Search found 1331 matches

by sparr
Tue Feb 25, 2014 9:26 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Extreme Mining :)
Replies: 49
Views: 101459

Re: Extreme Mining :)

To maximize mining speed you want to maximize miner density. Zig-zag belts waste space (and are slower!), and so do power lines. In your example, for every 36 squares of miner there are 7 squares of conveyor and 1 square of power, so you've covered 82% of the ground with miners. Here's a layout that...
by sparr
Mon Feb 24, 2014 3:59 pm
Forum: General discussion
Topic: [0.9] Rays step by step guide for a compact factory
Replies: 17
Views: 17337

Re: [0.9] Rays step by step guide for a compact factory

ray4ever wrote:- The ideal ratio is 1 water pump, 14 boilers and 9 steam engines (see power row)
Image
You don't seem to have connected all of the steam engines together here.
by sparr
Mon Feb 24, 2014 2:45 pm
Forum: Ideas and Suggestions
Topic: Make splitters smaller
Replies: 14
Views: 4680

Re: Make splitters smaller

I would love to see an N-way splitter and/or a smart splitter.
by sparr
Sun Feb 23, 2014 3:40 pm
Forum: Ideas and Suggestions
Topic: inserter stack size bonus could apply to conveyors
Replies: 14
Views: 5137

Re: inserter stack size bonus could apply to conveyors

How do you physically put 2 gears in the same location? If it does but staggers them then it will push other gears around and become a chaotic mess. Coding for that seems like a mess. Two gear entities would never exist in the same location. They would be 0.28 units apart on the belt, as usual. Aft...
by sparr
Sun Feb 23, 2014 3:38 pm
Forum: Ideas and Suggestions
Topic: preserve manually added items in the crafting queue
Replies: 8
Views: 4213

Re: preserve manually added items in the crafting queue

AlexPhoenix wrote:How the game must determine or you do all items from stratch or you use smart craft?
Each item in the queue would have a flag for whether it was added manually or automatically. If it was added manually, then it's not eligible as a component of future things being added.
by sparr
Sun Feb 23, 2014 2:11 am
Forum: Ideas and Suggestions
Topic: inserter stack size bonus could apply to conveyors
Replies: 14
Views: 5137

inserter stack size bonus could apply to conveyors

If an inserter has a stack size bonus, so it could grab two items from a chest, then when it grabs one item from a conveyor it might check to see if its target wants more than one of that item, and if so AND if there's a second item within grabbing distance then grab a second one.
by sparr
Sun Feb 23, 2014 2:09 am
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Furnace recipes display 100x time
Replies: 6
Views: 2358

Re: [0.9.1] Furnace recipes display 100x time

I think someone on IRC figured this out. It's 100 or 500 divided by 60, having something to do with the target framerate of the game. So, 1.67 seconds for copper and iron, 8.33 seconds for steel.
by sparr
Sun Feb 23, 2014 2:07 am
Forum: Show your Creations
Topic: nothing special, just starting a new base with science 1/2
Replies: 10
Views: 15350

Re: nothing special, just starting a new base with science 1

I'm with immibis. Unless I'm playing the supply challenge or deathworld and counting every single resource I spend, I've pretty much always got enough resources to build structures as fast as I want to.
by sparr
Sun Feb 23, 2014 12:16 am
Forum: Wiki Talk
Topic: Wiki: Current and future
Replies: 27
Views: 32531

Re: Wiki: Current and future

So, today while I was having a day off from factorio, I created this: https://github.com/bluecube/factorio-lua-tools We should join forces! https://github.com/sparr/factorio-data-extract I'll clone yours tonight or soon and see if it makes sense for me to abandon mine and work on a fork of yours, o...
by sparr
Sun Feb 23, 2014 12:14 am
Forum: Show your Creations
Topic: Great Starting Coal Setup
Replies: 5
Views: 10393

Re: Great Starting Coal Setup

If you don't mind picking up coal from multiple containers, try this:
by sparr
Sat Feb 22, 2014 6:03 pm
Forum: Ideas and Suggestions
Topic: Make splitters smaller
Replies: 14
Views: 4680

