Search found 6 matches

by HURTZCO
Fri Sep 11, 2020 8:54 pm
Forum: Modding discussion
Topic: Guidelines for matching the game's art style?
Replies: 5
Views: 3012

Re: Guidelines for matching the game's art style?

There's already a post out there on how to create the sprites ... can you post a link to the mentioned post? Here you go: https://forums.factorio.com/viewtopic.php?f=34&t=5336 There's already a post out there on how to create the sprites so that they look, from a setup perspective, like they be...
by HURTZCO
Wed Sep 09, 2020 4:22 pm
Forum: Modding discussion
Topic: Guidelines for matching the game's art style?
Replies: 5
Views: 3012

Guidelines for matching the game's art style?

There's already a post out there on how to create the sprites so that they look, from a setup perspective, like they belong in the game.

But is there guidelines for making the objects themselves fit, aesthetically, with the game? Material setups? Levels of noise in textures? General workflow tips?
by HURTZCO
Wed Sep 09, 2020 4:18 pm
Forum: Modding help
Topic: Artillery targeting behavior?
Replies: 6
Views: 1193

Re: Artillery targeting behavior?

Sounds like it would be more beneficial to change the game up a bit around my content instead of trying to implement the behavior that would make my mod unique πŸ˜‚
by HURTZCO
Wed Sep 09, 2020 3:54 pm
Forum: Modding help
Topic: Artillery targeting behavior?
Replies: 6
Views: 1193

Re: Artillery targeting behavior?

But for a completely new entity that would simulate base-like behavior, I'll have to write the whole thing from scratch and everything should be good, correct?

In this case, is there a way to get a turret to only attack a specific type of entity?
by HURTZCO
Wed Sep 09, 2020 3:24 pm
Forum: Modding help
Topic: Artillery targeting behavior?
Replies: 6
Views: 1193

Re: Artillery targeting behavior?

So if I want any turret-specific behavior that doesn't apply to all artillery, I'll have to write the script to get the behavior going? Because really that was part of my plan - cloning/instancing parts or the totality of the Artillery class to create a separate artillery call that wouldn't interfer...
by HURTZCO
Wed Sep 09, 2020 12:28 am
Forum: Modding help
Topic: Artillery targeting behavior?
Replies: 6
Views: 1193

Artillery targeting behavior?

Anyone has any data, or knows where I can find in the game code how the artillery (or any turret, really) aims, specifically regarding the manual targeting? I have an idea for a mod but I'd need to understand that behavior to get it working properly.

Go to advanced search