Search found 4 matches
- Fri Apr 05, 2024 11:34 pm
- Forum: Modding interface requests
- Topic: Fire on_player_rotated_entity event when an underground belt is rotated by dragging belt
- Replies: 2
- Views: 766
Re: Fire on_player_rotated_entity event when an underground belt is rotated by dragging belt
Bumping: I'm also interested in having an event for this (such as on_player_rotated_entity). Alternatively / in addition: would it be possible to make belt dragging respect entity.rotatable? My mod has belts / undergrounds that I don't want to be rotatable, or at least currently the setup doesn't su...
- Sun Jan 09, 2022 12:56 pm
- Forum: Implemented Suggestions
- Topic: Apple silicon optimization
- Replies: 27
- Views: 10388
Re: I understand it's not likely, but I'd like to put in a vote for apple silicon optimization anyways.
I play on Apple Silicon. I see three issues here: compiling for ARM, Apple's graphics stack, and iPad compatibility. Recompiling for ARM should be relatively easy unless they're using significant third-party closed-source components. They'd want to make sure that it behaves exactly the same as on In...
- Wed Jul 29, 2020 2:15 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1573315
Re: Development and Discussion
Maybe you can separate a part of factory that consumes enough power, connect it to the steam engine and relay it to the main network with accumulators. Yeah, I was thinking next time if there isn't a steam vent, I will isolate something around the cooling towers using fast accumulators. Even a dedi...
- Sun Jul 26, 2020 7:16 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1573315
Re: Development and Discussion
Is there a way to vent steam from cooling towers? You can run it through a steam engine, but if your base is solar-powered this only works at night because steam engines have lower priority than solar panels. The flare stack won't vent steam, and Angel's Petrochem disables the venting pump from Bob'...