Search found 5 matches

by Kaldo
Sat Nov 09, 2024 12:13 pm
Forum: Ideas and Suggestions
Topic: Space platform turret target groups
Replies: 3
Views: 191

Re: Space platform turret target groups

I know about shift click but I don't want to manually go find and click every turret just if I want them to start or stop firing on a specific type of asteroid, or add or remove a new target to their priority list throughout nauvis. I'd even add that all turrets should by default start by belonging ...
by Kaldo
Thu Nov 07, 2024 10:02 pm
Forum: Ideas and Suggestions
Topic: Space platform turret target groups
Replies: 3
Views: 191

Space platform turret target groups

In the same way that we can save logistic groups and then easily share and modify them between space platforms, requests, trains, etc. I wish we could define targeting groups for turrets. That way we don't have to go through every turret every time we want to adjust its setting, we just adjust it to...
by Kaldo
Tue Jun 23, 2020 9:03 am
Forum: Ideas and Suggestions
Topic: Add hotkey for quickbar display toggle
Replies: 1
Views: 967

Add hotkey for quickbar display toggle

When you click on the quickbar number it displays all 10 quickbars on your screen. https://i.imgur.com/2TqgW0q.png I think it'd be a nice feature if we could bind this to a keyboard button rather than having to use a mouse to click, since it makes it easy to just quickly grab an item from an inactiv...
by Kaldo
Sat Dec 17, 2016 2:42 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 71190

Re: Friday Facts #169 - Combat revisit 2

If I may offer a "simple" solution to clearing out biter nests in the late game, that makes it fun, intuitive while also resource/investment heavy: Modular awesome tank behemots, like this: http://i.imgur.com/2ITNMTr.jpg But with a grid like we have for power armor - let us put shield and ...
by Kaldo
Wed Dec 07, 2016 4:52 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 589
Views: 328467

Re: Thank you (Make the dev-team happy today!)

Just want to chime in and add Factorio has been my favorite indie experience so far. I don't know what I like more - the fact the devs constantly interact with the community, write regular blog posts and ask for our feedback about implementing new mechanics, or if it's their fair pricing scheme, con...

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