Search found 8 matches
- Mon Oct 27, 2025 10:04 pm
- Forum: Technical Help
- Topic: [2.0.69] Crash after about 5 minutes
- Replies: 6
- Views: 334
Re: [2.0.69] Crash after about 5 minutes
Okay, thanks, I’ve downloaded it and am trying it out, but…that’s the fix regarding Intel Iris graphics, right? Why is this game using the Iris graphics? I have dynamic switching enabled; it should be using the AMD graphics card. Shouldn’t it?
- Mon Oct 27, 2025 9:47 pm
- Forum: Technical Help
- Topic: [2.0.69] Crash after about 5 minutes
- Replies: 6
- Views: 334
Re: [2.0.69] Crash after about 5 minutes
It crashed again; not sure if it’s related.
- Mon Oct 27, 2025 12:05 am
- Forum: Technical Help
- Topic: [2.0.69] Crash after about 5 minutes
- Replies: 6
- Views: 334
Re: [2.0.69] Crash after about 5 minutes
How can it be the wrong log? It’s the one it highlighted after it crashed.
…Oh…wait. I launched the game again to get the version number.
Well, the fix seems to be working, regardless.
…Oh…wait. I launched the game again to get the version number.
Well, the fix seems to be working, regardless.
- Sun Oct 26, 2025 11:52 pm
- Forum: Technical Help
- Topic: [2.0.69] Crash after about 5 minutes
- Replies: 6
- Views: 334
[2.0.69] Crash after about 5 minutes
The game is suddenly crashing about 3-5 minutes after launch, whether I’m playing a game or on the start screen.
macOS 12.7.6 Intel
macOS 12.7.6 Intel
- Wed Sep 11, 2024 3:48 am
- Forum: Ideas and Suggestions
- Topic: Display save game date and time
- Replies: 6
- Views: 4131
Re: Display save game date and time
How is this not a thing? I’ve never seen a game without this feature.
- Sat May 13, 2023 1:41 am
- Forum: Ideas and Suggestions
- Topic: Node based pathing for bots
- Replies: 5
- Views: 3708
Re: Node based pathing for bots
Where are we on this? This is how I presumed it worked; since you have to have a continuous network in order for bots to go from point A to point B, I figured that bots only traveled within the network. But that is not the case. Is there a mod that addresses this?
- Tue Jun 30, 2020 6:28 pm
- Forum: Gameplay Help
- Topic: How do I use control signals to set stack size on an inserter?
- Replies: 6
- Views: 4080
Re: How do I use control signals to set stack size on an inserter?
Where do you assign the value to the signal?
- Mon Jun 29, 2020 8:58 pm
- Forum: Gameplay Help
- Topic: How do I use control signals to set stack size on an inserter?
- Replies: 6
- Views: 4080
How do I use control signals to set stack size on an inserter?
I can find nothing on this, anywhere. The tutorials don’t mention it, the wiki only says that you can do it. What I’m specifically wanting to do at the moment is change the stack size based on the quantity of items in a box.
Thanks!
Thanks!