Search found 55 matches
- Tue Dec 09, 2025 7:29 am
- Forum: Ideas and Suggestions
- Topic: Solenoid valve
- Replies: 6
- Views: 583
Re: Solenoid valve
The regular pump can be connected to the circuit network to enable or disable on condition. But it only lets the fluid flow one direction, and throttles the flow to 1200/s or more likely less
- Sat Dec 06, 2025 8:14 pm
- Forum: Ideas and Suggestions
- Topic: [Switch] split-screen multiplayer
- Replies: 4
- Views: 623
Re: [Switch] local multiplayer
Maybe change this to "couch coop / split screen"
- Fri Dec 05, 2025 9:23 pm
- Forum: Ideas and Suggestions
- Topic: Belt upgrade planner
- Replies: 3
- Views: 340
Re: Belt upgrade planner
Sounds interesting but gameplay tip, you can put your saved upgrade planners in the B menu for later playthroughs, to avoid ever clicking 3 times again
- Fri Dec 05, 2025 6:43 pm
- Forum: Wiki Talk
- Topic: Train status icons
- Replies: 0
- Views: 391
Train status icons
I looked around the wiki looking for a table of train status icons, such as Zzz, and their meaning. If it's not anywhere right now, would be nice to add it to the locomotive page?
- Fri Dec 05, 2025 6:39 am
- Forum: Ideas and Suggestions
- Topic: Fulgora bootstrap
- Replies: 7
- Views: 1577
Re: Fulgora bootstrap
I bootstrapped myself on fulgora twice, and this most recent time I found myself not knowing how to fuel the stone furnace to get bricks! I spent a whole minute not remembering you get solid fuel from recycling scrap!
It was fun, don't fix.
It was fun, don't fix.
- Wed Dec 03, 2025 6:42 am
- Forum: Balancing
- Topic: Moving Green Belts to Gleba
- Replies: 11
- Views: 2080
Re: Moving Green Belts to Gleba
I got the impression that Vulcanus was associated with speed, like Mercury is. Fast day night cycle, speed module 3 is unlocked, turbo belt unlocked. And the steam recipe you can use there is ridiculously fast. The foundry has a default crafting speed of 4x (!)
Meanwhile the recipes on Gleba are ...
Meanwhile the recipes on Gleba are ...
- Tue Dec 02, 2025 4:40 pm
- Forum: Ideas and Suggestions
- Topic: Disable damage alerts for specific spaceships/surfaces
- Replies: 2
- Views: 305
Re: Disable damage alerts for specific spaceships/surfaces
Ships "designed" to get damaged and continually repair themselves is similar to a defense wall on a planet which is continually supplied by repair packs. Seems like they'd both satisfy this desire to disable their damage warning, or neither.
Since the warning becomes kind of pointless in both cases ...
Since the warning becomes kind of pointless in both cases ...
- Fri Nov 21, 2025 9:36 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 141866
Re: Gleba has killed the game for me.
There are many strategies on this planet. It sounds like you tried a few that didn't work.
1. Building the factory incrementally without fully planning everything out. You can still do this on gleba. Assuming you want "stuff on the belt" all the time, the most obvious way will just lead to more ...
1. Building the factory incrementally without fully planning everything out. You can still do this on gleba. Assuming you want "stuff on the belt" all the time, the most obvious way will just lead to more ...
- Thu Nov 20, 2025 11:32 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 23
- Views: 3137
Re: Gleba!
The "gleba bad" thread has been going on for over a year. Lets keep this one going longer and put that one to bed!
- Wed Nov 19, 2025 4:21 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 141866
Re: Gleba has killed the game for me.
I don't bother trying to visually distinguish. While holding a building or soil stack the green and red overlay shows where land and water is, or where appropriate / inappropriate tiles are. Also, just for fun, clicking with seeds gives feedback on what the invalid tile is called. But yes planning ...
- Wed Nov 19, 2025 4:10 pm
- Forum: Ideas and Suggestions
- Topic: Craft solid fuel in the biochamber
- Replies: 16
- Views: 1321
Re: Craft solid fuel in the biochamber
I like that there's potentially something you can do with all the excess solid fuel on fulgora, other than simply deleting it all. But it would be much less worth the effort if you had even better recipes via biochamber. It would also possibly outclass the "native" method to get solid fuel on aquilo ...
- Wed Nov 19, 2025 7:42 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 141866
Re: Gleba has killed the game for me.
After trying a few runs of Space Age I think Gleba is one of the most well designed planets in any game. Aesthetically and gameplay-wise this planet has it all.
- Interesting environment, atmospherics, music.
- Evocative resources. The produce gets jellified or mashed as shown in the recipe ...
- Interesting environment, atmospherics, music.
- Evocative resources. The produce gets jellified or mashed as shown in the recipe ...
