Search found 411 matches
- Wed Aug 29, 2018 7:38 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 51172
Re: Friday Facts #257 - NPE/Campaign update
It is a great idea. I think it's a bad idea but I can understand why you think it's great. It depends on how you want the game to be. We could argue about if something is good or bad but that wouldn't be productive. We can argue about how we want the game to be and I fear that also isn't productive...
- Tue Aug 28, 2018 10:12 pm
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 51172
Re: Friday Facts #257 - NPE/Campaign update
V453000, you are the person who turns a house into a home. You now have been given a game engine to actually make a game. However this game has some properties that diverge from what the core devs imagined it to be. Some of the axioms that form the base of the philosophy seem to be broken a bit. Thi...
- Wed Aug 15, 2018 8:27 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 72034
Re: Friday Facts #249 - Dead end exploration
Any solution that removes blueprintsLav wrote:Any solution that removes blueprints as actual game items is fine with me.
- Fri Aug 10, 2018 4:53 pm
- Forum: News
- Topic: Friday Facts #255 - Construction tools
- Replies: 140
- Views: 53840
Re: Friday Facts #255 - Construction tools
Today kovarex is a generous god.
- Mon Aug 06, 2018 10:49 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 84847
Re: Friday Facts #254 - No research queue for you
there's one important feature of a research queue: queuing a high tier technology and have the dependency resolved by the program lacking that having a queue is kinda pointless as you noted, but if you did not implement the automation then of course it looked pointless without it! Everybody who's n...
- Sun Aug 05, 2018 10:11 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 84847
Re: Friday Facts #254 - No research queue for you
Those few users are the power users that one should keep happy as they drag along the rest.Nanolathe wrote:You realise that 1 in 20 can also be written as 5%? Generally speaking, most would say that is "very few".
If you just rely on metrics and A/B testing you'll end up with a copy of Windows 8.
- Sat Aug 04, 2018 7:39 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 84847
Re: Friday Facts #254 - No research queue for you
I'm with kovarex this time. We don't deserve to have research queues. After all this game is designed to be a time waster in disguise. Automation just helps you wasting your time more efficiently but with the research the queue would mean that ((( they ))) have to work harder to provide us with more...
- Sat Jul 21, 2018 11:17 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 93
- Views: 44548
Re: Friday Facts #252 - Sound design & Map editor
Your editor changes look amazing! Together with the mod portal improvements this gives factorio a huge potential in the long term of running games/mods/maps the developers didn't even think about.
- Sat Jul 14, 2018 8:03 am
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 36813
Re: Friday Facts #251 - A Fistful of Frames
Do you have statistics of your players on their hardware, how big their factories actually are and what FPS and UPS they are running the game at?
What percentage is pushing the limits with their big factories?
What percentage is pushing the limits with their big factories?
- Sun Jun 17, 2018 5:25 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 64143
Re: Friday Facts #247 - Pricing and its exploits
Agreed. I’m already more than satisfied with Factorio. Additional things are icing on the cake. For a game to consume, it is plenty good. Additionally it teaches logic. Satisfactory, probably not so much. The marketing page and FAQ are clever, and humorous. But the content of the FAQ makes me wonde...
- Sun Jun 17, 2018 1:14 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 64143
Re: Friday Facts #247 - Pricing and its exploits
Please don't stop developing the game any time soon. Whenever you decide to slap that 1.0 label on it is unimportant, what matters is that the problems get fixed and development keeps happening until we're truly satisfied with this game! Who is the "we" to be satisfied? You can please eve...
- Sun Jun 17, 2018 1:02 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 64143
Re: Friday Facts #247 - Pricing and its exploits
50 assemblers is truly an impressive sight for the 3d world. But I'm betting the factory won't get much bigger than that. Engine Efficiency is such a low priority for most devs. If the logic behind the factory is simple enough, it could actually scale the same way like factorio. You could actually ...
- Sat Jun 16, 2018 7:44 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 64143
Re: Friday Facts #247 - Pricing and its exploits
Meanwhile, Satisfactory's landscape is beautiful, judging by the trailer. And at least some of its inhabitants look cute and sympathetic. The biters and the fighting system still irks me as a gap filler and we get generic biter nests all over the place. Then they use the fighting system for PvP whi...
- Sat Jun 16, 2018 7:23 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 141
- Views: 64143
Re: Friday Facts #247 - Pricing and its exploits
Impulse buy for the third time.gustaphe wrote:My takehome:
21 people returned Factorio?! Who are these idiots?
- Tue Jun 12, 2018 9:22 pm
- Forum: Ideas and Suggestions
- Topic: Cliff explosives create craters
- Replies: 10
- Views: 3520
Re: Cliff explosives create craters
They should create water WHEN thrown on a cliff. And if thrown on water they should create cliffs. Also landfill should create a tinly island but surround it with more water. That would teach the players to not mess with nature.Minbaru wrote:TL;DR
Cliff explosives creates craters when not thrown on a cliff.
- Fri Jun 08, 2018 8:38 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 63037
Re: Friday Facts #246 - The GUI update (Part 3)
Looooooongbutton is long!
- Fri May 25, 2018 9:48 pm
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 31851
Re: Friday Facts #244 - Localised plurals & Modernisation progress
That was a bombshell to start the weekend off. Dropping Linux support, man, I thought you guys were cool :( Wait what? Where'd you get that?! Maybe because they are now exclusively developing the new graphics for DirectX with Vulcan/Metal following later (maybe, but no date given and the 1.0 releas...
- Fri May 25, 2018 3:57 pm
- Forum: News
- Topic: Friday Facts #244 - Localised plurals & Modernisation progress
- Replies: 68
- Views: 31851
Re: Friday Facts #244 - Localised plurals & Modernisation progress
"...and then he realised that the only way to delay the inevitable for some more time was to make the grammar rules of their language NP-complete."
- Sat May 19, 2018 9:55 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 60881
Re: Friday Facts #243 - New GUI tileset
I think I spotted a bug, better catch it early before it affects the quality:Nexarius wrote:
https://en.oxforddictionaries.com/usage ... -or-effect
- Sat May 12, 2018 9:18 am
- Forum: News
- Topic: Friday Facts #242 - Offensive programming
- Replies: 51
- Views: 24667
Re: Friday Facts #242 - Offensive programming
Your offensive programming sounds like test-driven development or simply assertions that make the program fail early before it develops strange effects which are hard to debug. While it looks like "you made the program fail to load" you actually prevented it corrupting everything due to un...