Search found 5 matches
- Sat Nov 09, 2024 12:13 pm
- Forum: Ideas and Suggestions
- Topic: Space platform turret target groups
- Replies: 3
- Views: 191
Re: Space platform turret target groups
I know about shift click but I don't want to manually go find and click every turret just if I want them to start or stop firing on a specific type of asteroid, or add or remove a new target to their priority list throughout nauvis. I'd even add that all turrets should by default start by belonging ...
- Thu Nov 07, 2024 10:02 pm
- Forum: Ideas and Suggestions
- Topic: Space platform turret target groups
- Replies: 3
- Views: 191
Space platform turret target groups
In the same way that we can save logistic groups and then easily share and modify them between space platforms, requests, trains, etc. I wish we could define targeting groups for turrets. That way we don't have to go through every turret every time we want to adjust its setting, we just adjust it to...
- Tue Jun 23, 2020 9:03 am
- Forum: Ideas and Suggestions
- Topic: Add hotkey for quickbar display toggle
- Replies: 1
- Views: 967
Add hotkey for quickbar display toggle
When you click on the quickbar number it displays all 10 quickbars on your screen. https://i.imgur.com/2TqgW0q.png I think it'd be a nice feature if we could bind this to a keyboard button rather than having to use a mouse to click, since it makes it easy to just quickly grab an item from an inactiv...
- Sat Dec 17, 2016 2:42 am
- Forum: News
- Topic: Friday Facts #169 - Combat revisit 2
- Replies: 157
- Views: 71190
Re: Friday Facts #169 - Combat revisit 2
If I may offer a "simple" solution to clearing out biter nests in the late game, that makes it fun, intuitive while also resource/investment heavy: Modular awesome tank behemots, like this: http://i.imgur.com/2ITNMTr.jpg But with a grid like we have for power armor - let us put shield and ...
- Wed Dec 07, 2016 4:52 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 589
- Views: 328467
Re: Thank you (Make the dev-team happy today!)
Just want to chime in and add Factorio has been my favorite indie experience so far. I don't know what I like more - the fact the devs constantly interact with the community, write regular blog posts and ask for our feedback about implementing new mechanics, or if it's their fair pricing scheme, con...