You may need to stamp the blueprint a couple times. There seems to be a build area limit that grows as you build more.
Search found 17 matches
- Wed Nov 20, 2024 2:01 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Shattered Planet Ship - Executor
- Replies: 4
- Views: 1093
Re: Shattered Planet Ship - Executor
- Sat Nov 16, 2024 11:51 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Shattered Planet Ship - Executor
- Replies: 4
- Views: 1093
Re: Shattered Planet Ship - Executor
Past end game actually!
- Sat Nov 16, 2024 4:47 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Shattered Planet Ship - Executor
- Replies: 4
- Views: 1093
Shattered Planet Ship - Executor
Ship to make it all 4 million kilometers to the shattered planet with zero damage. No third party mods, just Wube Space Age. It's not perfect, I got impatient when laying out the assemblers, I just wanted to let it fly. There are a lot of legendary buildings and modules, so crank up your recycling o...
- Wed Aug 18, 2021 6:15 pm
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 117
- Views: 160404
- Mon Aug 16, 2021 12:55 am
- Forum: Combinator Creations
- Topic: Logistics Based Omni Smelter
- Replies: 10
- Views: 8914
Re: Logistics Based Omni Smelter
honestly arguing real life logistics vs game logistics is not a real argument and I find it silly. It's academic, that's all. biggerw is actually teaching folks logistics using factorio, that's pretty cool. Your design was interesting but I didn't like having a combinator for every smelter. below i...
- Mon Mar 15, 2021 12:07 am
- Forum: Ideas and Suggestions
- Topic: Combinator scalability and maintainability
- Replies: 18
- Views: 5757
- Sun Mar 14, 2021 9:11 pm
- Forum: Ideas and Suggestions
- Topic: Combinator scalability and maintainability
- Replies: 18
- Views: 5757
Re: Combinator scalability and maintainability
that's what your suggestion does, too, imo. Fair enough. But this suggestion doesn't alter the mechanics of the game. It will not improve performance of your PC. No new feature would be added that you didn't have before. It would basically package groups of combinators into a single unit and allow ...
- Sun Mar 14, 2021 2:18 am
- Forum: Combinator Creations
- Topic: Logistics Based Omni Smelter
- Replies: 10
- Views: 8914
Re: Logistics Based Omni Smelter
Sorry but I can´t argree. Have a look in a todays warehouse or a production you will see people working like handling automats. This are not good jobs, but a man is still the most flexible and inexpensive ressource companies have. Sure this is not ok from human point fo view. But companies ... you ...
- Sat Mar 13, 2021 5:01 pm
- Forum: Ideas and Suggestions
- Topic: Combinator scalability and maintainability
- Replies: 18
- Views: 5757
Re: Combinator scalability and maintainability
Isn't that exactly what vanilla blueprints do except for the "make it physically smaller part"? And isn't that "make it smaller" part exactly what blueprinting a Circutissimo does? So recursion is all that's missing? Recursion is part of it, but it's more about abstracting. It's...
- Sat Mar 13, 2021 2:03 am
- Forum: Combinator Creations
- Topic: Modular Omni Smelter Oven
- Replies: 4
- Views: 3875
Re: Modular Omni Smelter Oven
I noticed you have a side of the belt balancer after the area marked 'logic to detect stops of the transport belt'. You may want to consider another version which uses items from both sides of the input of the balancer. Both balancers do the same job on the output side, but are different on the inpu...
- Sat Mar 13, 2021 12:32 am
- Forum: Combinator Creations
- Topic: Modular automated flow storage system
- Replies: 4
- Views: 3462
Re: Modular automated flow storage system
Very interesting, can you post blueprints?
- Fri Mar 12, 2021 11:56 pm
- Forum: Combinator Creations
- Topic: Logistics Based Omni Smelter
- Replies: 10
- Views: 8914
Re: Logistics Based Omni Smelter
Hi I recently joined the forum und read all the nice stuff. The omni smelter problem seems to be very useful. There are some solutions. I don´t uase the robots, because that is not realisitc in todays logistics. I think everything can be done using combinators. I posted my omni smelter https://foru...
- Tue Aug 18, 2020 8:49 am
- Forum: Ideas and Suggestions
- Topic: spider logistic company
- Replies: 4
- Views: 1730
Re: spider logistic company
From the sounds of it Kovarex intends to add a logistics tab to the spidertron, the reddit is here. In my mind that is a whole lot easier than inserters. Wonder if there will be an option to make the spidertron act like a buffer chest?
- Tue Aug 18, 2020 8:11 am
- Forum: Ideas and Suggestions
- Topic: Combinator scalability and maintainability
- Replies: 18
- Views: 5757
Re: Combinator scalability and maintainability
There is another discussion on a similar topic, could offer some interesting options that will solve at least some of the problems stated: https://forums.factorio.com/viewtopic.php?f=6&t=79407 especially this mod which was mentioned in there: https://mods.factorio.com/mod/fcpu fCPU fundamentall...
- Mon Aug 17, 2020 9:25 am
- Forum: Combinator Creations
- Topic: Logistics Based Omni Smelter
- Replies: 10
- Views: 8914
Logistics Based Omni Smelter
A friend and I created a simple logistics based omni smelter design and wanted to share with folks. It uses simple combinator logic to avoid stalling the furnace when there are less raw materials in the furnace than needed to produce an output. For example, if there are 4 Iron Plate in a furnace, th...
- Mon Aug 17, 2020 5:52 am
- Forum: Ideas and Suggestions
- Topic: Combinator scalability and maintainability
- Replies: 18
- Views: 5757
Re: Combinator scalability and maintainability
I think combinators are a powerful, deep addition to Factorio that have ignored for a very long; it's time for some love. Also it would be incredible if there was a combinator that used the red and green wires as separate operands, red divided by green or red % green, could you imagine the possibil...
- Sun Aug 16, 2020 5:07 pm
- Forum: Ideas and Suggestions
- Topic: Combinator scalability and maintainability
- Replies: 18
- Views: 5757
Combinator scalability and maintainability
Problem: Combinator creations are large and difficult to maintain, discerning functionality is arduous when revisiting their design at a later time. Suggestion: Break combinators into functional groups, a bit like functions or classes in software. I LOVE Factorio, I have been playing for nearly 5 ye...