Search found 148 matches

by AlexPhoenix
Tue Feb 25, 2014 2:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.1] Chemical Plants Draining Fluid Before On Placement
Replies: 7
Views: 2958

Re: [0.9.1] Chemical Plants Draining Fluid Before On Placeme

may be you just lost items in input stacks?
by AlexPhoenix
Tue Feb 25, 2014 11:06 am
Forum: Modding help
Topic: forbit carrying of some items.
Replies: 3
Views: 1358

forbit carrying of some items.

in making my mod i realized that i want to forbid some items be carryed by player.

How can i do this?
by AlexPhoenix
Mon Feb 24, 2014 9:44 pm
Forum: Ideas and Suggestions
Topic: my 2 cents on the oil industry
Replies: 4
Views: 2660

Re: my 2 cents on the oil industry

1)no-no, barrels must be crafted as other things of game, this add logistic. but may be add more using to barrels, like hude explosives, or just recycling. 2)may be yes, i thought about small building to pack to/unpack from barrels(forget how to say in english) 3)interesting, more complex, more mind...
by AlexPhoenix
Mon Feb 24, 2014 6:39 am
Forum: Ideas and Suggestions
Topic: Make splitters smaller
Replies: 14
Views: 4683

Re: Make splitters smaller

I like the idea of 1x1 splitters, but with a twist... Hear me out. 1x1 splitter wouldn't split per se. it would have an "arrow" pointing to 1 side, then you coud ADD another 1x1 splitter in the arrow, making it to be the regular splitter we all know and (some) love. BUT ( AND THIS IS THE ...
by AlexPhoenix
Mon Feb 24, 2014 6:29 am
Forum: Resolved Problems and Bugs
Topic: [0.9.1] 'Missing Translation' objective
Replies: 2
Views: 1155

Re: [0.9.1] 'Missing Translation' objective

campaing not adapted to 0.9.x.
use 0.8.8 to play campaing.
by AlexPhoenix
Sun Feb 23, 2014 2:18 pm
Forum: Ideas and Suggestions
Topic: preserve manually added items in the crafting queue
Replies: 8
Views: 4214

Re: preserve manually added items in the crafting queue

How the game must determine or you do all items from stratch or you use smart craft?
by AlexPhoenix
Sun Feb 23, 2014 2:17 pm
Forum: Ideas and Suggestions
Topic: Make splitters smaller
Replies: 14
Views: 4683

Re: Make splitters smaller

interesting, is it a way to add the modded splitters with custom outputs?
or we just limited to standart layout?

as i think we can use 3 sided.
and 2 sided better be as side-output, not two lined.
by AlexPhoenix
Sat Feb 22, 2014 9:15 am
Forum: Mods
Topic: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows only)
Replies: 29
Views: 27915

Re: [MOD 0.8.8] iMod - Nuclear power! (64-bit Windows on

x64 is question of library, am i wrong?
you can easy build it for x86, also you can download x86 factorio for test.

btw, is any big reason for using dll? i look at source and dont find anything special.
by AlexPhoenix
Fri Feb 21, 2014 12:09 pm
Forum: Modding help
Topic: Generate resources in play time.
Replies: 4
Views: 1812

Generate resources in play time.

Hello again.
I wanna make something like resource surveing.
mainly i wanna do somethink like survey bot, but i didnot see that this is possible.

So i think about georadar.

But i cannot find, which event i must use to imitate something like scanning?(and also how to create resources)
by AlexPhoenix
Fri Feb 21, 2014 9:17 am
Forum: Modding help
Topic: Starter items
Replies: 6
Views: 4006

Re: Starter items

i override base mod, so i'm not really thinking about other mods now.

thanks, i will try when i'll by at home.
by AlexPhoenix
Fri Feb 21, 2014 8:18 am
Forum: Modding help
Topic: Starter items
Replies: 6
Views: 4006

Re: Starter items

i mean items for custom generated world, not scenarios.
by AlexPhoenix
Fri Feb 21, 2014 6:34 am
Forum: Modding help
Topic: Starter items
Replies: 6
Views: 4006

Starter items

i making my mod as total overhault of base game, so i need to change(change, not add) items with which the player starts. so, how can i do this?
by AlexPhoenix
Wed Feb 19, 2014 2:52 pm
Forum: Ideas and Suggestions
Topic: Some suggestions(or may be even requests)
Replies: 15
Views: 9330

Re: Some suggestions(or may be even requests)

That is a lot of suggestions / requests :D yep, i know, but most things i missed with 0.9. This is definitely planned. Nice ^^. The idea for composable turret is quite interesting. We actually plan to do a similar thing as the armor for the car / tank - it could be done in a similar fashion. i took...
by AlexPhoenix
Wed Feb 19, 2014 2:45 pm
Forum: Implemented Suggestions
Topic: Hotkey bar being actual inventory slots is weird
Replies: 7
Views: 3045

Re: Hotkey bar being actual inventory slots is weird

this may be strange, but i agree with you, linking to inventory will be better
by AlexPhoenix
Wed Feb 19, 2014 9:50 am
Forum: Gameplay Help
Topic: [0.9]Clear toolbar filter slot
Replies: 2
Views: 2794

[0.9]Clear toolbar filter slot

How i can clear toolbar filter?
i found how to change it, but cannot clear it.
by AlexPhoenix
Wed Feb 19, 2014 9:33 am
Forum: Ideas and Suggestions
Topic: Some suggestions(or may be even requests)
Replies: 15
Views: 9330

Some suggestions(or may be even requests)

In general: - fluid wagon(with wagon pump stations). - fluid power source for furnaces, burners, transport, etc(with fuel tank support). - for transport must be fuel stations. - electric power source for transport(with accumulator support). - multiple item fuel requrements(for example for steam loco...
by AlexPhoenix
Wed Feb 19, 2014 6:27 am
Forum: Not a bug
Topic: [0.9.0] Logistics bots may bring more items than set
Replies: 3
Views: 4867

Re: [0.9.0] Logistics bots may bring more items than set

they also will give you more items if you ask less then they carry limit(if you ask 1, but robots can carry 2, they will carry 2 items to you)
by AlexPhoenix
Wed Feb 19, 2014 6:20 am
Forum: Modding help
Topic: Access prototypes in-game?
Replies: 6
Views: 2450

Re: Access prototypes in-game?

Code: Select all

game.player.force.recipes["repair-pack"]
somehow like this.
by AlexPhoenix
Tue Feb 18, 2014 1:59 pm
Forum: Modding help
Topic: limit fuel type for burner
Replies: 7
Views: 2774

Re: limit fuel type for burner

kovarex wrote:Adding fuel categories would be useful and not hard to do, we might do it someday soon.
will wait this moment.

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