Search found 5 matches

by cookta2012
Tue Apr 12, 2016 4:00 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48670

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

I plan on looking at what has been done pushing them to the github and looking to see about a fix in the next day or two

Chao
cookta2012
by cookta2012
Sun Dec 27, 2015 11:58 pm
Forum: Already exists
Topic: [Request] on_player_interact
Replies: 0
Views: 4118

[Request] on_player_interact

// LUA script.on_event(defines.events.on_player_interact, function(event) end end) // JSON like description of "event" event = { type = { "clicked_entity", // obviously they will have clicked an entity "clicked_ground" // for this event to fire nothing will be "sel...
by cookta2012
Tue Nov 17, 2015 4:39 pm
Forum: Duplicates
Topic: [0.12.17] Killing biter nest Crashes Game
Replies: 2
Views: 6110

[0.12.17] Killing biter nest Crashes Game

Killing a biter nest causes a rapid spawing of biters and then the crash

logfile:
http://pastebin.com/1Rn4iPch
savefile:
https://drive.google.com/file/d/0B2moG0 ... sp=sharing
modset:
https://github.com/cookta2012/ShadowCom ... odpack.zip
by cookta2012
Tue Nov 10, 2015 8:46 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48670

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

If you want I am maintaining it you can put my github and you can put pull requests the whole reason im doing this is to make versioning easer
https://github.com/cookta2012/CyberChest/
by cookta2012
Wed Nov 04, 2015 1:57 am
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 48670

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

256.611 Info NetworkInputHandler.cpp:570: assigning playerIndex(1) to peer(1) 256.611 Info GameActionHandler.cpp:1939: MapTick(9284320) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect) 320.225 Info MultiplayerManager.cpp:1488: networkTick(17705) mapTick(9287433) peerID(0) fullStateLo...

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