Search found 5 matches
- Tue Nov 19, 2024 12:52 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
- Replies: 9
- Views: 1709
Re: [kovarex][2.0.11] Super Force Building Over Belts Forces Incorrect Belt Orientation
Even though this case with the iron chest will get fixed in the next update, why wouldn't a simple rule of the like "don't place undergrounds when the blueprint (that is being super-force built) has an entity in the same exact location". The existing belt turning into an underground would ...
- Fri Jun 04, 2021 10:05 pm
- Forum: Won't fix.
- Topic: [1.1.34] Belt with splitters creates gaps even with compressed input
- Replies: 8
- Views: 2657
Re: [1.1.34] Belt with splitters creates gaps even with compressed input
Yeah, gap propagation on priority output of a splitter, when at least one full belt of input is present, is the exact problem that I meant.
- Fri Jun 04, 2021 7:18 pm
- Forum: Won't fix.
- Topic: [1.1.34] Belt with splitters creates gaps even with compressed input
- Replies: 8
- Views: 2657
Re: [1.1.34] Belt with splitters creates gaps even with compressed input
Your balancing is not correct, that is why the gaps appear. Here is a no-gap solution, with a balancer from the book raynquist compiled some time ago Thanks for the example solution. I am sure that many other balancers work perfectly, but my goal was minimizing entities and optimizing performance i...
- Fri Jun 04, 2021 2:07 pm
- Forum: Won't fix.
- Topic: [1.1.34] Belt with splitters creates gaps even with compressed input
- Replies: 8
- Views: 2657
[1.1.34] Belt with splitters creates gaps even with compressed input
factorio-belt-splitter-gaps.jpg I am trying to create a green circuit subfactory with the minimal number of assemblers. My approach is to create 5 nearly full belts and merge 1 of them into the other four to reach compression. The image shows a reduced representation where the belts A, B, C and D r...
- Sat Jul 25, 2020 9:03 am
- Forum: Resolved Problems and Bugs
- Topic: Artillery shell shooting speed research not working beyond level 2~3
- Replies: 3
- Views: 2697
Artillery shell shooting speed research not working beyond level 2~3
In version 0.18.36 using the Map Editor, i tested the artillery shooting speed when manually aiming. I came to the conclusion, that the actual shooting speed does not go higher than about 1 shell per second, while the infinite research of "Artillery shell shooting speed" level 3 and beyond...