Search found 29 matches

by Cbrad24
Sun Mar 06, 2016 5:10 pm
Forum: Gameplay Help
Topic: How to fight against big worms
Replies: 6
Views: 21988

Re: How to fight against big worms

My weapon of choice is the tank. It's shells out-range the worms, only drawback is you have to be close enough to make him come out of the ground, but you can still avoid being too close that he can attack. :D

Edit: The normal (non-explosive) rounds actually do 90%ish of its HP as well.
by Cbrad24
Sun Mar 06, 2016 1:18 pm
Forum: Duplicates
Topic: Crash when loading savegame
Replies: 1
Views: 1173

Re: Crash when loading savegame

Bug was fixed in 0.12.26
viewtopic.php?f=3&t=20958
FactorioBot wrote: Bugfixes
  • Fixed the corrupted level 2 of the New hope campaign, that was producing corrupted saves. If you are already playing this level, you have to start it over, I'm sorry for the trouble.
by Cbrad24
Sun Mar 06, 2016 3:54 am
Forum: Resolved Problems and Bugs
Topic: [0.12.25] - MSI / EVGA warning, I don't have those programs
Replies: 4
Views: 2135

Re: [0.12.25] - MSI / EVGA warning, I don't have those programs

Do you have any other overlays or any other programs that may be trying to hook into Factorio maybe?
Does your ATI Radeon program have some optimization software like Nvidia's game profiles?

Can't help much more than that :?
by Cbrad24
Sun Mar 06, 2016 2:52 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 227627

Re: Friday Facts #128 - Back down to earth

I can see chaining these in a line to create insanely fast horizontal transport, considering they teleport items from the end of the belt, through the chest and out to the other belt in 1-2 ticks.
Bet I could make it run faster than a train 8-)
by Cbrad24
Fri Mar 04, 2016 4:18 pm
Forum: Multiplayer
Topic: Auto-idle server?
Replies: 3
Views: 2170

Re: Auto-idle server?

Game is paused when no players connected
by Cbrad24
Thu Feb 25, 2016 3:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.23] [kovarex] Ungraceful error message when version/mods don't match in multiplayer
Replies: 6
Views: 4935

Re: [0.12.23] Ungraceful error message

I was playing around with the mods being enabled/disabled so I could be wrong, but I think they were enabled, and it was just listing info. I don't think there was a mod mismatch when I screen-capped this.
by Cbrad24
Wed Feb 24, 2016 7:09 pm
Forum: Not a bug
Topic: Combinator Bug or a Feature?
Replies: 2
Views: 1558

Re: Combinator Bug or a Feature?

You are correct. The constant combinator is always 1. This makes it impossible for the red lamp to be 0, because it's only getting signals 1-10, whereas because the green is an isolated network, its only getting signals 0-9. This works like this because the constant always adds its 1 to the output o...
by Cbrad24
Wed Feb 24, 2016 6:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.23] [kovarex] Ungraceful error message when version/mods don't match in multiplayer
Replies: 6
Views: 4935

[0.12.23] [kovarex] Ungraceful error message when version/mods don't match in multiplayer

When trying to join a 0.12.22 server using .23, you are presented with this big wall of text. It looks like it was left in for debug, but most end users don't really need to see all this. Should be replaced with something simple like Version mismatch detected! You are running: v0.12.23 Server is run...
by Cbrad24
Mon Feb 22, 2016 5:10 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.12.22] [for 0.17] Train Manual mode via Script
Replies: 5
Views: 5867

[Dominik] [0.12.22] [for 0.17] Train Manual mode via Script

Changing a train to manual mode via script while the UI is open means that the Manual Start/Stop button doesn't resync until you Close/Re-open the UI. I have created a mini-mod to demonstrate, but I won't be surprised if this is added to the 0.13 changes. trainmanual_minimod_1.0.0.zip Steps to repro...
by Cbrad24
Mon Feb 15, 2016 2:06 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 104432

Re: [MOD 0.12.x] Smarter Circuitry

devilwarriors wrote:We tried adding the mod to the public server we have and the actuators give an error in multiplayer.
Can you post the error? I'm using the mod fine on my multiplayer dedicated server
by Cbrad24
Sun Feb 14, 2016 2:26 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 104432

Re: [MOD 0.12.x] Smarter Circuitry

That's very curious, because that's what was happening before I fixed it (in the original mod). Did you delete the old mod folders and replace with mine?
You might have to send me your map because I don't think I can replicate.
by Cbrad24
Fri Feb 12, 2016 5:31 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 104432

Re: [MOD 0.12.x] Smarter Circuitry

Fixed for 12.22, broken actuators and sensors with trains. Feel free to let me know if anything else is broken until the mod author returns. Cool, thanks! Do you have this on github or something alike? Edit: Did not work, though. The train is recognized when I first place the sensor, but not after ...
by Cbrad24
Thu Feb 11, 2016 3:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 104432

Re: [MOD 0.12.x] Smarter Circuitry

Fixed for 12.22, broken actuators and sensors with trains. Feel free to let me know if anything else is broken until the mod author returns.
by Cbrad24
Thu Feb 11, 2016 6:23 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 104432

Re: [MOD 0.12.x] Smarter Circuitry

I have been looking into this because I want to use this mod until .13 I did find a small workaround for sensors for now but every time I sit down to look at this I get called away. The catch is that this will disable them being able to read electricity for now. To apply go to sensor_0.4.9/control.l...
by Cbrad24
Tue Feb 02, 2016 6:10 am
Forum: Multiplayer
Topic: [Aus] Looking for players for MP
Replies: 17
Views: 29110

Re: [Aus] Looking for players for MP

Sounds fine with me :)
And yes https://youtu.be/pCUMpN8gMrs?t=1m32s
:P

Will be on in about two hours for the rest of the night if your keen to start soon
by Cbrad24
Mon Feb 01, 2016 5:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [Dominik] Train block its own path with chain signals
Replies: 37
Views: 50928

Re: [0.12.22] Trains block there own path with chain signals

You don't need to make 450 degrees. I've a setup, where I have such a circle, that the train comes in from the left side, makes a 270 degrees loop and goes out into down direction. Nearly equivalent to this setup, but with the distinction, that it is not possible to go down, when you come from left...
by Cbrad24
Mon Feb 01, 2016 3:29 pm
Forum: Multiplayer
Topic: [Aus] Looking for players for MP
Replies: 17
Views: 29110

Re: [Aus] Looking for players for MP

Just default everything, but I don't have a preference so open to change. Add me on steam or PM me here :)
by Cbrad24
Mon Feb 01, 2016 5:11 am
Forum: Multiplayer
Topic: [Aus] Looking for players for MP
Replies: 17
Views: 29110

Re: [Aus] Looking for players for MP

Cool, except I tend to work weekends so we'll have to see how that works out haha
by Cbrad24
Mon Feb 01, 2016 3:44 am
Forum: Multiplayer
Topic: [Aus] Looking for players for MP
Replies: 17
Views: 29110

[Aus] Looking for players for MP

Looking for one or a few players to play multiplayer with. Just find it so hard to get into the game in SP sometimes. I have a dedicated server situated in Aus (based in Sydney) that's ready to go. Ideally I want to get a huge world going with lots of trains as I've never managed to have a demand fo...
by Cbrad24
Mon Feb 01, 2016 1:26 am
Forum: Multiplayer
Topic: Need help tonight, my base has been overrun
Replies: 4
Views: 14252

Re: Need help tonight, my base has been overrun

Sure, if I'm on, you can add me on Steam
(Cbrad24)
or PM me on here

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