- Wed Mar 12, 2025 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [2.0.28] Pasting Blueprints with trains on top of existing trains Replaces with Parameter 0
- Replies: 5
- Views: 1005
Re: [Kovarex] [2.0.28] Pasting Blueprints with trains on top of existing trains Replaces with Parameter 0
I ran into this bug over the weekend. Here is a sandbox save ready to exhibit it. Paste the blueprint on the hotbar over the left train stop and select the parameter. The train stop name is correctly updated but the schedule in the train gets broken. Meaning parameter zero in the schedule doesn't ...
- Thu Feb 20, 2025 4:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.34] Crash using clone tool in editor/sandbox between surfaces (TransportLine check fails)
- Replies: 4
- Views: 2470
Re: [boskid][2.0.34] Crash using clone tool in editor/sandbox between surfaces (TransportLine check fails)
Confirmed your steps in 2.0.34 reproduce the crash.
Confirmed the steps don't crash in 2.0.35!
And I tried some more aggressive versions of the original clone to gleba, waiting for the carbon to be in the underground as per description. Clone success every time.
Truly epic thanks
Confirmed the steps don't crash in 2.0.35!
And I tried some more aggressive versions of the original clone to gleba, waiting for the carbon to be in the underground as per description. Clone success every time.
Truly epic thanks
- Thu Feb 20, 2025 6:25 am
- Forum: Gameplay Help
- Topic: Some items do not automatically send to the space platform
- Replies: 6
- Views: 1305
Re: Some items do not automatically send to the space platform
The rocket will auto launch with 300 processing units if there's a platform in orbit with an unsatisfied request for processing units. It will also launch with less than 300 if the request has an alternative minimum payload.
Tested on 2.0.34
Also the 999kg is just for show. It's truncating the ...
Tested on 2.0.34
Also the 999kg is just for show. It's truncating the ...
- Fri Feb 14, 2025 5:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.34] Crash using clone tool in editor/sandbox between surfaces (TransportLine check fails)
- Replies: 4
- Views: 2470
Re: [2.0.34] crash when using clone tool in editor / sandbox between surfaces
While trying to get a reliable reproduction I noticed something odd.
When it crashes, it happens shortly after pasting the cloned factory onto gleba the first and only time before crashing.
If it doesn't crash upon pasting, I can paste again many times with no problems. But every paste after the ...
When it crashes, it happens shortly after pasting the cloned factory onto gleba the first and only time before crashing.
If it doesn't crash upon pasting, I can paste again many times with no problems. But every paste after the ...
- Fri Feb 14, 2025 3:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.34] Crash using clone tool in editor/sandbox between surfaces (TransportLine check fails)
- Replies: 4
- Views: 2470
[boskid][2.0.34] Crash using clone tool in editor/sandbox between surfaces (TransportLine check fails)
Basically I tried to clone a small factory from nauvis to gleba using the /editor.
Edit: I can reproduce it now.
Edit: No I can't, not reliably. I just triggered it a few times and not other times. Maybe it has to do with the cloned factory's exact state when you do the pause step. Note that it is ...
Edit: I can reproduce it now.
Edit: No I can't, not reliably. I just triggered it a few times and not other times. Maybe it has to do with the cloned factory's exact state when you do the pause step. Note that it is ...
- Thu Jan 16, 2025 4:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
- Replies: 19
- Views: 8892
Re: [2.0.30] Inserter Deadlock when nutrients spoil in Inserter hand
I was experiencing this bug a lot in 2.0.30, just updated to .31 and made a test rig in sandbox for sanity's sake
Yay it's fixed! But just to clarify what works and what doesn't...
Nutrient spoils in inserter's hand while it is going to insert: attempts to insert into the output slot (not waste ...
Yay it's fixed! But just to clarify what works and what doesn't...
Nutrient spoils in inserter's hand while it is going to insert: attempts to insert into the output slot (not waste ...
- Wed Jan 15, 2025 5:44 am
- Forum: Minor issues
- Topic: [2.0.28] Non-latin character limit in combinator description is lower
- Replies: 3
- Views: 1014
Re: [2.0.28] Non-latin character limit in combinator description is lower
It might be cool and feasible to accommodate the scripts that usually take 2 utf8 bytes per character by doubling the backend allocation then limit it to 500 characters (not bytes) anyway even though ASCII could fit 1000. Nothing would seem to change for existing notes which are 500 or less currently.
- Mon Jan 13, 2025 4:50 pm
- Forum: Ideas and Suggestions
- Topic: PLEASE change the planet distances...
- Replies: 19
- Views: 4019
Re: PLEASE change the planet distances...
The current common understanding of space age's spaceship physics is that space is an ocean and obviously the ship can only reach a max speed limited by the resistance with the ambient water vs engine thrust. There's nothing wrong with that but I have a fun alternative head canon.
Space is not an ...
Space is not an ...