Search found 8 matches
- Mon Jan 11, 2021 10:12 am
- Forum: Balancing
- Topic: [1.1.5] slow stickers - player and spidertron
- Replies: 20
- Views: 9399
Re: [1.1.5] slow stickers - player and spidertron
Does it even make sense that a vehicule like spidertron that has only those pointy legs in contact with the ground to be as affected as a car or a tank ?
- Wed Sep 02, 2020 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Enable "F" keypress to work in interfaces too
- Replies: 4
- Views: 1739
Re: Enable "F" keypress to work in interfaces too
+1 Adjusting an inserter the wrong way let it pick up immediately sth. if it's the wrong item it blocks the whole chain. Till today I have to delete the inserter just to get rid of the item in his "hands". Hovering and pressing F would be an intuitive solution, too. Oh, I've never thought...
- Wed Sep 02, 2020 11:24 am
- Forum: Ideas and Suggestions
- Topic: Enable "Q" keypress to work in interfaces too
- Replies: 6
- Views: 1785
Re: Enable "Q" keypress to work in interfaces too
Let’s think this through: when it works with the inventory, it logically needs to work so with any inventory, with quickbar, with logistics, with ... what did I forget? And where does it make sense or not? You seem to list all the places the devs have to implement it specifically, then we could thi...
- Tue Sep 01, 2020 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Enable "Q" keypress to work in interfaces too
- Replies: 6
- Views: 1785
Re: Enable "Q" keypress to work in interfaces too
I doubt this will be added because it is so edge case and might be intrusive in other situations. What kind of case that would be ? Q is like the color picker in Photoshop, I see no reason for it not to work in interfaces aswell. I feel like it's an easy dev fix but of course I'm far from being sur...
- Tue Sep 01, 2020 3:02 am
- Forum: Ideas and Suggestions
- Topic: Enable "F" keypress to work in interfaces too
- Replies: 4
- Views: 1739
Enable "F" keypress to work in interfaces too
TL;DR Enable "F" keypress to work in interfaces too What ? (French keyboard -->) Pressing "W" let me drop one item on the ground. Or directly inside a machine if I hover it before the keypress. Make "F" keypress work (kind of) the same way, letting me take one item of ...
- Tue Sep 01, 2020 2:55 am
- Forum: Ideas and Suggestions
- Topic: Enable "Q" keypress to work in interfaces too
- Replies: 6
- Views: 1785
Enable "Q" keypress to work in interfaces too
TL;DR Enable "Q" keypress to work in enterfaces too, like chests or machines What ? Pressing Q on any item will select it from your inventory or a ghost of it. Make this work with items stored in chests or inputs or outputs of machines too. Why ? I'm switching all circuit wires of my asse...
- Sun Aug 30, 2020 9:08 pm
- Forum: Gameplay Help
- Topic: Logistic bots bring more stuff that required
- Replies: 2
- Views: 955
Re: Logistic bots bring more stuff that required
Thanks for your reply, by the time I've posted this, I also noticed that requester chests were just fine, so I've also changed it in my build. I've build a quite similar build myself too, maybe a bit more simplified, it also set request on the requester chest to get only the delta, but this doesn't ...
- Sun Aug 30, 2020 8:49 pm
- Forum: Gameplay Help
- Topic: Logistic bots bring more stuff that required
- Replies: 2
- Views: 955
Logistic bots bring more stuff that required
Hi, my first post in the forum was removed so I'm making my own thread : Related to https://forums.factorio.com/viewtopic.php?p=34401#p34401 , Is there a solution to bots bringing more stuff than required ? If I required 1 coal, they do seem to bring 4 (because of carry bonus), but actually bring on...