Search found 17 matches

by Delicon
Wed Nov 20, 2024 2:01 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Shattered Planet Ship - Executor
Replies: 4
Views: 1093

Re: Shattered Planet Ship - Executor

Erisez wrote: Tue Nov 19, 2024 4:47 pm It looks like the blueprint import is partially broken, it doesn't import the sides of the ship. anyone else have issues with the import code?
You may need to stamp the blueprint a couple times. There seems to be a build area limit that grows as you build more.
by Delicon
Sat Nov 16, 2024 11:51 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Shattered Planet Ship - Executor
Replies: 4
Views: 1093

Re: Shattered Planet Ship - Executor

karamanolev wrote: Sat Nov 16, 2024 8:42 pm This is way way end game :D
Past end game actually!
by Delicon
Sat Nov 16, 2024 4:47 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Shattered Planet Ship - Executor
Replies: 4
Views: 1093

Shattered Planet Ship - Executor

Ship to make it all 4 million kilometers to the shattered planet with zero damage. No third party mods, just Wube Space Age. It's not perfect, I got impatient when laying out the assemblers, I just wanted to let it fly. There are a lot of legendary buildings and modules, so crank up your recycling o...
by Delicon
Wed Aug 18, 2021 6:15 pm
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 117
Views: 160404

Re: Digital Display, Yay!

DaveMcW wrote: Tue Nov 24, 2020 1:34 am With the new 1.1 feature "divide by each", we can simplify multi digit displays.
What is the new feature that allows divide by each?
by Delicon
Mon Aug 16, 2021 12:55 am
Forum: Combinator Creations
Topic: Logistics Based Omni Smelter
Replies: 10
Views: 8914

Re: Logistics Based Omni Smelter

honestly arguing real life logistics vs game logistics is not a real argument and I find it silly. It's academic, that's all. biggerw is actually teaching folks logistics using factorio, that's pretty cool. Your design was interesting but I didn't like having a combinator for every smelter. below i...
by Delicon
Mon Mar 15, 2021 12:07 am
Forum: Ideas and Suggestions
Topic: Combinator scalability and maintainability
Replies: 18
Views: 5757

Re: Combinator scalability and maintainability

ptx0 wrote: Sun Mar 14, 2021 10:44 pm well, i don't want to be negative, but i don't think this idea will be implemented - ever.
You and I both, but we can hope something comes along to make it better.
by Delicon
Sun Mar 14, 2021 9:11 pm
Forum: Ideas and Suggestions
Topic: Combinator scalability and maintainability
Replies: 18
Views: 5757

Re: Combinator scalability and maintainability

that's what your suggestion does, too, imo. Fair enough. But this suggestion doesn't alter the mechanics of the game. It will not improve performance of your PC. No new feature would be added that you didn't have before. It would basically package groups of combinators into a single unit and allow ...
by Delicon
Sun Mar 14, 2021 2:18 am
Forum: Combinator Creations
Topic: Logistics Based Omni Smelter
Replies: 10
Views: 8914

Re: Logistics Based Omni Smelter

Sorry but I can´t argree. Have a look in a todays warehouse or a production you will see people working like handling automats. This are not good jobs, but a man is still the most flexible and inexpensive ressource companies have. Sure this is not ok from human point fo view. But companies ... you ...
by Delicon
Sat Mar 13, 2021 5:01 pm
Forum: Ideas and Suggestions
Topic: Combinator scalability and maintainability
Replies: 18
Views: 5757

Re: Combinator scalability and maintainability

Isn't that exactly what vanilla blueprints do except for the "make it physically smaller part"? And isn't that "make it smaller" part exactly what blueprinting a Circutissimo does? So recursion is all that's missing? Recursion is part of it, but it's more about abstracting. It's...
by Delicon
Sat Mar 13, 2021 2:03 am
Forum: Combinator Creations
Topic: Modular Omni Smelter Oven
Replies: 4
Views: 3875

Re: Modular Omni Smelter Oven

I noticed you have a side of the belt balancer after the area marked 'logic to detect stops of the transport belt'. You may want to consider another version which uses items from both sides of the input of the balancer. Both balancers do the same job on the output side, but are different on the inpu...
by Delicon
Sat Mar 13, 2021 12:32 am
Forum: Combinator Creations
Topic: Modular automated flow storage system
Replies: 4
Views: 3462

Re: Modular automated flow storage system

Very interesting, can you post blueprints?
by Delicon
Fri Mar 12, 2021 11:56 pm
Forum: Combinator Creations
Topic: Logistics Based Omni Smelter
Replies: 10
Views: 8914

Re: Logistics Based Omni Smelter

Hi I recently joined the forum und read all the nice stuff. The omni smelter problem seems to be very useful. There are some solutions. I don´t uase the robots, because that is not realisitc in todays logistics. I think everything can be done using combinators. I posted my omni smelter https://foru...
by Delicon
Tue Aug 18, 2020 8:49 am
Forum: Ideas and Suggestions
Topic: spider logistic company
Replies: 4
Views: 1730

Re: spider logistic company

From the sounds of it Kovarex intends to add a logistics tab to the spidertron, the reddit is here. In my mind that is a whole lot easier than inserters. Wonder if there will be an option to make the spidertron act like a buffer chest? :D
by Delicon
Tue Aug 18, 2020 8:11 am
Forum: Ideas and Suggestions
Topic: Combinator scalability and maintainability
Replies: 18
Views: 5757

Re: Combinator scalability and maintainability

There is another discussion on a similar topic, could offer some interesting options that will solve at least some of the problems stated: https://forums.factorio.com/viewtopic.php?f=6&t=79407 especially this mod which was mentioned in there: https://mods.factorio.com/mod/fcpu fCPU fundamentall...
by Delicon
Mon Aug 17, 2020 9:25 am
Forum: Combinator Creations
Topic: Logistics Based Omni Smelter
Replies: 10
Views: 8914

Logistics Based Omni Smelter

A friend and I created a simple logistics based omni smelter design and wanted to share with folks. It uses simple combinator logic to avoid stalling the furnace when there are less raw materials in the furnace than needed to produce an output. For example, if there are 4 Iron Plate in a furnace, th...
by Delicon
Mon Aug 17, 2020 5:52 am
Forum: Ideas and Suggestions
Topic: Combinator scalability and maintainability
Replies: 18
Views: 5757

Re: Combinator scalability and maintainability

I think combinators are a powerful, deep addition to Factorio that have ignored for a very long; it's time for some love. Also it would be incredible if there was a combinator that used the red and green wires as separate operands, red divided by green or red % green, could you imagine the possibil...
by Delicon
Sun Aug 16, 2020 5:07 pm
Forum: Ideas and Suggestions
Topic: Combinator scalability and maintainability
Replies: 18
Views: 5757

Combinator scalability and maintainability

Problem: Combinator creations are large and difficult to maintain, discerning functionality is arduous when revisiting their design at a later time. Suggestion: Break combinators into functional groups, a bit like functions or classes in software. I LOVE Factorio, I have been playing for nearly 5 ye...

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