Search found 20 matches
- Thu Feb 02, 2023 9:11 am
- Forum: Pending
- Topic: [1.1.76] mining time off by one tick sometimes
- Replies: 9
- Views: 1648
Re: [1.1.76] mining time off by one tick sometimes
now when looking at the formula and your code i'm not sure where to plug what, i think you consider Mining Speed Modifier is default as 0 and you replace the 0.5 that is the pre-steel-axe-research default value by 0.1 0.2 0.3 every time in a different test, where in each test you mined a set of dif...
- Fri Jan 27, 2023 5:27 pm
- Forum: Pending
- Topic: [1.1.76] mining time off by one tick sometimes
- Replies: 9
- Views: 1648
Re: [1.1.76] mining time off by one tick sometimes
sorry if this is obvious in the game code, but looking at the excel document i was wondering what is the unit of the mining time, 0.1 is 100 ms ? and if the mining speed is in the same unit or if it has no unit in game ? is it a ratio, like 0.1*base speed or is it an amount like time for 1 ore ? so...
- Fri Jan 27, 2023 9:51 am
- Forum: Pending
- Topic: [1.1.76] mining time off by one tick sometimes
- Replies: 9
- Views: 1648
- Fri Jan 27, 2023 9:39 am
- Forum: Pending
- Topic: [1.1.76] mining time off by one tick sometimes
- Replies: 9
- Views: 1648
[1.1.76] mining time off by one tick sometimes
Hello :D I have noticed that when the character is mining an entity, it finishes mining one tick faster than when it should based on the `mining_speed` and `mining_time` but only for some combinations of `mining_speed` and `mine_time`. I have measured some combinations of `mining_speed` and `mine_ti...
- Tue Aug 02, 2022 11:52 am
- Forum: Modding help
- Topic: character_running_speed inaccuracy
- Replies: 5
- Views: 1302
Re: character_running_speed inaccuracy
Ok that makes sense. Thanks!
- Mon Aug 01, 2022 8:48 am
- Forum: Modding help
- Topic: character_running_speed inaccuracy
- Replies: 5
- Views: 1302
character_running_speed inaccuracy
Hi! I am trying to precisely predict how long it will take for a character to walk from a point a to a point b on a straight/diagonal line. I found the `character_running_speed` property of the character which is equal to `0.15`. This leads me to believe that the character will move exactly `0.15` t...
- Thu Jun 09, 2022 9:26 am
- Forum: Outdated/Not implemented
- Topic: Webp screenshots
- Replies: 2
- Views: 1350
Webp screenshots
Can we get a webp image format support for the `game.take_screenshot` function? Webp offers in general better compression than the png/jpeg alternatives for both lossy and lossless images.
- Sat Nov 06, 2021 5:55 pm
- Forum: Not a bug
- Topic: [1.1.46] Fix UI interface
- Replies: 12
- Views: 3158
Re: [1.1.46] Fix UI interface
I agree that this is really annoying. If it helps, you can view the logistic system contents by pressing `L`.
The rest of the entity info preview menus are usually not that tall.
The rest of the entity info preview menus are usually not that tall.
- Sat Nov 06, 2021 11:39 am
- Forum: Not a bug
- Topic: [1.1.46] Wrong slider scaling on weird window ratios
- Replies: 1
- Views: 816
[1.1.46] Wrong slider scaling on weird window ratios
Slider in the mod list has incorrect height. It fixes itself when the window is resized.
See the attached video demonstration.
See the attached video demonstration.
- Mon Jun 07, 2021 5:38 pm
- Forum: Modding help
- Topic: http requests
- Replies: 5
- Views: 1513
Re: http requests
thanks!
- Sun Jun 06, 2021 5:35 pm
- Forum: Modding help
- Topic: http requests
- Replies: 5
- Views: 1513
Re: http requests
What do you mean by server commands?
- Sun Jun 06, 2021 4:50 pm
- Forum: Modding help
- Topic: http requests
- Replies: 5
- Views: 1513
http requests
Hello, I would like to send http request from my mod to some external code on localhost over http. Is that possible? I cant figure out how to inject the lua http library into the game since most of them end up depending on non lua code that I don't think is possible to inject into the game. Is there...
- Wed Apr 14, 2021 1:55 pm
- Forum: Technical Help
- Topic: Load time
- Replies: 1
- Views: 873
Load time
Hello, I have a 8 years old macbook that should be able to run the game at least a little (it ran very fine about 3 years ago) but the loading now takes *days*. The cpu usage is less than 10 %, ram usage is at 2 GB entire time and the disk io is very low too. I tried running factorio from terminal w...
- Sat Dec 19, 2020 9:57 pm
- Forum: Pending
- Topic: [1.1.6] wube logo being weird
- Replies: 1
- Views: 980
[1.1.6] wube logo being weird
Hello,
I noticed that the wube logo looks weird on some menu simulations.
I noticed that the wube logo looks weird on some menu simulations.
- Mon Nov 30, 2020 12:09 pm
- Forum: Not a bug
- Topic: [1.1.2] cli parameters dont throw errors when they should
- Replies: 2
- Views: 766
Re: [1.1.2] cli parameters dont throw errors when they should
Shouldn't the game then throw error since "./speed-gen.json" doesn't make sense if "--map-gen-settings" is value for "--generate-map-preview"?
- Mon Nov 30, 2020 11:51 am
- Forum: Not a bug
- Topic: [1.1.2] cli parameters dont throw errors when they should
- Replies: 2
- Views: 766
[1.1.2] cli parameters dont throw errors when they should
Hello when running: ./factorio --generate-map-preview --map-gen-settings ./speed-gen.json --map-settings ./speed-settings.json --map-gen-seed 1063559207 factorio instead of throwing an error because no image file name was provided, generates image named "--map-gen-settings" (the parameter ...
- Mon Nov 30, 2020 11:44 am
- Forum: Fixed for 2.0
- Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
- Replies: 2
- Views: 1363
[Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
Hello When generating map preview using factorio cli (./factorio --generate-map-preview preview.png --map-gen-settings ./speed-gen.json --map-settings ./speed-settings.json --map-gen-seed 1063559207), overlapping ore patches in generated image are overlayed inconsistently with how the game actually ...
- Mon Nov 30, 2020 11:11 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.2] Typo in data/map-gen-settings.example.json
- Replies: 1
- Views: 708
[1.1.2] Typo in data/map-gen-settings.example.json
Hello
I found typo in data/map-gen-settings.example.json:61 "teraain" :D
(https://www.factorio.com/get-download/1 ... ss/linux64)
I found typo in data/map-gen-settings.example.json:61 "teraain" :D
(https://www.factorio.com/get-download/1 ... ss/linux64)
- Mon Nov 16, 2020 1:07 pm
- Forum: Technical Help
- Topic: [1.0.0] Turret range rendering bug
- Replies: 2
- Views: 957
Re: [1.0.0] Turret range rendering bug
The workaround works perfectly. Thank you :D
- Mon Nov 16, 2020 10:18 am
- Forum: Technical Help
- Topic: [1.0.0] Turret range rendering bug
- Replies: 2
- Views: 957
[1.0.0] Turret range rendering bug
Turret range is rendered incorrectly. I first experienced this bug when playing space exploration but the bug occurs after switching all the mods off too. Bug only appears with specific range of zoom levels (second video). https://streamable.com/3hhflj https://streamable.com/zwlkzp logs and config: ...