Re: Make splitters smaller

+1 for 3-way splitter or even 4-way one. However the current splitter has uses that 1x1 splitter could not replace (full-speed 1 tile shift, merging), so the new splitter should not be a replacement, but an addition. By full-speed you mean without the corner penalty? If my suggestion existed, you c...
by sparr
Sat Feb 22, 2014 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] [kovarex] With 200% dpi -item number under mouse
Replies: 5
Views: 1686

Re: [0.9.1] item number under mouse cursor

Temporary fix: make your mouse cursor smaller, or a cross instead of a pointer.
by sparr
Sat Feb 22, 2014 5:07 pm
Forum: General discussion
Topic: If you thought tower creeping was dull...
Replies: 37
Views: 17204

Re: If you thought tower creeping was dull...

I have a feel this is gonna HAVE to be nerfed somehow...it is just WAY too easy to run over those poor poor biters! and not boring the way old tower creeping was in 8.8. Easy nerf: give worms a longer range than turrets. I thought that was already the case, and had based my strategies on it, but ap...
by sparr
Sat Feb 22, 2014 5:01 pm
Forum: General discussion
Topic: Has nothing to do now
Replies: 17
Views: 7999

Re: Has nothing to do now

Maybe we can create a wiki page about this? Hopefully the devs will give us a way to share map generation settings/seeds soon. Then that wiki page could include a single copy-able string of game settings and random seed, so that people could play challenges with the exact same map (similar to how t...
by sparr
Sat Feb 22, 2014 5:00 pm
Forum: Ideas and Suggestions
Topic: Make splitters smaller
Replies: 14
Views: 4680

Make splitters smaller

As much as I like artificial constraints, I am constantly annoyed by the layout requirements imposed by splitters. Instead of a 2x1 parallel splitter, I would love to have a 1x1 splitter that sends the second flow out sideways. This plus one conveyor (for another 90 degree turn) would almost complet...
by sparr
Sat Feb 22, 2014 4:56 pm
Forum: Show your Creations
Topic: nothing special, just starting a new base with science 1/2
Replies: 10
Views: 15350

Re: nothing special, just starting a new base with science 1

If you place your belts 2 tiles apart instead of 1 you will only need half as many underground belts setup since you won't require them vertically ;) There are trade-offs for any configuration. The wider it gets, the more wasted belts and items for the horizontal travel. I think in the end I'll go ...
by sparr
Sat Feb 22, 2014 4:54 pm
Forum: Ideas and Suggestions
Topic: preserve manually added items in the crafting queue
Replies: 8
Views: 4213

Re: preserve manually added items in the crafting queue

Sedado77 wrote:but again, it's at the begining... later on you shouldn't have the same problem :)
I keep re-playing the early game on different settings.
by sparr
Sat Feb 22, 2014 4:50 pm
Forum: Implemented Suggestions
Topic: liquid type icon on pipe-to-ground
Replies: 7
Views: 3571

Re: liquid type icon on pipe-to-ground

Sedado77 wrote:Maybe having a pipe glowing red when hot? or chilly blue when cold? Just an idea :)
Or a little light on top of every second or third pipe that changes from blue to red or black to white?
by sparr
Sat Feb 22, 2014 3:57 am
Forum: Texture Packs
Topic: 4 new icons
Replies: 14
Views: 23536

Re: 4 new icons

The copper cable one looks like it would be confusing next to a similar icon for just-red and just-green wires
by sparr
Sat Feb 22, 2014 12:43 am
Forum: Ideas and Suggestions
Topic: preserve manually added items in the crafting queue
Replies: 8
Views: 4213

Re: preserve manually added items in the crafting queue

That's all well and good if you know the recipes by heart, but sometimes I forget that electronic circuits are used to make an oil refinery. Also, that's less helpful if you aren't queuing them at the same time. Sometimes I add stuff to the end of a long queue, and having it eat up things that I que...

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