Search found 19 matches
- Fri Mar 26, 2021 8:07 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 434596
Re: pY Raw Ores Discussion
hey the new advanced casting recipe is really killing me. I revisited an old save from 1.0 and hey, all lines need to be updated now. What a pain. Anyway, keep up the good work guys. The mod is definitely amazing.
- Sat Oct 10, 2020 5:02 am
- Forum: PyMods
- Topic: Data for all recipes?
- Replies: 5
- Views: 3732
Re: Data for all recipes?
I uploaded the file I get from json. Should include recipes for all pymods (raw ore, coal, industry, alienlife, etc), up to the pyalienlife 1.9.3 version. (most recent as at 9 Oct 2020). There would be some recipes for utilities mods like electric trains, teleporters, and other items. The impact of ...
- Sat Oct 10, 2020 4:05 am
- Forum: PyMods
- Topic: Data for all recipes?
- Replies: 5
- Views: 3732
Re: Data for all recipes?
Thanks! I loaded the recipes into json an then transform from json to Excel. Thank you. New skills learned
- Sat Oct 10, 2020 2:41 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 292424
Re: pY Alien Life - Discussion
Any bug fix log for 1.9.3 version?
Can we use caravan now?
Can we use caravan now?
- Fri Oct 09, 2020 4:48 am
- Forum: PyMods
- Topic: Data for all recipes?
- Replies: 5
- Views: 3732
Data for all recipes?
Do we have a collection of all recipes for data analytic purpose?
I want to identify some more commonly used items for better base layout.
I can see that planning mods like Helmod can extract modded recipes. But I do not know how to get them outside of the game
Any help?
I want to identify some more commonly used items for better base layout.
I can see that planning mods like Helmod can extract modded recipes. But I do not know how to get them outside of the game
Any help?
- Sat Sep 26, 2020 12:28 am
- Forum: Gameplay Help
- Topic: A question about filtering the first thing coming on the belt
- Replies: 15
- Views: 3534
Re: A question about filtering the first thing coming on the belt
It looks like you feed each row a separate input belt but then merge the letfovers all into a single belt and, I assume, feed it back to the input. You say that when things aren't consumed the belt backs up and becomes slow. Sure, you are feeding N belts into a single belt. It can't move that many ...
- Wed Sep 23, 2020 1:31 am
- Forum: Gameplay Help
- Topic: A question about filtering the first thing coming on the belt
- Replies: 15
- Views: 3534
Re: A question about filtering the first thing coming on the belt
Do you crush PY's ore 1 by 1 or do you need several ore to complete 1 receipe ? Currently one input recipe uses this setup. Multiple inputs and liquid inputs would be too difficult to manage. I got this slightly successful set up to work for now. auto.png In this screenshot you can see three differ...
- Wed Sep 23, 2020 1:16 am
- Forum: Logistic Train Network
- Topic: Is this setup valid? Multiple items requested by multiple stations
- Replies: 1
- Views: 969
Is this setup valid? Multiple items requested by multiple stations
See attachments In this set up I try to let all the stations to share the same requests. So i use one single constant combinator to list all requested items and amounts and send the same signal to all stations on the right side. I want the stations to keep request the items until I have certain amou...
- Wed Sep 23, 2020 12:42 am
- Forum: Logistic Train Network
- Topic: Can LTN specify trains with number of locomotives for each station?
- Replies: 1
- Views: 852
Can LTN specify trains with number of locomotives for each station?
So I am asking because some of my stations have loops while other stations are single ended. So for single ended stations I need trains with double Ls on both ends, and for loop stations it will be fine with both. I only see the LTN signal for total train length. Is it possible to specify the type o...
- Sat Sep 12, 2020 7:57 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 292424
Re: pY Alien Life - Discussion
Curious about any known issues for caravan auog? I set two of the caravans from different starting point to the same destination and one always get stuck when it reaches the destination. It seems that it cannot unload the item, and the item icon in the logistic station keeps flashing with changing c...
- Sat Sep 12, 2020 6:32 am
- Forum: Gameplay Help
- Topic: A question about filtering the first thing coming on the belt
- Replies: 15
- Views: 3534
Re: A question about filtering the first thing coming on the belt
The five filter slot limit would really hurt here since each machine is supposed to handle dozens of possible recipes.
