Search found 7 matches

by Faerindel
Sun Jun 17, 2018 6:39 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 140
Views: 69209

Re: Friday Facts #247 - Pricing and its exploits

Fixed map, mods as an afterthought, and from the trailer it just looks like "FACTORIO ON 3 DIMERNSHONS".

Meh. Pretty, but meh.

If they tried a better Space Engineers or sandbox Infinifactory that would interest me more...
by Faerindel
Sun Feb 25, 2018 2:58 am
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 50359

Re: Friday Facts #231 - Belt compression & Crash log uploading

It's funny. For years I have been pressing "Nope" when any kind of crash report dialog asking to be sent shows. Not because of any privacy concern, but because I've always thought they were useless, utterly ignored and not even worth the bit of bandwidth. Seems as if Wube thought of people...
by Faerindel
Sat Dec 02, 2017 1:13 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 93941

Re: Friday Facts #219 - Cliffs

Count me in the "not so excited" camp. :| Landscaping hasn't been a major part of Factorio and don't think it's needed to be. Adding a 3d layer on a 2d game is not an easy task by any mean, it's a hefty map generation overhaul. Between that and related obvious features (terraforming overha...
by Faerindel
Sat Jul 23, 2016 3:59 pm
Forum: Releases
Topic: Version 0.13.10
Replies: 56
Views: 42561

Re: Version 0.13.10

DaveMcW wrote:
FactorioBot wrote:
    • Changed LuaSurface::find_entities/count_entities/filtered to search the entire surface if the area isn't defined.
Any mod that runs find_entities on a single tile is broken and causes huge slowdowns.
Can confirm. BeltSorter is an example (and the maintainer is abroad, sigh).
by Faerindel
Sun May 08, 2016 7:25 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 80128

Re: Friday Facts #137 - The release scarecrow

Stack size removal from other inserters = Not a fan. Played Factorio before that was a thing and was quite happy when it was added. I could live with it, though. Bulk inserter = AW YISS SO AWSOM... As the rapid inserter currently waits until its hand is filled with items [..] When the bonus is 5, an...
by Faerindel
Sat May 07, 2016 11:48 pm
Forum: Angels Mods
Topic: Bugs & Balancing Discussion
Replies: 31
Views: 13529

Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Yeah, bobores without bobplates doesn't make much sense. I was putting in mod by mod trying to isolate the cause. Got bored after finding the dependency on bobelectronics.

The issue was trying to put just angelsrefining and bobmods without angelsinfiniteores.
by Faerindel
Sat May 07, 2016 12:52 pm
Forum: Angels Mods
Topic: Bugs & Balancing Discussion
Replies: 31
Views: 13529

Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4

Tried to drop this one with a fuckton of other mods. Got crashes at startup (Factorio 0.12.29, angelsrefining 0.1.4): Vanilla starts up fine. If you put bobsores, you have to put angelsinfiniteores, else crash. Error in assignID, resource-category with name 'angels-fissure' does not exist. Offending...

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