Search found 6 matches

by mgla
Tue Sep 29, 2020 9:27 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1221098

Re: Bugs & FAQ

Hi, not 100% sure if this is a bug with Angel's mods. But: Description: Concrete bricks and reinforced concrete bricks do not overlay leftovers from biter bases, as opposed to vanillar concrete and stones. Steps to reproduce: Destroy some biter bases. They will leave some ugly residue Produce some r...
by mgla
Mon Sep 28, 2020 12:26 pm
Forum: Bob's mods
Topic: [1.0.x] Bob's Mods: General Discussion
Replies: 34
Views: 18033

Re: [1.0.x] Bob's Mods: General Discussion

Hi,

I just wanted to say that I have been playing with your mods on a server with friends for the past 2 months, and we enjoying them immensively.

Thanks for all your work! We really appreciate it!
by mgla
Thu Sep 24, 2020 8:30 am
Forum: Bob's mods
Topic: [1.0] bugs and balance issues.
Replies: 65
Views: 25639

Re: [1.0] bugs and balance issues.

I am also here to report plasma turrets. We are fairly late game, and see Leviathans very regulary. We are about 180 hours into our game, evolution is at 0.97 and still one or two plasma turrets MK 1 obliterate everything. I cant imagine the type of enemy that requires a plasma turret MK 2 or higher...
by mgla
Thu Sep 17, 2020 10:15 am
Forum: Bob's mods
Topic: [1.0.x] Bob's Mods: General Discussion
Replies: 34
Views: 18033

Re: [1.0.x] Bob's Mods: General Discussion

I am thinking about adding bobs enemies to an existing game with most angels + bobs mods. The game has ressource spawner overhaul and regular factorio spawning options enabled, and no angels exploration. I really would like to have more challenging enemies, but I would like to add it without the art...
by mgla
Wed Sep 02, 2020 4:52 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1221098

Re: Bugs & FAQ

Okay. Maybe put a more prominent notice in the mod description. I believe the default behavior breaks the default behavior of other mods, like RSO. I have not fully tested it. I spend a while to find out which mod was disabling the default settings, in order to decide if I can turn it back on withou...
by mgla
Wed Sep 02, 2020 3:57 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1221098

Re: Bugs & FAQ

Hi, I noticed that angels refining does disable some default map generation options, all of which are enabled by default. map_settings.pollution.enabled = false map_settings.enemy_evolution.enabled = false map_settings.enemy_expansion.enabled = false This does not seem intentional, and always happen...

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