Search found 7 matches
- Mon Jan 04, 2016 7:56 pm
- Forum: General discussion
- Topic: Level 3 Module Oddity
- Replies: 12
- Views: 28714
Re: Level 3 Module Oddity
A possible explanation could be that the efficiency module has no negative effects, as it only reduces energy consumption, whereas the other modules have negative effects also as they increased energy consumption and pollution.
- Mon Jan 04, 2016 7:24 pm
- Forum: General discussion
- Topic: Why use trains?
- Replies: 26
- Views: 46120
Re: Why use trains?
On longer distances it' s cheaper in sense of construction materials needed, as you need 2 belt sections to cover the same distance of 1 straight rail section. Doing some quick math : 2 straight rail sections cost 1 stone , 1 steel & 1 iron stick to craft that could be also expressed as 1 stone ...
- Thu Nov 12, 2015 7:05 pm
- Forum: Releases
- Topic: Version 0.12.17
- Replies: 36
- Views: 43270
Re: Version 0.12.17
In game updater complains.
File .../Factorio/data/core/locale/he/info.json has unexpected content
update:
I was able to have the ingame updater complete by changing the value of parameter "Completed" in json file from 99 to 100
The update resets the paramter to 99 in the json file.
File .../Factorio/data/core/locale/he/info.json has unexpected content
update:
I was able to have the ingame updater complete by changing the value of parameter "Completed" in json file from 99 to 100
The update resets the paramter to 99 in the json file.
- Sat Nov 07, 2015 9:40 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343995
Re: MOD [0.12.11+] Bio-Farm 0.4.0 -- Another Tree Farm Mod
The 0.4.0 release now shows me the "Choose recipe for assembly" with a reduced number of recipes containing the 3 wood recipes (seedlings only , and the seedlings with sience packs) in the bob's mods savegame I keep separate savegames for mods test plays & general play. since I was try...
- Fri Nov 06, 2015 11:46 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343995
Re: MOD [0.12.11+] Bio-Farm 0.2.0 -- Another Tree Farm Mod
There seems to be a problem with powering the Bio Farm. I placed small & medium poles aournd it , but the Red power Icon keeps flashing. Give it a show now. So I tried Version 0.3.0 the power issue has gone away. However in my savegame with bob's mods now when I click the greenhouse i get prese...
- Fri Nov 06, 2015 8:52 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343995
Re: MOD [0.12.11+] Bio-Farm 0.2.0 -- Another Tree Farm Mod
There seems to be a problem with powering the Bio Farm. I placed small & medium poles aournd it , but the Red power Icon keeps flashing.
- Tue Nov 03, 2015 12:36 pm
- Forum: General discussion
- Topic: Technology pictures What you think thay are?
- Replies: 5
- Views: 11093
Re: Technology pictures What you think thay are?
My guesses for some of the missing ones.
7 : Battery
11 : Portable battery
25 : Personal Laser Defense ?
26 : Basic refining ?
84: Advanced Refining ?
7 : Battery
11 : Portable battery
25 : Personal Laser Defense ?
26 : Basic refining ?
84: Advanced Refining ?