Search found 89 matches

by Pohybel
Sat Mar 24, 2018 11:49 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 58216

Re: Friday Facts #235 - 0.16 stable

Pliss implement waving trees efect viewtopic.php?f=6&t=53640
by Pohybel
Fri Oct 27, 2017 6:52 pm
Forum: Implemented Suggestions
Topic: Waving trees efect
Replies: 1
Views: 2336

Waving trees efect

Hi guys, in game called "Balrum" (izometric RPG) trees sprites waving, it's giving effect of life i think it's will be look very nice in factorio. If any one can do gif from balrum it will clearly shows how nice looks this efect.
by Pohybel
Tue Dec 27, 2016 2:00 pm
Forum: Ideas and Requests For Mods
Topic: [MOD REQUEST] Swaying trees.
Replies: 0
Views: 825

[MOD REQUEST] Swaying trees.

Hi guys, recently I played in game called Balrum ,it's izometric style RPG. I noticed the trees in this game which also is sprites like factorio, sways and gives the effect of wind and very revives environment. It someone of you have any idea how to implement this in factori? I can write to Balcony ...
by Pohybel
Sun Dec 25, 2016 3:56 pm
Forum: Ideas and Suggestions
Topic: Train horn .
Replies: 3
Views: 2048

Train horn .

I think that it would be nice to hear the train horn when the locomotive stops and starts muves from the station.
I wanted to remind also this viewtopic.php?f=6&t=19257
by Pohybel
Mon Sep 05, 2016 6:21 pm
Forum: News
Topic: Friday facts #154 - Challenge us
Replies: 61
Views: 32554

Re: Friday facts #154 - Challenge us

hey Kovarex about graphic, can u look for trees in game called Balrum, i don't have time to create gif now but i think this the efect of waves trees interesting you it's make game look more livelier.
by Pohybel
Sun May 22, 2016 9:32 am
Forum: Mods
Topic: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger
Replies: 31
Views: 28123

Re: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger

Greate job man i must test this mod listen do u thing about add harp emiter? Harp emiter? Could you describe what it is :)? i mean machine like half lifa 2 antilions miss this machines it's work like big humer punch earth in mod to factori called eletric walls is harp emiter i dont know for what bu...
by Pohybel
Sat Mar 26, 2016 11:07 am
Forum: Mods
Topic: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger
Replies: 31
Views: 28123

Re: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger

Greate job man i must test this mod listen do u thing about add harp emiter?
by Pohybel
Sun Feb 28, 2016 10:35 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 45975

Re: Friday Facts #127 - Steam Status III: Thank You

About new trailer, it's again It looks better than in last build u use pre alpha 13 or script graphic to game by more detail i mean grass rock etc?
by Pohybel
Sun Feb 28, 2016 10:27 pm
Forum: Ideas and Requests For Mods
Topic: Two new enemies
Replies: 2
Views: 6768

Re: Two new enemies

I be very happy you are interested in my idea if i can any help you plis, write thanks for coperating
by Pohybel
Sun Jan 17, 2016 9:55 pm
Forum: Ideas and Suggestions
Topic: Train wheel sparks
Replies: 2
Views: 5399

Train wheel sparks

Hi ,can u add sparks appear randomly between train wheels when train rides, and apper all the time when train brakes.
Sparks apper when logistic robot repair something look very good.
by Pohybel
Sun Jan 17, 2016 9:21 pm
Forum: Mods
Topic: [MOD 0.12.20] Concrete Lamppost
Replies: 37
Views: 50671

Re: [MOD 0.12.20] Concrete Lamppost

imagine the streets where one lamp shines on the streets and the other shines on the sidewalk, it looks like the Russian middle of nowhere. secondly, I can not illuminate point what i want, because the lamp set her back. these lamps look great, but set improperly they look pointless. :cry: but if it...
by Pohybel
Sun Jan 17, 2016 9:07 pm
Forum: Mods
Topic: [MOD 0.12.20] Concrete Lamppost
Replies: 37
Views: 50671

Re: [MOD 0.12.20] Concrete Lamppost

whether this is due construction lamps? or if the cable would be connected to inside point of lamp, not like now to behinde point ther can by still be power pole and can by rotated?
what you think about this?
by Pohybel
Sun Jan 17, 2016 8:45 pm
Forum: Mods
Topic: [MOD 0.12.20] Concrete Lamppost
Replies: 37
Views: 50671

Re: [MOD 0.12.20] Concrete Lamppost

Well its not useless for me, and it doesnt rotate, and i dont plan to change the mod atm So no trouble for you not to use it Oh pliss do not be like this, you know that this is not my point, I respect you and respect you work mod is very good but It is not finite, do not be offended. Why do not you...
by Pohybel
Sun Jan 17, 2016 5:02 pm
Forum: Mods
Topic: [MOD 0.12.20] Concrete Lamppost
Replies: 37
Views: 50671

Re: [MOD 0.12.20] Concrete Lamppost

listen mod is useless without this option maybe there is any way to implement rotation maybe others moder can help? Can you tell my where is problem, i know il be layman but maybe someone reat this and make help?
It's very important for me that this mod work properly.
by Pohybel
Sun Jan 17, 2016 3:08 pm
Forum: Mods
Topic: [MOD 0.12.20] Concrete Lamppost
Replies: 37
Views: 50671

Re: [MOD 0.12.20] Concrete Lamppost

Oh man why?
by Pohybel
Sun Jan 17, 2016 1:14 pm
Forum: Mods
Topic: [MOD 0.12.20] Concrete Lamppost
Replies: 37
Views: 50671

Re: [MOD 0.12.20] Concrete Lamppost

Kloan are u read post? you can not rotate the lamp and mod becomes useless plis do something with this man. i can tolerate izometric lamp but i can't tolerate fact i cant rotate to standing proprly.
by Pohybel
Sun Jan 17, 2016 12:59 pm
Forum: Ideas and Requests For Mods
Topic: Train poles and end truck
Replies: 4
Views: 13600

Re: Train poles and end truck

What post ? Yes i mean elctic trains and poles like normal live, i see mod with electric rails but thats mod is not ended because electic rail only look electric but not working ,and train connects cable with pole and its look strange. if i good remember its 5dims but i can wrong. will be wery nise ...
by Pohybel
Mon Jan 11, 2016 12:42 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 123799

Re: Friday Facts #120 - Spidertron

he concrete texture in the game at the time of me writing this (January 11th) looks too cleans, square, and shiny. You have actually played the game yourself, right? Just in case you didn't notice, you have landed/crashed/whatevered onto a hostile alien world. You literally start with almost nothin...
by Pohybel
Mon Jan 11, 2016 12:22 pm
Forum: News
Topic: Friday Facts #119 - Happy 2016
Replies: 34
Views: 40366

Re: Friday Facts #119 - Happy 2016

It might be better if you send the emails to us, so we can actually send them email as well as the game. I wanted to propose this but I did not know how will be you reaction. Maybe could we start a list of all youtubers we know that could make a review of Factorio, like that, it would take off from...
by Pohybel
Sun Jan 10, 2016 10:53 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 123799

Re: Friday Facts #120 - Spidertron

But it is a decision the Devs have done. Yes but our opinions also are important, we are beta tester, it's necessary that everything was done from the beginning to the end, sometimes a small idea can be big challenge if we want to working properly. And at this moment arises a question is it priorit...

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