Search found 665 matches

by blazespinnaker
Wed Oct 14, 2020 3:22 am
Forum: Outdated/Not implemented
Topic: New api in a OOP language?
Replies: 38
Views: 9595

Re: New api in a OOP language?

What mods are using Lua threads for doing things?.
Any mod that wishes to take advantage of multiple cores for performance reasons, I imagine. Kind of important these days

factorio is not a browser app that is meant to be restricted to have only a tiny slice of the cpu.
by blazespinnaker
Tue Oct 13, 2020 7:06 am
Forum: Outdated/Not implemented
Topic: New api in a OOP language?
Replies: 38
Views: 9595

Re: New api in a OOP language?

I'd like JS, if one is allowed to dream freely. Fast and also made to be embedded, like Lua. But also way better and more reasonable syntax and feature set. ... So do you know anything that exludes JS as a possibility or a soft reason to not go with JS? I think no, but there are several more reason...
by blazespinnaker
Tue Oct 13, 2020 6:59 am
Forum: Outdated/Not implemented
Topic: New api in a OOP language?
Replies: 38
Views: 9595

Re: New api in a OOP language?

Lua is generally the defacto language for most games these days. [...] If it were up to me, gaming folks would be using python3.6+ Python is powerful and flexible. But that power comes at a price in infrastructure overhead. To embed Lua in an application, including the usual built-in Lua libraries,...
by blazespinnaker
Mon Oct 12, 2020 8:59 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 12804

Re: Bots versus Belts

Well, PVE is fairly popular game play and I think in this case there would be a moral progression of the protagonist. Robots can be inanimate, non-thinking and unaware and so destroying them isn't necessarily and act of destroying life.
by blazespinnaker
Sun Oct 11, 2020 10:11 am
Forum: Outdated/Not implemented
Topic: New api in a OOP language?
Replies: 38
Views: 9595

Re: New api in a OOP language?

Lua is generally the defacto language for most games these days. You can absolutely do OOP, though honestly, speaking as a long time java programmer, OOP is over rated as it so can be easily simulated in more flexible, narrow ways specific to the problem at hand. Often OOP leads to people doing all ...
by blazespinnaker
Sun Oct 11, 2020 7:39 am
Forum: Modding discussion
Topic: Factorio and visual programming
Replies: 9
Views: 3864

Re: Factorio and visual programming

Well, I worked at Oracle helping build a product that used spark and DAGs. A lot of people are doing this, and nifi is a good example. Azure has had something for quite awhile. There was yahoo pipes as well, but for some reason they never got it going. AWS just open sourced something, but I doubt it...
by blazespinnaker
Sun Oct 11, 2020 7:13 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 12804

Re: Bots versus Belts

That said, I'd be curious to see someone try to complete wave defense without optimization have you done it yet? I have! The trick for me was optimizing my blueprints for the personal roboport. You could probably win it by getting upgrade points early or at least soonish, but that'll likely take lo...
by blazespinnaker
Sat Oct 10, 2020 3:23 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 12804

Re: Bots versus Belts

Hannu wrote:
Fri Oct 09, 2020 2:13 pm

Factorio has nothing to do with JIT.
heh heh ok

Factorio is whatever you want it to be.

That said, I'd be curious to see someone try to complete wave defense without optimization
by blazespinnaker
Fri Oct 09, 2020 4:05 am
Forum: General discussion
Topic: I want to play factorio but I lack a goal
Replies: 40
Views: 14903

Re: I want to play factorio but I lack a goal

"that does not answer the problem. working is not an end, working is a mean to an end :|"

In factorio, the journey is very much the destination.
by blazespinnaker
Fri Oct 09, 2020 3:54 am
Forum: Off topic
Topic: What's next for Wube?
Replies: 12
Views: 7661

Re: What's next for Wube?

by blazespinnaker
Wed Oct 07, 2020 2:06 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 12804

