Search found 411 matches

by ske
Mon Apr 23, 2018 3:38 pm
Forum: News
Topic: Friday Facts #239 - PAX East report
Replies: 20
Views: 14930

Re: Friday Facts #239 - PAX East report

Getting your own CPU bug is quite something. Congrats! You have unlocked a great achievement!
by ske
Tue Apr 10, 2018 8:02 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 38813

Re: Friday Facts #237 - Rich & interactive text

kylone wrote:The developers generally know a about a month or so in advance that a (new) experimental release will be out.
The developers actually know 3-6 months in advance that a new release will be out in a month.
by ske
Fri Apr 06, 2018 4:55 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 38813

Re: Friday Facts #237 - Rich & interactive text

Now this is some innovation i didn't hope for but am happy that it's coming. You keep surprising us, Great Work!
by ske
Wed Apr 04, 2018 7:26 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 43031

Re: Friday Facts #236 - Building a rollup

I think that terraforming the ground we live on, is such a simple concept that has been around since man kind started to settle this world for real. It would be nice to be able to do it here, to better control pollution and generally make the look and feel of the base better. I'd just like to run a...
by ske
Sat Mar 31, 2018 5:49 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 43031

Re: Friday Facts #236 - Building a rollup

I made a mod that removes beacons and rebalances modules to compensates. Really more of a proof of concept but you might want to give it a try, V. https://mods.factorio.com/mod/SimpleModules I never really liked beacons to be honest. They act like magic. What is the reasoning behind them? What do t...
by ske
Sat Mar 24, 2018 7:36 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 53737

Re: Friday Facts #235 - 0.16 stable

Arachnophobia is not a joke, why would any developer introduce spiders to alienate part of potential customers? Do you even have Arachnophobia? Mine at least doesn't trigger on mechanical spiders. I have to agree though that rideable humanoid mechs might fit the setting better. Those 8 legs make me...
by ske
Sat Mar 24, 2018 7:33 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 53737

Re: Friday Facts #235 - 0.16 stable

Rinin wrote:So, no any plans about trains?
I really would welcome some kind of train tunnel as that would make the rail network much more powerful and prevent a lot of situations where jams might occur.
by ske
Sat Mar 24, 2018 6:59 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 53737

Re: Friday Facts #235 - 0.16 stable

I've gone through the list again and there is one item missing: "Neuter the bots."

What about the bots and belts topic? Is everything to stay as-is till at least 1.0?

What after 1.0? Will you fork factorio into two branches like 1.0-stable-maintenance and post-1.0-development?
by ske
Sat Mar 24, 2018 6:54 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 53737

Re: Friday Facts #235 - 0.16 stable

Avezo wrote:Arachnophobia is not a joke, why would any developer introduce spiders to alienate part of potential customers?
True. Only people with arachnophobia will understand. 8 legs is evil. The spidertron can have 6 or 10 legs but not 8, please. It really triggers arachnophobia.
by ske
Fri Mar 23, 2018 10:06 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 53737

Re: Friday Facts #235 - 0.16 stable

Wow, the Spidertron is making a comeback!
by ske
Fri Mar 23, 2018 8:25 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 35934

Re: Friday Facts #234 - Office pictures

What will it be today? Cooking recipes? https://www.youtube.com/watch?v=hOZo5jxIg38
by ske
Tue Mar 13, 2018 8:33 pm
Forum: Ideas and Suggestions
Topic: Auto Load Mods /Auto install dependencies
Replies: 6
Views: 3718

Re: Auto Load Mods /Auto install dependencies

It seems strange that this is not supported (yet). I wonder why.
by ske
Mon Mar 12, 2018 7:12 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 383746

Re: Friday Facts #225 - Bots versus belts (part 2)

Bots, belts, beltbots, botbelts, in what shape do their souls meet? Flying carpets! Let me explain. On the ground it's a belt, a botbelt . The items move with it. As it reaches the takeoff location it transforms into a beltbot that flies liek a flying carpet to the next touchdown location where it t...
by ske
Sat Mar 03, 2018 8:16 am
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 23704

Re: Friday Facts #232 - PAX, Bugs, Graphs

can't think of anything to write about
There is one topic that I'd like to hear about.
by ske
Tue Feb 27, 2018 5:10 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 46908

Re: Re:

fechnert wrote:Aren't there even more indicators like a missing license or stuff like that?
"Please tell us any way of how you could identify a pirated copy... for science!"
by ske
Sat Feb 24, 2018 7:36 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 46908

Re: Friday Facts #231 - Belt compression & Crash log uploading

I feel like the privacy issue is kind of a slippery slope. Sure, you're not evil and I trust you very much but this may change in the future. Why not collect a bit more data? Why not send telemetry every now and then? It surely will improve the game if you know what options, maps and features player...
by ske
Fri Feb 23, 2018 9:37 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 46908

Re: Friday Facts #231 - Belt compression & Crash log uploading

Do you have an affected Ryzen processor yourself for running tests on? Nope, we were thinking of possibly getting one. But the issue is still very rare and we will most probably not be able to trigger the crash on our computer. Last time we got and AMD computer with weird hardware we did a few test...
by ske
Fri Feb 23, 2018 9:14 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 46908

Re: Friday Facts #231 - Belt compression & Crash log uploading

Do you have an affected Ryzen processor yourself for running tests on?
by ske
Fri Feb 23, 2018 5:11 pm
Forum: Off topic
Topic: Friday Facts #230 - Engine modernisation Windows update offtopic splitoff
Replies: 25
Views: 7812

Re: Friday Facts #230 - Engine modernisation

impetus maximus wrote:
Supercheese wrote:Guys, this Windows Update discussion is getting severely off-topic...
Please, if people feel it's relevant it's kind of relevant, no need to derail it further by starting a discussion about the relevance and thereby entering recursive metaspace.
by ske
Sat Feb 17, 2018 10:10 am
Forum: News
Topic: Friday Facts #230 - Engine modernisation
Replies: 81
Views: 47101

Re: Friday Facts #230 - Engine modernisation

I know I shouldn't feel this way about an awesome game, but how can it be more important to change rendering engine when it works almost flawlessly than to fix the games belt problems? We've been waiting since mid december last year now for some kind of quick fix. The saying is "don't get high...

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