On a first look it is possible to spread to multiple inserters and each gets five when in sleep mode, since one machine would utilise multiple input inserters anyway.
Looks neat
On a first look it is possible to spread to multiple inserters and each gets five when in sleep mode, since one machine would utilise multiple input inserters anyway.
Looks neat
- Wed Sep 09, 2020 1:04 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 292424
Re: pY Alien Life - Discussion
Is this a good place to report bugs? If not i will move the post to other places. Please identify. Server crash when setting route to caravan auog. Crash report: 48084.709 Error MainLoop.cpp:1207: Exception at tick 13775728: The mod Pyanodons AlienLife (1.9.0) caused a non-recoverable error. Please ...
- Tue Sep 08, 2020 1:46 am
- Forum: Gameplay Help
- Topic: Multiple fluid in one pipe system?
- Replies: 10
- Views: 2623
Re: Multiple fluid in one pipe system?
Yeah the problem is exactly like that. So the leaking is real! Anyway I will deconstruct the whole line to eliminate it. The problem is that every time you want to change recipe, it may instantly contaminate the system again. It can be very fussy to disconnet all pipes before changing recipes, and t...
- Mon Sep 07, 2020 9:41 am
- Forum: Gameplay Help
- Topic: Multiple fluid in one pipe system?
- Replies: 10
- Views: 2623
Multiple fluid in one pipe system?
1.png Am I getting a bug or a new feature that I am not aware of? How come this system shows two contents? All the machines are actually working. Something I can think of is that when I change the recipe of the machines earlier the input connections changed, so that I have to rearrange the pipes. I...
- Sat Sep 05, 2020 12:43 pm
- Forum: Gameplay Help
- Topic: A question about filtering the first thing coming on the belt
- Replies: 15
- Views: 3534
Re: A question about filtering the first thing coming on the belt
If i get it running I will try to upload another video showing a full scale factory processing random inputs later.
- Sat Sep 05, 2020 12:37 pm
- Forum: Gameplay Help
- Topic: A question about filtering the first thing coming on the belt
- Replies: 15
- Views: 3534
Re: A question about filtering the first thing coming on the belt
Oh of course. 0eNrtWe1umzAUfRf/JhO2+Yy0J5kqRMBprBGDjKmWVbz7bOgghZhw6aSlUv8kwTHH9v045154RYeiYZXkQqH9K+JZKWq0//GKav4s0sKMqUvF0B5xxc7IQSI9myslU1FXpVS7AysUah3ERc5+oT1unxzEhOKKsx6pu7gkojkfmNQTbBgOqspa31YKs6qBwvSb76CL/uXqX3qNnEuW9TNI68ygCQCawKApANqHQXsAaA8G7QOgQxh0AIAOYNAhADqGQUcA6AgGHa+HJhgGjV0AtgvEHvOxP...
- Sat Sep 05, 2020 10:30 am
- Forum: Gameplay Help
- Topic: Products at place A, B, C. I wanna build sth -> run to A, B, C - is that part of gameplay?
- Replies: 6
- Views: 2232
Re: Products at place A, B, C. I wanna build sth -> run to A, B, C - is that part of gameplay?
The most common solution people use is main BUS. Main bus consists of a few key ingredients which are most widely used and put them through high speed belts to go through the entire base, or wherever you expand to. Every now and then you need to draw raw materials, you refer to the main bus. Since t...
- Sat Sep 05, 2020 4:42 am
- Forum: Gameplay Help
- Topic: A question about filtering the first thing coming on the belt
- Replies: 15
- Views: 3534
Re: A question about filtering the first thing coming on the belt
if you have any question on what i did please ask; hopefully it helps :). here is the map : crafting combinator setup 3.zip Big thanks! I make it work with some tweaks of your design and I think it is pretty neat. I made a video about it and please have a look here. Time stamp 0-5min explanation of...
- Fri Sep 04, 2020 9:11 am
- Forum: Gameplay Help
- Topic: A question about filtering the first thing coming on the belt
- Replies: 15
- Views: 3534
A question about filtering the first thing coming on the belt
Short description: How can i read the first thing coming to the belt, then set this item to the filter of one inserter following it, and then cut off to avoid reading new contents from the belt, and only reset following other conditions to read the content of the belt again and to set the filter of ...