Search found 242 matches
- Wed May 17, 2017 5:48 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.15.10) MoWeather 0.4.0
It appears to of finally worked.
- Sun May 14, 2017 3:46 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.15.10) MoWeather 0.4.0
Just a heads up guys, Mo-weather V 4 should be released now. (My mediafire mirror is already updated and ready to go. But I seem to be having issues with mods.factorio) This update includes everything in the experimental released before, as-well as configurable settings. (I can add more on request.)...
- Thu May 11, 2017 9:14 am
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.13.4) MoWeather 0.3.75
So you would like seasons, that effect day length? Hm that sounds like something Id like implement. (Not something I can do for this upcoming release though sadly.) The weather systems are also something I should look into later. There's some improvements that can be done. Also if you edit the mod, ...
- Tue May 09, 2017 10:29 am
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.13.4) MoWeather 0.3.75
What do you mean, by more realistic sunlight and weather state machine? As for improvements, Ill be implementing the ability to customize weather via the mod configuration menu built into the game. (Will include several presets. Alongside standard settings.) And Hopefully Ill be able to get a stable...
- Thu May 04, 2017 9:22 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.13.4) MoWeather 0.3.75
I still don't have a stable release because development has been slow. However I have the latest test build up on my mediafire. (Version 0.3.93) http://www.mediafire.com/file/ea8jnu81ye8cp8v/moweather.zip Be warned as I haven't fully tested moweather yet, however it this build should work. If you us...
- Sat Apr 29, 2017 12:24 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.13.4) MoWeather 0.3.75
There is a likely chance Ill update most my mods for 0.15
However I'm a bit out of the loop, and some minor overhauls and what not have to be done before I can release any updates. Thanks for the patience though.
However I'm a bit out of the loop, and some minor overhauls and what not have to be done before I can release any updates. Thanks for the patience though.
- Thu Jul 14, 2016 11:00 am
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.13.4) MoWeather 0.3.75
Appears factorio disagreed with my version formatting.
Re-versioned it in a way the game should understand now.
Re-versioned it in a way the game should understand now.
- Sat Jul 09, 2016 7:33 pm
- Forum: MoMods
- Topic: Moving Mods to offical mod site.
- Replies: 2
- Views: 9681
Re: Moving Mods to offical mod site.
Ill still continue to update the forums, I suppose I can start posting update notifications in each mods threads again. As for the future of MoMods, I haven't had much time to actually play factorio lately. So for now all I've been doing is maintaining the mods. However I'm still open to suggestions...
- Tue Jul 05, 2016 8:25 pm
- Forum: MoMods
- Topic: (0.13.4) MoTransport 0.2.1
- Replies: 4
- Views: 15575
Re: (0.13.4) MoTransport 0.2.0
I forgot to update the migration with new recipe names, fixed now.
- Tue Jul 05, 2016 8:23 pm
- Forum: MoMods
- Topic: (0.13.4) MoPower 0.5.2
- Replies: 15
- Views: 32572
Re: (0.13.4) MoPower 0.5.1
hi, great to see this updated for 0.13.x, I do have an issue with this one when loading it to an existing save(0.13.4) it prevents it from loading with an error. ff836ddb120a224c66c0cf0b6d756199.png Oh and something is going on with loading MoTransportation in an existing savegame too, I'll post th...
- Tue Jul 05, 2016 1:35 pm
- Forum: MoMods
- Topic: Moving Mods to offical mod site.
- Replies: 2
- Views: 9681
Moving Mods to offical mod site.
Just like to announce here that Ill be moving the MoMods download links to the factorio mod site. Id like to know everybody's thoughts on that. And I would really like to hear how I can improve the listings on the ModSite. MoCombat: https://mods.factorio.com/mods/ludsoe/mocombat MoIndustry: https://...
- Tue Jul 05, 2016 1:03 pm
- Forum: MoMods
- Topic: (0.13.4) MoMining 0.1.2
- Replies: 7
- Views: 20149
Re: (0.12.24) MoMining 0.1.01
I noticed this, and I'm unsure of what causes it really. Ill look into heavy optimizations the next round of changes I do.darkshadow1809 wrote:VERY high script update time. Anything you can do to reduce this? It kinda gives a microstutter combined with other mods :/
- Thu Jun 30, 2016 4:22 am
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.12.35) MoWeather 0.3.074
I'm currently porting all the Mo-mods so they run in 0.13.
However MoWeather is taking some extra time/work to port over due to changes in the lua api, and upgrades so each surface can have its own separate weather events going on.
However MoWeather is taking some extra time/work to port over due to changes in the lua api, and upgrades so each surface can have its own separate weather events going on.
- Sun Jun 12, 2016 2:33 pm
- Forum: MoMods
- Topic: (0.13.4) MoPack -MoMod Pack
- Replies: 6
- Views: 17416
Re: (0.12.20) MoPack -MoMod Pack
Just checked, seems mediafire decided to swap some links around and the link in the post was set to an archived version. Its fixed now.DRY411S wrote:I've downloaded today and the zip appears to include only motrans, mopower and mocombat. There are no version numbers on the mod folders.
- Mon Jun 06, 2016 11:57 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.12.35) MoWeather 0.3.073
Normally I wouldn't post such a small change, but this hot-fix fixes the time displayed by evogui. (I wasn't offsetting my value by half a day.) As for the weather brightness inconsistency, that may of been a side effect of the wrong time value. Also Motoolbar was a failed project to create a modula...
- Sun Jun 05, 2016 11:07 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.12.35) MoWeather 0.3.073
BugFix 0.3.073 Released. Lowered weather chances drastically, they are 1/10th of what they used to be. Day length changed to 7 minutes, you can change this in the config.lua if you don't like this change. Fixed a bug in the remote interface to that caused the mod to send improper time values after t...
- Sat Jun 04, 2016 11:07 pm
- Forum: MoMods
- Topic: (0.15.10) MoWeather 0.4.0
- Replies: 50
- Views: 56358
Re: (0.12.20) MoWeather 0.3.071
That sounds odd... According to the default config.lua included in Moweather a entire day cycle should only last 12 minutes.
Do you have any other mods that change the game time/speed? Also have you changed the config at all?
Otherwise it sounds like a bug, that Ill have to look into.
Do you have any other mods that change the game time/speed? Also have you changed the config at all?
Otherwise it sounds like a bug, that Ill have to look into.
- Fri May 20, 2016 4:55 am
- Forum: MoMods
- Topic: (0.13.4) MoPower 0.5.2
- Replies: 15
- Views: 32572
Re: (0.12.20) MoPower 0.4.26
They are meant to replace entire chains of engines. So in place of 8 normal steam engines you just use a single octo one.
- Tue Apr 12, 2016 10:12 am
- Forum: MoMods
- Topic: (0.13.4) MoPower 0.5.2
- Replies: 15
- Views: 32572
Re: (0.12.20) MoPower 0.4.26
Hey there. :) Wanted to ask if the wind turbin is working? I set them up, they move a second and then stand still. And my biggest question they seem to not generate any energy? They working more like accumulators. If its intended, i'm okey with this but then its a bit "hard" to charge the...
- Mon Mar 21, 2016 11:54 am
- Forum: MoMods
- Topic: (0.13.4) MoMining 0.1.2
- Replies: 7
- Views: 20149
Re: (0.12.24) MoMining 0.1.01
Don't think Ive encountered a crash while in use after I fixed some quirks involving belts being overfilled due to silly, but there's a chance of it happening. But as people reported there's some issues with removing existing roboports as I have to do nasty hacks with ownership and what not to make ...