Fixed map, mods as an afterthought, and from the trailer it just looks like "FACTORIO ON 3 DIMERNSHONS".
Meh. Pretty, but meh.
If they tried a better Space Engineers or sandbox Infinifactory that would interest me more...
Search found 7 matches
- Sun Jun 17, 2018 6:39 pm
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 69209
- Sun Feb 25, 2018 2:58 am
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 50359
Re: Friday Facts #231 - Belt compression & Crash log uploading
It's funny. For years I have been pressing "Nope" when any kind of crash report dialog asking to be sent shows. Not because of any privacy concern, but because I've always thought they were useless, utterly ignored and not even worth the bit of bandwidth. Seems as if Wube thought of people...
- Sat Dec 02, 2017 1:13 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 93941
Re: Friday Facts #219 - Cliffs
Count me in the "not so excited" camp. :| Landscaping hasn't been a major part of Factorio and don't think it's needed to be. Adding a 3d layer on a 2d game is not an easy task by any mean, it's a hefty map generation overhaul. Between that and related obvious features (terraforming overha...
- Sat Jul 23, 2016 3:59 pm
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 42561
Re: Version 0.13.10
Can confirm. BeltSorter is an example (and the maintainer is abroad, sigh).DaveMcW wrote:Any mod that runs find_entities on a single tile is broken and causes huge slowdowns.FactorioBot wrote:
- Changed LuaSurface::find_entities/count_entities/filtered to search the entire surface if the area isn't defined.
- Sun May 08, 2016 7:25 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 80128
Re: Friday Facts #137 - The release scarecrow
Stack size removal from other inserters = Not a fan. Played Factorio before that was a thing and was quite happy when it was added. I could live with it, though. Bulk inserter = AW YISS SO AWSOM... As the rapid inserter currently waits until its hand is filled with items [..] When the bonus is 5, an...
- Sat May 07, 2016 11:48 pm
- Forum: Angels Mods
- Topic: Bugs & Balancing Discussion
- Replies: 31
- Views: 13529
Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4
Yeah, bobores without bobplates doesn't make much sense. I was putting in mod by mod trying to isolate the cause. Got bored after finding the dependency on bobelectronics.
The issue was trying to put just angelsrefining and bobmods without angelsinfiniteores.
The issue was trying to put just angelsrefining and bobmods without angelsinfiniteores.
- Sat May 07, 2016 12:52 pm
- Forum: Angels Mods
- Topic: Bugs & Balancing Discussion
- Replies: 31
- Views: 13529
Re: [MOD 0.12.x][Base][BOB][YI][UP][NUC] Angels Refining 0.1.4
Tried to drop this one with a fuckton of other mods. Got crashes at startup (Factorio 0.12.29, angelsrefining 0.1.4): Vanilla starts up fine. If you put bobsores, you have to put angelsinfiniteores, else crash. Error in assignID, resource-category with name 'angels-fissure' does not exist. Offending...