Search found 8 matches

by Calion
Mon Oct 27, 2025 10:04 pm
Forum: Technical Help
Topic: [2.0.69] Crash after about 5 minutes
Replies: 6
Views: 334

Re: [2.0.69] Crash after about 5 minutes

Okay, thanks, I’ve downloaded it and am trying it out, but…that’s the fix regarding Intel Iris graphics, right? Why is this game using the Iris graphics? I have dynamic switching enabled; it should be using the AMD graphics card. Shouldn’t it?
by Calion
Mon Oct 27, 2025 9:47 pm
Forum: Technical Help
Topic: [2.0.69] Crash after about 5 minutes
Replies: 6
Views: 334

Re: [2.0.69] Crash after about 5 minutes

It crashed again; not sure if it’s related.
by Calion
Mon Oct 27, 2025 12:05 am
Forum: Technical Help
Topic: [2.0.69] Crash after about 5 minutes
Replies: 6
Views: 334

Re: [2.0.69] Crash after about 5 minutes

How can it be the wrong log? It’s the one it highlighted after it crashed.

…Oh…wait. I launched the game again to get the version number.

Well, the fix seems to be working, regardless.
by Calion
Sun Oct 26, 2025 11:52 pm
Forum: Technical Help
Topic: [2.0.69] Crash after about 5 minutes
Replies: 6
Views: 334

[2.0.69] Crash after about 5 minutes

The game is suddenly crashing about 3-5 minutes after launch, whether I’m playing a game or on the start screen.

macOS 12.7.6 Intel
by Calion
Wed Sep 11, 2024 3:48 am
Forum: Ideas and Suggestions
Topic: Display save game date and time
Replies: 6
Views: 4131

Re: Display save game date and time

How is this not a thing? I’ve never seen a game without this feature.
by Calion
Sat May 13, 2023 1:41 am
Forum: Ideas and Suggestions
Topic: Node based pathing for bots
Replies: 5
Views: 3708

Re: Node based pathing for bots

Where are we on this? This is how I presumed it worked; since you have to have a continuous network in order for bots to go from point A to point B, I figured that bots only traveled within the network. But that is not the case. Is there a mod that addresses this?
by Calion
Tue Jun 30, 2020 6:28 pm
Forum: Gameplay Help
Topic: How do I use control signals to set stack size on an inserter?
Replies: 6
Views: 4080

Re: How do I use control signals to set stack size on an inserter?

Where do you assign the value to the signal?
by Calion
Mon Jun 29, 2020 8:58 pm
Forum: Gameplay Help
Topic: How do I use control signals to set stack size on an inserter?
Replies: 6
Views: 4080

How do I use control signals to set stack size on an inserter?

I can find nothing on this, anywhere. The tutorials don’t mention it, the wiki only says that you can do it. What I’m specifically wanting to do at the moment is change the stack size based on the quantity of items in a box.

Thanks!

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