobuck...
by ludsoe
Thu Feb 13, 2014 7:18 am
Forum: Implemented mod requests
Topic: Change "cannot be smelted" for custom furnaces.
Replies: 2
Views: 2454

Re: Change "cannot be smelted" for custom furnaces.

I imagine all that we need is a can not craft error string input for the devices.
by ludsoe
Thu Feb 13, 2014 7:15 am
Forum: Implemented Suggestions
Topic: Move logistics slots in character GUI
Replies: 4
Views: 1958

Re: Move logistics slots in character GUI

I don't like your mock up. But I agree the charactor GUI needs some work. What if instead of adding more stuff to the current window we ditch the logistics panel entirely. And place it in a tab you can switch between. I can make a mock up if you don't understand.
by ludsoe
Thu Feb 13, 2014 7:10 am
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 51459

Re: Friday Facts #20 The release buzz

The issues I have seen so far that might need work on the help your conversion rates.. The demo game is extremely tedious in that it keeps wiping your base as you move up.. honestly I got very sick of that very quickly, why not keep the base as built and just extend the viewabel terrain? You seem t...
by ludsoe
Thu Feb 13, 2014 6:51 am
Forum: Show your Creations
Topic: First Time beating factorio!
Replies: 2
Views: 6542

First Time beating factorio!

After seeing this game played by one of my favorite youtubers, 'OfficalStuffPlus' I decided to play factorio. In a single game I've learned a lot, I rebuilt my factory several times to increase effectiveness and production speed. The end result was a giant semi solar powered factory fueled by trains...

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