Search found 9 matches
- Fri Jul 15, 2022 9:41 pm
- Forum: Modding interface requests
- Topic: Character corpse arbitrary color support
- Replies: 5
- Views: 1638
Re: Character corpse arbitrary color support
Okay, so I figured how to do this pretty easily. https://drive.google.com/uc?export=view&id=1ygfOzole4A4Hny_ZlcCZV2JPY77GdxPx The default spidertron corpse already keeps the color it had before it died. So, in corpse.lua , change pictures to picture = { filename = "__core__/graphics/empty.p...
- Fri Jul 15, 2022 7:56 pm
- Forum: Modding interface requests
- Topic: Character corpse arbitrary color support
- Replies: 5
- Views: 1638
Re: Character corpse arbitrary color support
Bump. I still want this functionality for spider-vehicle corpses.
- Sun Mar 13, 2022 10:42 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod that makes player inventory more believable?
- Replies: 0
- Views: 724
Mod that makes player inventory more believable?
I'm looking for a bit more realism in Factorio. I like to think of it more as a simulation and immersive experience, rather than suspending my disbelieve and just "playing it as a game". And the most unrealistic thing to me is the player inventory and my ability to carry around thousands o...
- Tue Aug 25, 2020 1:58 am
- Forum: Modding help
- Topic: SOLVED! Make spaceship wreck deconstructable!
- Replies: 3
- Views: 829
Re: SOLVED! Make spaceship wreck deconstructable!
This has been a long and difficult process for me, and I've posted some misinformation in the original post a couple times. I believe at this point it's actually accurate. Sorry if anyone saw the version where I didn't realize the wreckage needed to be on the player force.
Good luck, modders!
Good luck, modders!
- Mon Aug 24, 2020 10:09 pm
- Forum: Not a bug
- Topic: You forgot to run the functions to create crash wreck items.
- Replies: 1
- Views: 370
You forgot to run the functions to create crash wreck items.
Original post: https://forums.factorio.com/viewtopic.php?f=25&t=88500 The functions to create wreck items are in prototypes/item/demo-crash-site-item.lua local big_wreck_item = function(n) return { type = "item", name = "crash-site-spaceship-wreck-big-"..n, icon = "__bas...
- Mon Aug 24, 2020 5:48 pm
- Forum: Modding help
- Topic: SOLVED! Make spaceship wreck deconstructable!
- Replies: 3
- Views: 829
SOLVED! Make spaceship wreck deconstructable!
TLDR: There is a bug in Factorio: The developers wrote code to create items associated with crash wreckage, but the functions to create these items are never run. Therefore, the entities cannot be marked for deconstruction. To mark wreckage for deconstruction, 1.) add items that can place the wreck...
- Mon Aug 24, 2020 5:46 pm
- Forum: Modding help
- Topic: Prototype/Shortcut: technology_to_unlock
- Replies: 6
- Views: 911
Re: Prototype/Shortcut: technology_to_unlock
Thank you for the hint about ctrl-shift-F! I didn't know that.
I'm already using this code, and it only greys out the shortcut, it doesn't hide it.
Code: Select all
/c game.player.set_shortcut_available("insert-custom-shortcut-name", false)
- Mon Aug 24, 2020 3:41 pm
- Forum: Modding help
- Topic: Prototype/Shortcut: technology_to_unlock
- Replies: 6
- Views: 911
Re: Prototype/Shortcut: technology_to_unlock
Thank you for explaining this to me. I think it's awful, though. The whole point of hiding a shortcut behind a technology is that the shortcut isn't useful until you have that technology. Does anyone know of a control script to reset the player's "already unlocked" shortcuts?
- Mon Aug 24, 2020 2:09 pm
- Forum: Modding help
- Topic: Prototype/Shortcut: technology_to_unlock
- Replies: 6
- Views: 911
Prototype/Shortcut: technology_to_unlock
Hello/ According to https://wiki.factorio.com/Prototype/Shortcut#technology_to_unlock , it should be possible to hide a shortcut button behind a research. However, this doesn't seem to be working for me. In a new freeplay game (modded), I have all shortcut buttons available, despite giving them all ...