There is an error with lastest version 2.20: https://puu.sh/vEy9M/46720cca00.jpg
edit: a workaround is to set sprite resolution to high in graphics settings.
Search found 13 matches
- Wed May 03, 2017 10:01 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 45
- Views: 30767
- Mon May 01, 2017 2:27 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 343548
Re: MOD [ 0.15.x] Bio-Industries 1.5.0
Just a heads up the new .15 version of bio industries seems to break a few other mods when installed: http://imgur.com/9rhyYxA The version of drilling Drilling pumpjack I have is custom port of an old mod from .14 so the port is not on the mod portal. Edit:unless something is badly messed up on my e...
- Wed Apr 26, 2017 2:02 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 157785
Re: Friday Facts #187 - Space science & 0.15 graphics
So two things. What is the specs on the machine running the linked imgur album factory? o.o And can we get that factory released to the public? I really want to see will/xterm/mojo do a factory fixit on the factory :D This would be awesome! Will have to ask them about getting a copy of the save for...
- Fri Nov 25, 2016 3:33 pm
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 101626
Re: [MOD 0.13] Mining Tools - resources generation
Is there any chance for support for Uranium Power?
- Fri Jul 15, 2016 9:55 pm
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 101626
Re: [MOD 0.12+] Mining Tools - resources generation and speed
So do you plan on adding teired techs like Jiryx added to to his version, or did he not get back to you yet?
- Fri Jul 01, 2016 9:51 pm
- Forum: Mods
- Topic: [MOD 0.13] Mining Tools - resources generation
- Replies: 177
- Views: 101626
Re: [MOD 0.12+] Mining Tools
So whats up with the 'refresh resources' thing, i noticed its making ore mines resupply every 16 minutes, is there a specific purpose for this?
- Wed Jun 29, 2016 3:26 am
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 243820
Re: [MOD 0.12.18] Warehousing v0.0.9
Made a quick and dirty port of this if anyone wants it. I take no credit for it. All I did was removed any thing 'smart' related due smart chest being removed in vanilla, added circuit connection for the base warehouse, and disabled the "require defines" line in control.lua file. It was ca...
- Tue Feb 23, 2016 4:42 pm
- Forum: Technical Help
- Topic: Don't Have Steam key button
- Replies: 2
- Views: 1465
Re: Don't Have Steam key button
Cool, Thanks Klonan!
- Tue Feb 23, 2016 4:30 pm
- Forum: Technical Help
- Topic: Don't Have Steam key button
- Replies: 2
- Views: 1465
Don't Have Steam key button
I have a Purchased Factorio via the Indiegogo campaign under the Early Purchase Tier: Guy With a Pick, which says you have get all future updates, yet dont have steam key button. https://www.indiegogo.com/projects/factorio/x/1722242#/ http://imgur.com/rkIMfB7 http://imgur.com/Z7pSeEo Where would i g...
- Fri Nov 07, 2014 11:58 pm
- Forum: Modding help
- Topic: Help with data.raw
- Replies: 1
- Views: 1886
Help with data.raw
I am currently having trouble with adding three values to a ore of another mod without adding it directly to another mod. Simply adding these to the resource prototype works but i don't know how to use data.raw to add these: infinite = true, minimum = 175, normal = 350, I have tried this as well as ...
- Fri Nov 07, 2014 3:01 am
- Forum: Mods
- Topic: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
- Replies: 105
- Views: 126173
Re: [MOD 0.11.x] Resource-Monitor-Mod v0.5.2
Got an error, i believe its caused by resource monitor:
http://imgur.com/XMef9KK
Got it with mod installed, loaded autosave without mod and it didn't get the error.
http://imgur.com/XMef9KK
Got it with mod installed, loaded autosave without mod and it didn't get the error.
- Sun Nov 02, 2014 2:37 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 347937
Re: [MOD 0.11.x] Treefarm v1.2.1
Looks like that fixed the bug, it was when i placed either a germling or the mark 1 tree farm, haven't tested anything else yet, i'm busy on weekends so i can do more testing later for mp. as well as look for other bugs.
- Sun Nov 02, 2014 2:58 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 347937
Re: [MOD 0.11.x] Treefarm v1.2.0
Bug with mp:
Error while running the event handler: ...ata\Roaming\Factorio\mods\Treefarm-Mod_1.2.0|control.lua:195: Map doesn't contain 1 player, this function can't be used
landfill mod also has this issue.
Tested on semi lan
Error while running the event handler: ...ata\Roaming\Factorio\mods\Treefarm-Mod_1.2.0|control.lua:195: Map doesn't contain 1 player, this function can't be used
landfill mod also has this issue.
Tested on semi lan