Search found 9 matches
- Wed Jun 21, 2017 10:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.21] Spelling mistake on "no replay data found" notice
- Replies: 3
- Views: 1510
[0.15.21] Spelling mistake on "no replay data found" notice
"Replay data wasnot found"
- Fri Apr 29, 2016 4:07 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 98596
Re: [MOD 0.12.20+] Homeworld
@Bushdoctor Putting a stack of 2+ treemodules into the left slot should not crash the game.
- Tue Apr 26, 2016 10:05 pm
- Forum: Modding discussion
- Topic: [12.30.0] Not possible to spawn entity-ghost?
- Replies: 5
- Views: 2270
Re: [12.30.0] Not possible to spawn entity-ghost?
Would I be correct in going:
The time to live value does not change when I do this.
Code: Select all
new_tree.time_to_live = 60 * 60 * 5
- Tue Apr 26, 2016 9:08 pm
- Forum: Modding discussion
- Topic: [12.30.0] Not possible to spawn entity-ghost?
- Replies: 5
- Views: 2270
Re: [12.30.0] Not possible to spawn entity-ghost?
I figured out why I was confused! Having read that entity-ghosts have a default of time-to-live = 0 ticks, I was trying to verify if the ghosts I were spawning had this number also. http://puu.sh/owPti/8dd79d48ab.jpg Top number = current game tick Bottom number = Time to live At first thought lookin...
- Tue Apr 26, 2016 6:07 am
- Forum: Modding discussion
- Topic: [12.30.0] Not possible to spawn entity-ghost?
- Replies: 5
- Views: 2270
Re: [12.30.0] Not possible to spawn entity-ghost?
Turns out the ghost exists on the tick that it was created, and then disappears the next tick.
- Tue Apr 26, 2016 5:35 am
- Forum: Modding discussion
- Topic: [12.30.0] Not possible to spawn entity-ghost?
- Replies: 5
- Views: 2270
[12.30.0] Not possible to spawn entity-ghost?
I'm trying to create an a ghost-entity with, for example, a stone-furnace being the inner_name. The code runs without errors, but the ghost-entity does not appear. The ghost does seem to exist somewhere, as I am able to get its time_to_live. It is just invisible. local plant_pos = entity.surface.fin...
- Tue Feb 23, 2016 8:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [kovarex] Robots place identical looking stone walls
- Replies: 1
- Views: 2428
[0.12.22] [kovarex] Robots place identical looking stone walls
The bottom wall was placed manually. The top wall was placed from a blueprint which was constructed with Construction robots.
Notice how the the bottom walls segment's appearance are partially randomized, but the top wall's segments are the same.
Notice how the the bottom walls segment's appearance are partially randomized, but the top wall's segments are the same.
- Tue Jun 24, 2014 3:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0][slpwnd] Crafting resets Train Schedule window
- Replies: 2
- Views: 1304
[0.10.0][slpwnd] Crafting resets Train Schedule window
Whenever the players finishes constructing an item, it will reset the Train Schedule window's position and scroll bar position. Annoying if you want to select a station that is farther down the list. The bug can be avoided by just not constructing anything. http://youtu.be/M7Fnrtd2430 A minor bug, b...
- Fri Feb 21, 2014 10:58 pm
- Forum: 1 / 0 magic
- Topic: [0.9.1] Internal error, unkown tile 0
- Replies: 1
- Views: 2755
[0.9.1] Internal error, unkown tile 0
Unfortunately I am still getting errors when I try to run my save files from 0.9.0 even when Factorio was updated to 0.9.1 The game will crash whenever someone attempts to load the save file. http://i.imgur.com/4r9wL1m.png Autosave 1 Autosave 2 Unfortunately the only stable save I have of the same m...