Search found 411 matches

by ske
Wed Aug 29, 2018 7:38 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 51172

Re: Friday Facts #257 - NPE/Campaign update

It is a great idea. I think it's a bad idea but I can understand why you think it's great. It depends on how you want the game to be. We could argue about if something is good or bad but that wouldn't be productive. We can argue about how we want the game to be and I fear that also isn't productive...
by ske
Tue Aug 28, 2018 10:12 pm
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 51172

Re: Friday Facts #257 - NPE/Campaign update

V453000, you are the person who turns a house into a home. You now have been given a game engine to actually make a game. However this game has some properties that diverge from what the core devs imagined it to be. Some of the axioms that form the base of the philosophy seem to be broken a bit. Thi...
by ske
Wed Aug 15, 2018 8:27 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 72034

Re: Friday Facts #249 - Dead end exploration

Lav wrote:Any solution that removes blueprints as actual game items is fine with me.
Any solution that removes blueprints as actual game items is fine with me.
by ske
Fri Aug 10, 2018 4:53 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 53840

Re: Friday Facts #255 - Construction tools

Today kovarex is a generous god.
by ske
Mon Aug 06, 2018 10:49 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 84847

Re: Friday Facts #254 - No research queue for you

there's one important feature of a research queue: queuing a high tier technology and have the dependency resolved by the program lacking that having a queue is kinda pointless as you noted, but if you did not implement the automation then of course it looked pointless without it! Everybody who's n...
by ske
Sun Aug 05, 2018 10:11 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 84847

Re: Friday Facts #254 - No research queue for you

Nanolathe wrote:You realise that 1 in 20 can also be written as 5%? Generally speaking, most would say that is "very few".
Those few users are the power users that one should keep happy as they drag along the rest.

If you just rely on metrics and A/B testing you'll end up with a copy of Windows 8.
by ske
Sat Aug 04, 2018 7:39 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 84847

Re: Friday Facts #254 - No research queue for you

I'm with kovarex this time. We don't deserve to have research queues. After all this game is designed to be a time waster in disguise. Automation just helps you wasting your time more efficiently but with the research the queue would mean that ((( they ))) have to work harder to provide us with more...
by ske
Sat Jul 21, 2018 11:17 am
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 44548

Re: Friday Facts #252 - Sound design & Map editor

Your editor changes look amazing! Together with the mod portal improvements this gives factorio a huge potential in the long term of running games/mods/maps the developers didn't even think about.
by ske
Sat Jul 14, 2018 8:03 am
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 36813

Re: Friday Facts #251 - A Fistful of Frames

Do you have statistics of your players on their hardware, how big their factories actually are and what FPS and UPS they are running the game at?

What percentage is pushing the limits with their big factories?
by ske
Sun Jun 17, 2018 5:25 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 64143

Re: Friday Facts #247 - Pricing and its exploits

Agreed. I’m already more than satisfied with Factorio. Additional things are icing on the cake. For a game to consume, it is plenty good. Additionally it teaches logic. Satisfactory, probably not so much. The marketing page and FAQ are clever, and humorous. But the content of the FAQ makes me wonde...
by ske
Sun Jun 17, 2018 1:14 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 64143

Re: Friday Facts #247 - Pricing and its exploits

Please don't stop developing the game any time soon. Whenever you decide to slap that 1.0 label on it is unimportant, what matters is that the problems get fixed and development keeps happening until we're truly satisfied with this game! Who is the "we" to be satisfied? You can please eve...
by ske
Sun Jun 17, 2018 1:02 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 64143

Re: Friday Facts #247 - Pricing and its exploits

50 assemblers is truly an impressive sight for the 3d world. But I'm betting the factory won't get much bigger than that. Engine Efficiency is such a low priority for most devs. If the logic behind the factory is simple enough, it could actually scale the same way like factorio. You could actually ...
by ske
Sat Jun 16, 2018 7:44 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 64143

Re: Friday Facts #247 - Pricing and its exploits

Meanwhile, Satisfactory's landscape is beautiful, judging by the trailer. And at least some of its inhabitants look cute and sympathetic. The biters and the fighting system still irks me as a gap filler and we get generic biter nests all over the place. Then they use the fighting system for PvP whi...
by ske
Sat Jun 16, 2018 7:23 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 64143

Re: Friday Facts #247 - Pricing and its exploits

gustaphe wrote:My takehome:
21 people returned Factorio?! Who are these idiots?
Impulse buy for the third time.
by ske
Tue Jun 12, 2018 9:22 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives create craters
Replies: 10
Views: 3520

Re: Cliff explosives create craters

Minbaru wrote:
TL;DR
Cliff explosives creates craters when not thrown on a cliff.
They should create water WHEN thrown on a cliff. And if thrown on water they should create cliffs. Also landfill should create a tinly island but surround it with more water. That would teach the players to not mess with nature.
by ske
Fri Jun 08, 2018 8:38 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 63037

Re: Friday Facts #246 - The GUI update (Part 3)

Looooooongbutton is long!
by ske
Fri May 25, 2018 9:48 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 31851

Re: Friday Facts #244 - Localised plurals & Modernisation progress

That was a bombshell to start the weekend off. Dropping Linux support, man, I thought you guys were cool :( Wait what? Where'd you get that?! Maybe because they are now exclusively developing the new graphics for DirectX with Vulcan/Metal following later (maybe, but no date given and the 1.0 releas...
by ske
Fri May 25, 2018 3:57 pm
Forum: News
Topic: Friday Facts #244 - Localised plurals & Modernisation progress
Replies: 68
Views: 31851

Re: Friday Facts #244 - Localised plurals & Modernisation progress

"...and then he realised that the only way to delay the inevitable for some more time was to make the grammar rules of their language NP-complete."
by ske
Sat May 19, 2018 9:55 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 60881

Re: Friday Facts #243 - New GUI tileset

Nexarius wrote:
fff-243-office-picture-albert.jpg
I think I spotted a bug, better catch it early before it affects the quality:
https://en.oxforddictionaries.com/usage ... -or-effect
by ske
Sat May 12, 2018 9:18 am
Forum: News
Topic: Friday Facts #242 - Offensive programming
Replies: 51
Views: 24667

Re: Friday Facts #242 - Offensive programming

Your offensive programming sounds like test-driven development or simply assertions that make the program fail early before it develops strange effects which are hard to debug. While it looks like "you made the program fail to load" you actually prevented it corrupting everything due to un...

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