Search found 13 matches

by achman741
Wed May 03, 2017 10:01 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 45
Views: 30767

Re: [MOD 0.15.x] NPUtils 2.20

There is an error with lastest version 2.20: https://puu.sh/vEy9M/46720cca00.jpg
edit: a workaround is to set sprite resolution to high in graphics settings.
by achman741
Mon May 01, 2017 2:27 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 343548

Re: MOD [ 0.15.x] Bio-Industries 1.5.0

Just a heads up the new .15 version of bio industries seems to break a few other mods when installed: http://imgur.com/9rhyYxA The version of drilling Drilling pumpjack I have is custom port of an old mod from .14 so the port is not on the mod portal. Edit:unless something is badly messed up on my e...
by achman741
Wed Apr 26, 2017 2:02 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 157785

Re: Friday Facts #187 - Space science & 0.15 graphics

So two things. What is the specs on the machine running the linked imgur album factory? o.o And can we get that factory released to the public? I really want to see will/xterm/mojo do a factory fixit on the factory :D This would be awesome! Will have to ask them about getting a copy of the save for...
by achman741
Fri Nov 25, 2016 3:33 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 101626

Re: [MOD 0.13] Mining Tools - resources generation

Is there any chance for support for Uranium Power?
by achman741
Fri Jul 15, 2016 9:55 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 101626

Re: [MOD 0.12+] Mining Tools - resources generation and speed

So do you plan on adding teired techs like Jiryx added to to his version, or did he not get back to you yet?
by achman741
Fri Jul 01, 2016 9:51 pm
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 101626

Re: [MOD 0.12+] Mining Tools

So whats up with the 'refresh resources' thing, i noticed its making ore mines resupply every 16 minutes, is there a specific purpose for this?
by achman741
Wed Jun 29, 2016 3:26 am
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 243820

Re: [MOD 0.12.18] Warehousing v0.0.9

Made a quick and dirty port of this if anyone wants it. I take no credit for it. All I did was removed any thing 'smart' related due smart chest being removed in vanilla, added circuit connection for the base warehouse, and disabled the "require defines" line in control.lua file. It was ca...
by achman741
Tue Feb 23, 2016 4:42 pm
Forum: Technical Help
Topic: Don't Have Steam key button
Replies: 2
Views: 1465

Re: Don't Have Steam key button

Cool, Thanks Klonan!
by achman741
Tue Feb 23, 2016 4:30 pm
Forum: Technical Help
Topic: Don't Have Steam key button
Replies: 2
Views: 1465

Don't Have Steam key button

I have a Purchased Factorio via the Indiegogo campaign under the Early Purchase Tier: Guy With a Pick, which says you have get all future updates, yet dont have steam key button. https://www.indiegogo.com/projects/factorio/x/1722242#/ http://imgur.com/rkIMfB7 http://imgur.com/Z7pSeEo Where would i g...
by achman741
Fri Nov 07, 2014 11:58 pm
Forum: Modding help
Topic: Help with data.raw
Replies: 1
Views: 1886

Help with data.raw

I am currently having trouble with adding three values to a ore of another mod without adding it directly to another mod. Simply adding these to the resource prototype works but i don't know how to use data.raw to add these: infinite = true, minimum = 175, normal = 350, I have tried this as well as ...
by achman741
Fri Nov 07, 2014 3:01 am
Forum: Mods
Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Replies: 105
Views: 126173

Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2

Got an error, i believe its caused by resource monitor:

http://imgur.com/XMef9KK

Got it with mod installed, loaded autosave without mod and it didn't get the error.
by achman741
Sun Nov 02, 2014 2:37 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 347937

Re: [MOD 0.11.x] Treefarm v1.2.1

Looks like that fixed the bug, it was when i placed either a germling or the mark 1 tree farm, haven't tested anything else yet, i'm busy on weekends so i can do more testing later for mp. as well as look for other bugs.
by achman741
Sun Nov 02, 2014 2:58 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 347937

Re: [MOD 0.11.x] Treefarm v1.2.0

Bug with mp:

Error while running the event handler: ...ata\Roaming\Factorio\mods\Treefarm-Mod_1.2.0|control.lua:195: Map doesn't contain 1 player, this function can't be used

landfill mod also has this issue.
Tested on semi lan

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