Re: Bots versus Belts

Ah, well, there are many ways to balance without splitters I think Yes - if you ensure your production lines will produce already balanced output, you don't need to put a balancer afterwards. For my new copper smeltery I plan to produce 48 blue belts full of copper plates - without using any balanc...
by blazespinnaker
Tue Oct 06, 2020 1:48 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 12804

Re: Bots versus Belts

Ah, well, there are many ways to balance without splitters I think
by blazespinnaker
Mon Oct 05, 2020 7:44 pm
Forum: Modding discussion
Topic: Factorio and visual programming
Replies: 9
Views: 3864

Re: Factorio and visual programming

Yeah, I knew this was going to be a huge digression: "Ok, please suspend your disbelief for a moment and please consider, especially if you're a serious programmer / datascience / ops person. I feel like this is the only crowd (factorio mod crowd) that may understand what I'm trying to achieve....
by blazespinnaker
Mon Oct 05, 2020 7:31 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 12804

Re: Bots versus Belts

The problem late game with belts is that for massive throughput you need massive belt lanes. And then most often you need to figure out how to balance those massive lanes. Where as bots can inherently self balance if setup correctly and have almost unlimited throughput by just adding more bots and ...
by blazespinnaker
Mon Oct 05, 2020 7:00 pm
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 12804

Re: Bots versus Belts

Clever and obviously correct approach - taking inspiration from real world. In that vein, how about machines which do assembly on the belts themselves without actually removing it from the belt. Quick google searches show it to be pretty common, eg: https://www.pngfuel.com/free-png/ahuhb As has been...
by blazespinnaker
Mon Oct 05, 2020 6:52 pm
Forum: General discussion
Topic: Wave defense, annoying personal roboports, recursive blueprints and more.
Replies: 5
Views: 3519

Re: Wave defense, annoying personal roboports, recursive blueprints and more.

Yes, you can edit blueprints in that you can right click on objects to remove them from either the blueprint itself or from the list of objects that will be used (on the left hand side). You can't add new things to blueprint though, that's the only thing. I agree, the confusion of roboport versus pe...
by blazespinnaker
Fri Oct 02, 2020 8:46 pm
Forum: General discussion
Topic: Wave defense, annoying personal roboports, recursive blueprints and more.
Replies: 5
Views: 3519

Re: Wave defense, annoying personal roboports, recursive blueprints and more.

Here is an example of what I am talking about. Two production curves from ore/plate builds, one where a single BP is used, and one where belts/power/inserters are laid out first, and then miners/furnaces. Both builds completed in the same amount of time (exact same material deployed), but look at th...
by blazespinnaker
Fri Oct 02, 2020 4:04 pm
Forum: General discussion
Topic: Wave defense, annoying personal roboports, recursive blueprints and more.
Replies: 5
Views: 3519

Re: Wave defense, annoying personal roboports, recursive blueprints and more.

Yeah, the personal roboport can be alright if you're not under massive time pressure. If you grab the early upgrade points you can probably give yourself some breathing room of 4-5 days (about 30 minutes), or even more.
by blazespinnaker
Fri Oct 02, 2020 8:35 am
Forum: General discussion
Topic: Wave defense, annoying personal roboports, recursive blueprints and more.
Replies: 5
Views: 3519

Wave defense, annoying personal roboports, recursive blueprints and more.

So, after banging at Wave Defense, I finally completed it. Around day 10 or so. Probably could easily do it by day 8 or even earlier I think. It took a surprisingly (though very fun!) amount of time to figure out a winning approach. I started with various failures trying to throw up defenses, like b...
by blazespinnaker
Fri Oct 02, 2020 7:15 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 12804

Re: Bots versus Belts

Maybe some kind of high speed belt that can't be interfered with except at the input / output points. You mean a train? :) But seriously, a single belt is highly optimized. The UPS drops occur when you put splitters everywhere. Yeah, maybe that's the spark, belts that feed directly into assemblers.

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