Search found 7 matches

by JC1223
Sat Apr 11, 2020 8:01 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 18659

Re: Friday Facts #342 - The new old tutorial

Honestly, the bit with the toolbar in the tutorial reminded me (its been a while since I played) how much I miss when the toolbar auto-populated. I don't really like having to open my inventory to assign a new item for the first time, and wish we had an option to turn auto-population back on, or a s...
by JC1223
Fri Nov 04, 2016 9:31 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 38880

Re: Friday Facts #163 - New rails & New problems

You guys are great! Almost never fail to disappoint me, even with the long times between releases. Now the only thing the game REALLY needs is cross-version compatibility forwards, so worlds can be used in versions after where they were created with the new content, or at least a way to convert the ...
by JC1223
Wed Aug 17, 2016 3:39 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 93262

Re: Friday facts #151 - The plans for 0.14

For nuclear power I think you need to mine it and then send it to an ore washer thing and then a nuclear refinery and then it is ready to go in a reactor which would need cooling. Also I think something to have by 1.0 is map version compatibility so we don't always have to start over every time the ...
by JC1223
Mon May 30, 2016 8:53 pm
Forum: Not a bug
Topic: 0.12.33- Advanced Material Processing (discontinuity)
Replies: 1
Views: 1120

0.12.33- Advanced Material Processing (discontinuity)

Advanced material processing unlocks the electric furnace, which is made using advanced circuits, which are made using plastic bars. However, the Plastics research is not anywhere in Advanced material processing's prerequisites for any research back up the line. Not game-breaking but is quite annoyi...
by JC1223
Fri May 20, 2016 4:54 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 41973

Re: Friday Facts #139 - Wrapping up multiplayer

There should be an in-game/account "friends" or "trust" list so we can restrict use of machines or belts or gates or inventories or whatever to ourselves or ourselves and people on trust/friend list so that random people can't leech off our production/power on multiplayer. (of co...
by JC1223
Sun Jan 24, 2016 6:32 pm
Forum: News
Topic: Friday Facts #122 - Better circuit network (Part 1)
Replies: 73
Views: 60122

Re: Friday Facts #122 - Better circuit network (Part 1)

On where the splitters were mentioned in the topic: I think they should have multiple modes we can choose from, per-item, per-belt, per-side and stuff like that because it adds more functionality without more items to add or take up memory. Different setups need different things, and maybe we could ...
by JC1223
Thu Dec 03, 2015 10:22 pm
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 58128

Re: Friday Facts #114 - Better train conditions

The new rail-building looks very awesome! I do have one question though... why do you pause the construction at some point in the center and not just drag the rail to connect to the endpoint right away? Edit: Did I see correctly, that there's no more curved rails? The tooltip only showed the straig...

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