Search found 17 matches

by Livedeath
Thu Jan 14, 2021 7:30 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.11] Can't place ghost outside of normal placement range
Replies: 12
Views: 6755

Re: [1.1.11] Can't place ghost outside of normal placement range

I have this bug too. Tested with underground pipes.
bug.jpg
bug.jpg (249.67 KiB) Viewed 6696 times
by Livedeath
Thu Jan 14, 2021 10:51 am
Forum: Resolved Problems and Bugs
Topic: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true
Replies: 13
Views: 6963

Re: [1.1.9] Crash loading savegame, Error CircuitConnector.cpp:655: neighbour != nullptr was not true

Same here. Tried to join a Server which hosted a saved game. The last lines of the Error Log c:\cygwin64\tmp\factorio-build-ijrzsv\src\scenario\parallelscenarioloader.cpp (161): ParallelScenarioLoader::doLoad c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\in...
by Livedeath
Mon Dec 21, 2020 8:44 pm
Forum: Duplicates
Topic: [1.1.6] Marking a server as a favourite marks several servers as favourite
Replies: 1
Views: 1366

[1.1.6] Marking a server as a favourite marks several servers as favourite

Hi. For unknown reason i can't mark one server as a favourite server. If i try the game marks several servers as my favourite. Tested with redmew server. I attached some screenshots. If i try to mark the "Redmew - Terra Danger Ores" Server as my favourite it marks several Redmew Servers as...
by Livedeath
Sat Dec 19, 2020 8:51 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.6] Blueprint shakes in Chat window
Replies: 3
Views: 2344

[kovarex] [1.1.6] Blueprint shakes in Chat window

Hi. For unknown reason this blueprint shakes in the preview, if posted in chat. Here is the code: 0eNqlWtlu4zAM/Bc/u4XuI7+yKBY93K6B1AkcZ7FFkX9f5wDawmJCcZ56hkNS4nBE6bN5Wu+77dgPU7P6bPrnzbBrVr8+m13/Njyuj7+bPrZds2r6qXtv2mZ4fD/+1P3bjt1ud7fbrvtp6sbm0Db98NL9a1b60LI/Po2Pw267Gae7p249fTNiGEaeN/Mfvz5iDw9t0w1TP...
by Livedeath
Wed Nov 25, 2020 8:53 pm
Forum: Not a bug
Topic: [1.1.1]Only elec. Miners show the status lamp?
Replies: 5
Views: 1532

Re: [1.1.1]Only elec. Miners show the status lamp?

AmericanPatriot wrote: ↑
Wed Nov 25, 2020 8:40 pm
Livedeath wrote: ↑
Wed Nov 25, 2020 8:37 pm
Hey. So the other units needs "new" or "refurbished" graphics for lamp signaling?
Thank you :-)
Best Regards, Livedeath
Maybe: we were promised an assembler redesign a while ago.
Can i help with that? My gf is a good emoji painter. She have several customers on twitch.
by Livedeath
Wed Nov 25, 2020 8:43 pm
Forum: Duplicates
Topic: [1.1.1] Chat jumps if miningbar shows up
Replies: 2
Views: 1318

[1.1.1] Chat jumps if miningbar shows up

Hey.
I don't know if someone posted this "bug" but i explored today a strange behaviour of the chat.
If i cutting a tree the whole chat jumps one line up.
Is this by purpose?
For info i use 1920x1200 resolution. Maybe this helps?
Best Regards, Livedeath
by Livedeath
Wed Nov 25, 2020 8:37 pm
Forum: Not a bug
Topic: [1.1.1]Only elec. Miners show the status lamp?
Replies: 5
Views: 1532

Re: [1.1.1]Only elec. Miners show the status lamp?

Hey. So the other units needs "new" or "refurbished" graphics for lamp signaling?
Thank you :-)
Best Regards, Livedeath
by Livedeath
Wed Nov 25, 2020 8:36 pm
Forum: Minor issues
Topic: [1.1.1]Electric Miners show wrong status lamp color
Replies: 8
Views: 2710

Re: [1.1.1]Electric Miners show wrong status lamp color

I know that traffic lights in my country are blinking yellow if they are out of order.
So maybe "slow" blinking or fading yellow lights on electric miners would signaling low power?
What do you think?
by Livedeath
Wed Nov 25, 2020 5:44 pm
Forum: Minor issues
Topic: [1.1.1]Electric Miners show wrong status lamp color
Replies: 8
Views: 2710

[1.1.1]Electric Miners show wrong status lamp color

Hey. I see that the status lamp color on electric miners shows mostly the wrong color.
And/or the status itself uses the wrong color.
See for yourself.
Best Regars, Livedeath
by Livedeath
Wed Nov 25, 2020 5:40 pm
Forum: Not a bug
Topic: [1.1.1]Only elec. Miners show the status lamp?
Replies: 5
Views: 1532

[1.1.1]Only elec. Miners show the status lamp?

Heya.
Maybe you forgot to draw some status lamps on the other buildings too?
I see the status lamp only on electric miners so far.
I attached 3 Images. One with elec miners and status lamps. And 2 with a fab and refinery / chem fab where a status lamp is missing.

Best Regards, Livedeath
by Livedeath
Wed Nov 25, 2020 5:31 pm
Forum: Desyncs with mods
Topic: [1.0.0] Desync with Mods
Replies: 2
Views: 2000

Re: [1.0.0] Desync with Mods

Yeah. After 2 months without a reply i tought i kill the file on my gdrive.
And we have soon 1.1. So let's see if that maybe fixed the bug accidently?
Best Regards, Livedeath
by Livedeath
Wed Nov 25, 2020 5:28 pm
Forum: Outdated/Not implemented
Topic: counting combinators?
Replies: 4
Views: 1874

Re: counting combinators?

Hey. Thanks for the help. :-)
by Livedeath
Sun Nov 15, 2020 6:00 pm
Forum: Ideas and Suggestions
Topic: Get Variables from furnaces?
Replies: 1
Views: 696

Get Variables from furnaces?

Hey. Can we get 3 variables, current amount of input ressource, type of input ressource and amount of output ressource from furnaces? That would be building making logics with easier. Like variable I is for amount of input ressources, O for amount of output ressources and variable R the specific res...
by Livedeath
Sun Nov 15, 2020 5:49 pm
Forum: Outdated/Not implemented
Topic: counting combinators?
Replies: 4
Views: 1874

counting combinators?

Hey there.
Can we have a counting combinator?
i want to count the amount of an inserter held in 10 cycles to start a program.
Currently i work with many combinators to solve this. but it uses much space.
1 combinator with a purpose for counting only would solve this problem.

Best Regards,
Livedeath
by Livedeath
Sat Sep 26, 2020 12:13 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155857

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

I had to ban ichlebeenten due to griefing and cursing everyone.
And Lumatan01 to griefing on my server.
Sad that this happend.
by Livedeath
Wed Sep 02, 2020 9:22 am
Forum: Desyncs with mods
Topic: [1.0.0] Desync with Mods
Replies: 2
Views: 2000

[1.0.0] Desync with Mods

Hi. I tried today to join a server with mods where 9 people were online. But i can't connect due to desync. In the serverbrowser i had a 220ms Ping, so i think that's enough to play. I tried to attach both zip files here but your server dislikes the files. Maybe because their about 120mb big each? I...

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