Search found 2 matches
- Mon Sep 04, 2023 12:54 pm
- Forum: Modding help
- Topic: Enable se_allow_in_space on another mod's building
- Replies: 1
- Views: 284
Enable se_allow_in_space on another mod's building
Howdy, I'd like to make a small compatibility mod to enable (set = to true) on some buildings added by another mod. I believe I can check that a mod is installed by doing if (mods or script.active_mods) ["UndergroundTanks"] then {} but after that I'm lost. The buildings are all extra fluid...
- Thu Aug 13, 2020 6:01 pm
- Forum: Modding help
- Topic: How to generate items/recipes from existing items?
- Replies: 1
- Views: 703
How to generate items/recipes from existing items?
Hello! So I want to iterate through all the barrels, which I know the game itself generates from all valid fluids, in order to create a new item based on each, and a corresponding recipe. I found through looking at other mods that one can iterate over barrels as such in data-updates.lua: for _,r in ...