Search found 17 matches
- Fri Jun 01, 2018 6:27 pm
- Forum: News
- Topic: Friday Facts #245 - Campaign concept
- Replies: 167
- Views: 68220
Re: Friday Facts #245 - Campaign concept
I think that campaign would work best if it's built on top of sandbox, something like https://mods.factorio.com/mod/Mining-Space-Industries like sandbox but, directed with tasks and events.
- Sat Mar 24, 2018 12:29 am
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 58311
Re: Friday Facts #235 - 0.16 stable
Any chance we will get option to automatically download mandatory dependencies for mods?Mod integration improvements (HanziQ, Rseding).
- Wed Nov 08, 2017 1:05 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 86437
Re: [MOD 0.15.x] Mining Space Industries
By countdown I mean time displayed until next mission, something like: Next objective will start in 5 min 45 seconds. Shipwreck distance seems pretty good as is for single player, I had to go out of my way to get to them but it wasn't particularly time consuming. Running too far away for long period...
- Mon Nov 06, 2017 11:41 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 86437
Re: [MOD 0.15.x] Mining Space Industries
Finished game with the mod, my thoughts so far. Countdown is needed when next objective is triggered after time, it will help alleviate a lot of confusion. Gordon Freeman might fit in better than Einstein. And add patch notes on mod portal when you release new version. Overall I really like the mod,...
- Thu Oct 26, 2017 10:02 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 86437
Re: [MOD 0.15.x] Mining Space Industries
There should be a requester chest( blue chest) near the object with timer, put in the chest resources it is requesting.
- Mon Oct 23, 2017 3:55 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 86437
Re: [MOD 0.15.x] Mining Space Industries
Found the issue, conflicts with Nanobots early robots(possibly any mod with a research tree). Steps to reproduce Game version: 0.15.37 Mining-Space-Industries 15.9 Nanobots: Early Bots 1.8.6 1)Research Automation 2)Research Logistics 3)Research Nanobots 4)Research Nanobot range 5)Wait for event at ~...
- Mon Oct 23, 2017 10:29 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 86437
Re: [MOD 0.15.x] Mining Space Industries
Time played 6h and evolution factor 40%, is the trigger for next event time based?
- Mon Oct 23, 2017 12:36 am
- Forum: Mods
- Topic: [MOD 0.15.x] Mining Space Industries
- Replies: 184
- Views: 86437
Re: [MOD 0.15.x] Mining Space Industries
I'm stuck at "Set up perimeter and build a radar to map the area" , I have radars all over the place and a laser wall, I'm not sure what exactly needs to be done to complete the objective. Otherwise the mod is quite awesome.
- Fri Aug 25, 2017 4:57 pm
- Forum: News
- Topic: Friday Facts #205 - Teaching the things that everybody knows
- Replies: 110
- Views: 53907
Re: Friday Facts #205 - Teaching the things that everybody knows
Option to automatically resolve mandatory dependencies would be nice, since most of the time latest versions work fine and most of the mods are on mod portal, and sorting them out manually can take a while.
- Fri Aug 11, 2017 5:40 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 77501
Re: Factorio Friday Friday Facts #203 - Logistic buffer chest
We were also concerned of people segregating their logistic networks for more control, it seems to us it was a workaround to a problem we should fix. Still need to do that when building perimeter wall. Since bots don't path too well around large areas of no coverage. They go straight for the destin...
- Fri May 19, 2017 6:43 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 169013
Re: Friday Facts #191 - Gui improvements
I don't think that random stuff in toolbar is an issue since it is otherwise simply empty and does nothing useful, and there is a chance that the item is just what I need. Putting your entire inventory in a chest while keeping your toolbar inventory is no longer possible Filtered items should be exc...
- Tue May 16, 2017 9:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410413
Re: Bugs & FAQ
Any chance we will get smelting to work without Bob's mods?
- Thu May 11, 2017 10:14 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1410413
Re: Bugs & FAQ
Petro Chemical Processing 0.5.5 doesn't work without Infinite ores, and infinite ores are not listed as dependency. Edit: also refining 0.7.8 fails to load when smelting 0.3.0 is enabled. It fails with: error while loading recipe prototype "nodule-crystallization-1" (recipe): Difficulty no...
- Fri Nov 06, 2015 11:38 pm
- Forum: News
- Topic: Friday Facts #111 - Long term plans
- Replies: 93
- Views: 68752
Re: Friday Facts #111 - Long term plans
Shame about space part, was looking forward to it, but I suppose the multiplayer is gigantic time sink to implement and slows down new feature development.
- Fri Feb 13, 2015 11:47 pm
- Forum: News
- Topic: Friday Facts #73 - Minds versus bytes.
- Replies: 63
- Views: 47049
Re: Friday Facts #73 Minds versus bytes.
Rocket overall looks cool but the engine placement seems off. There can be one large engine bellow center of mass or 3 similar sized rocket engines. Even if the smaller ones are meant to be for flight control I would expect them to be opposite of each other or more of them.
- Fri Apr 11, 2014 9:50 pm
- Forum: News
- Topic: Friday Facts #29 So many ideas
- Replies: 22
- Views: 25312
Re: Friday Facts #29 So many ideas
About the organized ides section Sony had fairly neat idea http://www.planetside2.com/roadmap might want to take a quick look at it.
- Sat Feb 15, 2014 10:20 am
- Forum: General discussion
- Topic: How do I make pipes not stick together?
- Replies: 3
- Views: 3548
How do I make pipes not stick together?
On Friday Facts 17 there is a picture of pipes being in parallel and not connected. Is it possible to do that in game or it isn't there yet?