Search found 20 matches

by proicop
Thu Feb 02, 2023 9:11 am
Forum: Pending
Topic: [1.1.76] mining time off by one tick sometimes
Replies: 9
Views: 1648

Re: [1.1.76] mining time off by one tick sometimes

now when looking at the formula and your code i'm not sure where to plug what, i think you consider Mining Speed Modifier is default as 0 and you replace the 0.5 that is the pre-steel-axe-research default value by 0.1 0.2 0.3 every time in a different test, where in each test you mined a set of dif...
by proicop
Fri Jan 27, 2023 5:27 pm
Forum: Pending
Topic: [1.1.76] mining time off by one tick sometimes
Replies: 9
Views: 1648

Re: [1.1.76] mining time off by one tick sometimes

sorry if this is obvious in the game code, but looking at the excel document i was wondering what is the unit of the mining time, 0.1 is 100 ms ? and if the mining speed is in the same unit or if it has no unit in game ? is it a ratio, like 0.1*base speed or is it an amount like time for 1 ore ? so...
by proicop
Fri Jan 27, 2023 9:51 am
Forum: Pending
Topic: [1.1.76] mining time off by one tick sometimes
Replies: 9
Views: 1648

Re: [1.1.76] mining time off by one tick sometimes

lyvgbfh wrote: ↑
Fri Jan 27, 2023 9:50 am
I can't access the document, is it set to private by any chance?
oops sorry. should work now
by proicop
Fri Jan 27, 2023 9:39 am
Forum: Pending
Topic: [1.1.76] mining time off by one tick sometimes
Replies: 9
Views: 1648

[1.1.76] mining time off by one tick sometimes

Hello :D I have noticed that when the character is mining an entity, it finishes mining one tick faster than when it should based on the `mining_speed` and `mining_time` but only for some combinations of `mining_speed` and `mine_time`. I have measured some combinations of `mining_speed` and `mine_ti...
by proicop
Tue Aug 02, 2022 11:52 am
Forum: Modding help
Topic: character_running_speed inaccuracy
Replies: 5
Views: 1302

Re: character_running_speed inaccuracy

Ok that makes sense. Thanks!
by proicop
Mon Aug 01, 2022 8:48 am
Forum: Modding help
Topic: character_running_speed inaccuracy
Replies: 5
Views: 1302

character_running_speed inaccuracy

Hi! I am trying to precisely predict how long it will take for a character to walk from a point a to a point b on a straight/diagonal line. I found the `character_running_speed` property of the character which is equal to `0.15`. This leads me to believe that the character will move exactly `0.15` t...
by proicop
Thu Jun 09, 2022 9:26 am
Forum: Outdated/Not implemented
Topic: Webp screenshots
Replies: 2
Views: 1350

Webp screenshots

Can we get a webp image format support for the `game.take_screenshot` function? Webp offers in general better compression than the png/jpeg alternatives for both lossy and lossless images.
by proicop
Sat Nov 06, 2021 5:55 pm
Forum: Not a bug
Topic: [1.1.46] Fix UI interface
Replies: 12
Views: 3158

Re: [1.1.46] Fix UI interface

I agree that this is really annoying. If it helps, you can view the logistic system contents by pressing `L`.

The rest of the entity info preview menus are usually not that tall.
by proicop
Sat Nov 06, 2021 11:39 am
Forum: Not a bug
Topic: [1.1.46] Wrong slider scaling on weird window ratios
Replies: 1
Views: 816

[1.1.46] Wrong slider scaling on weird window ratios

Slider in the mod list has incorrect height. It fixes itself when the window is resized.

See the attached video demonstration.
by proicop
Mon Jun 07, 2021 5:38 pm
Forum: Modding help
Topic: http requests
Replies: 5
Views: 1513

Re: http requests

thanks!
by proicop
Sun Jun 06, 2021 5:35 pm
Forum: Modding help
Topic: http requests
Replies: 5
Views: 1513

Re: http requests

What do you mean by server commands?
by proicop
Sun Jun 06, 2021 4:50 pm
Forum: Modding help
Topic: http requests
Replies: 5
Views: 1513

http requests

Hello, I would like to send http request from my mod to some external code on localhost over http. Is that possible? I cant figure out how to inject the lua http library into the game since most of them end up depending on non lua code that I don't think is possible to inject into the game. Is there...
by proicop
Wed Apr 14, 2021 1:55 pm
Forum: Technical Help
Topic: Load time
Replies: 1
Views: 873

Load time

Hello, I have a 8 years old macbook that should be able to run the game at least a little (it ran very fine about 3 years ago) but the loading now takes *days*. The cpu usage is less than 10 %, ram usage is at 2 GB entire time and the disk io is very low too. I tried running factorio from terminal w...
by proicop
Sat Dec 19, 2020 9:57 pm
Forum: Pending
Topic: [1.1.6] wube logo being weird
Replies: 1
Views: 980

[1.1.6] wube logo being weird

Hello,
I noticed that the wube logo looks weird on some menu simulations.
1.png
1.png (184.95 KiB) Viewed 980 times
2.png
2.png (167.25 KiB) Viewed 980 times
by proicop
Mon Nov 30, 2020 12:09 pm
Forum: Not a bug
Topic: [1.1.2] cli parameters dont throw errors when they should
Replies: 2
Views: 766

Re: [1.1.2] cli parameters dont throw errors when they should

Shouldn't the game then throw error since "./speed-gen.json" doesn't make sense if "--map-gen-settings" is value for "--generate-map-preview"?
by proicop
Mon Nov 30, 2020 11:51 am
Forum: Not a bug
Topic: [1.1.2] cli parameters dont throw errors when they should
Replies: 2
Views: 766

[1.1.2] cli parameters dont throw errors when they should

Hello when running: ./factorio --generate-map-preview --map-gen-settings ./speed-gen.json --map-settings ./speed-settings.json --map-gen-seed 1063559207 factorio instead of throwing an error because no image file name was provided, generates image named "--map-gen-settings" (the parameter ...
by proicop
Mon Nov 30, 2020 11:44 am
Forum: Fixed for 2.0
Topic: [Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping
Replies: 2
Views: 1363

[Genhis] [1.1.2] Cli preview image generator wrong ore patch overlapping

Hello When generating map preview using factorio cli (./factorio --generate-map-preview preview.png --map-gen-settings ./speed-gen.json --map-settings ./speed-settings.json --map-gen-seed 1063559207), overlapping ore patches in generated image are overlayed inconsistently with how the game actually ...
by proicop
Mon Nov 30, 2020 11:11 am
Forum: Resolved Problems and Bugs
Topic: [1.1.2] Typo in data/map-gen-settings.example.json
Replies: 1
Views: 708

[1.1.2] Typo in data/map-gen-settings.example.json

Hello
I found typo in data/map-gen-settings.example.json:61 "teraain" :D

(https://www.factorio.com/get-download/1 ... ss/linux64)
by proicop
Mon Nov 16, 2020 1:07 pm
Forum: Technical Help
Topic: [1.0.0] Turret range rendering bug
Replies: 2
Views: 957

Re: [1.0.0] Turret range rendering bug

The workaround works perfectly. Thank you :D
by proicop
Mon Nov 16, 2020 10:18 am
Forum: Technical Help
Topic: [1.0.0] Turret range rendering bug
Replies: 2
Views: 957

[1.0.0] Turret range rendering bug

Turret range is rendered incorrectly. I first experienced this bug when playing space exploration but the bug occurs after switching all the mods off too. Bug only appears with specific range of zoom levels (second video). https://streamable.com/3hhflj https://streamable.com/zwlkzp logs and config: ...

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