can you add pipe sensor please?
usual sensor don't detect pipes.
Search found 148 matches
- Mon Jun 27, 2016 7:31 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 104526
- Sun Apr 17, 2016 10:18 pm
- Forum: Multiplayer
- Topic: [Europe] [0.12.30/RSO]
- Replies: 7
- Views: 3548
Re: [Europe] [0.12.30/RSO]
and again, RSO 1.5.1 no more at forum.
- Sun Apr 17, 2016 7:01 pm
- Forum: Multiplayer
- Topic: Multiplayer Forum Info
- Replies: 79
- Views: 143158
Re: Multiplayer FAQ
what is memory consumption of headless server on linux?( i know it depends from map, by at least some values will be usefull for me to see if i can host server or not)
- Sun Apr 17, 2016 3:24 pm
- Forum: Multiplayer
- Topic: [NE-US] - Vanilla -[THE ISLAND] CLOSED
- Replies: 69
- Views: 22401
Re: [NE-US]12.29 - Vanilla - Island start
1)Phoera
2)near 2 years.
3)yes
4)84.47.128.3
5)ping will be near 100-120ms.
checked on some server this was enough(it is stable)
2)near 2 years.
3)yes
4)84.47.128.3
5)ping will be near 100-120ms.
checked on some server this was enough(it is stable)
- Sat Apr 16, 2016 4:04 pm
- Forum: Multiplayer
- Topic: [Public|EU] OFFLINE Dedicated Server with Crash Detection
- Replies: 311
- Views: 125225
Re: [Public][EU] Dedicated Server with Crash Detection
SRY but where i can get RSO 1.5.1?
link in first post gives me 1.5.3.
link in first post gives me 1.5.3.
- Sun Jun 08, 2014 11:58 am
- Forum: Off topic
- Topic: Здесь много русских?
- Replies: 6
- Views: 4251
Re: Здесь много русских?
ну я еще русский, ток обычно на англе здесь и общаюсь.
- Sun Jun 08, 2014 11:57 am
- Forum: Duplicates
- Topic: [0.10.0]Old bug with replacing pipes to boilers returned
- Replies: 1
- Views: 2689
[0.10.0]Old bug with replacing pipes to boilers returned
So, nothing more i must say.
On 0.10.0 try to replace pipes with boiler(as i do in 0.9.8) and i cannot do this.
This bug was on 0.9.7(or 0.9.6, dont remember exactly)
On 0.10.0 try to replace pipes with boiler(as i do in 0.9.8) and i cannot do this.
This bug was on 0.9.7(or 0.9.6, dont remember exactly)
- Fri Apr 18, 2014 7:52 am
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 35409
Re: [0.9.x] Reygan's Assembly Mod
published thing never become public, it;s stays your.
if you don't allow to take something, that it cannot be taken without permission.
return to example with bicycle.
mods under GPL.
if you don't allow to take something, that it cannot be taken without permission.
return to example with bicycle.
mods under GPL.
- Thu Apr 17, 2014 12:15 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 35409
Re: [0.9.x] Reygan's Assembly Mod
Even GPL license allows to do with sources what you want. Do you read GPL to end? do you know that if you change sources than you or must pay and use with closing sources or sources also must be opened(in some situation even on whole project). so no ownership belong to you. also, GPL say that you c...
- Thu Apr 17, 2014 10:54 am
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 35409
Re: [0.9.x] Reygan's Assembly Mod
and what?There are open code and content.
open code still have authorship and ownership.
- Wed Apr 16, 2014 7:53 am
- Forum: Won't implement
- Topic: Ability to create our own entity types
- Replies: 1
- Views: 2570
Re: Ability to create our own entity types
somewhere was sayd that sometime they will be.
- Tue Apr 08, 2014 5:34 pm
- Forum: Gameplay Help
- Topic: Help "ALT" Key
- Replies: 3
- Views: 3138
Re: Help "ALT" Key
in first shop, do you choose any recipe in chemplant?
- Tue Apr 08, 2014 7:07 am
- Forum: Implemented mod requests
- Topic: machines stack can be more that inventory stack.
- Replies: 0
- Views: 2924
machines stack can be more that inventory stack.
Not interface, but still request for modding purposes. My request as topic names says, i would be glad to see if machine stack size will not depend from stack size parameter from data-files. So it must be calculated pure from used recipe and can be more than stack size of item. May be even add to re...
- Mon Apr 07, 2014 12:40 pm
- Forum: General discussion
- Topic: My general Impressions after coming back to the game.
- Replies: 10
- Views: 6187
Re: My general Impressions after coming back to the game.
yes, this is it.Now that we actually need lots of pipes, the fact that you can't place pipes containing different fluids next to each other becomes annoying.
Especially as the resulting contamination can be extremely tedious to clean up.
i hope that pipes will act like belts.
- Mon Apr 07, 2014 6:38 am
- Forum: Not a bug
- Topic: [0.9.7] Not enough Video Memory
- Replies: 8
- Views: 4908
Re: [0.9.7] Not enough Video Memory
looks like in 0.9.6 you VM was on edge, and with graphics changing in 0.9.7 there is not enough VM now.DRBLN wrote:BTW in 0.9.6 I didn't turn on low graphics mod.
The graphics was better
- Mon Apr 07, 2014 6:07 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 162554
Re: RTS direction
[quote="Drury"][/quote]WZ2100 system is more complexed.
yes it will be very cool to make this system available.
yes it will be very cool to make this system available.
- Sun Apr 06, 2014 6:30 am
- Forum: Not a bug
- Topic: [0.9.7] Not enough Video Memory
- Replies: 8
- Views: 4908
Re: [0.9.7] Not enough Video Memory
mod list?
video memory size?
video memory size?
- Thu Apr 03, 2014 12:14 pm
- Forum: Won't implement
- Topic: Staged buildings.
- Replies: 1
- Views: 2540
Staged buildings.
I request build-in support for buildings which builds stage by stage, not from item in time. near sample is rocket from F Mod. For those building must be support of logistic network.(construction or logistic bots carry needed items, and then construction bots upgrade to next stage) also as option bu...
- Thu Apr 03, 2014 11:51 am
- Forum: Ideas and Suggestions
- Topic: Galactic Market
- Replies: 13
- Views: 6540
Re: Galactic Market
in multiplayer it will be good if the players will have different biomes with different resources(advanced, not basic) then player will be in trading with each other for successfull being.
- Sun Mar 30, 2014 10:00 am
- Forum: Modding help
- Topic: Parentheses are troubling me
- Replies: 5
- Views: 2617
Re: Parentheses are troubling me
Please, I swear, lua is so stupid sometimes... Iua just keeps telling me that the parentheses that contain my "modules.lua" (parentheses are from data:extend) are not being closed by the final parentheses. It just hates me. And I hate it. But I work with it. So yeah. Install and run. And ...