Search found 13 matches
- Wed Dec 31, 2025 7:38 am
- Forum: Gameplay Help
- Topic: Ribbon world train problem
- Replies: 5
- Views: 533
Re: Ribbon world train problem
Not having enough space for a Turnaround definitely makes it harder. :lol: Making the Ribbon just a liiittle wider would solve the issue.
How is your base organized? Eg, does all Mining activity take place towards the East; and all Production occur towards the West? If you eliminate the need to ...
- Wed Dec 31, 2025 12:57 am
- Forum: Gameplay Help
- Topic: Ribbon world train problem
- Replies: 5
- Views: 533
Ribbon world train problem
I'm playing a ribbon world and trying to figure out a good train setup. My goal is to get 1k SPM. Since that is a decent amount, I'm condensing the builds as much as possible while maintaining high thruput (without bots).
Constraints:
My world is only 16 tiles high so I must use double headed ...
Constraints:
My world is only 16 tiles high so I must use double headed ...
- Fri Oct 13, 2017 10:58 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 95588
Re: Friday Facts #212 - The GUI update (Part 1)
A few of quality of life improvements I would like for the GUI.
Destinations should drag-able (or use up/down arrows) in order to rearrange the station list.
The ability to switch a destination but keep the current wait conditions (useful for decommissioning a mining outpost and using the ...
Destinations should drag-able (or use up/down arrows) in order to rearrange the station list.
The ability to switch a destination but keep the current wait conditions (useful for decommissioning a mining outpost and using the ...
- Fri Oct 13, 2017 8:56 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 95588
Re: Friday Facts #212 - The GUI update (Part 1)
A few of quality of life improvements I would like for the GUI.
Destinations should drag-able (or use up/down arrows) in order to rearrange the station list.
The ability to switch a destination but keep the current wait conditions (useful for decommissioning a mining outpost and using the ...
Destinations should drag-able (or use up/down arrows) in order to rearrange the station list.
The ability to switch a destination but keep the current wait conditions (useful for decommissioning a mining outpost and using the ...
- Sat Oct 29, 2016 6:02 am
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 177567
Re: Railroad
I have a couple of suggestions regarding Trains and my most recent playthrough. Obviously better Train/Circuit integration would be nice, maybe an ability to have a signal add a Station or Station Queue to the train at a given stop for dynamic routing. I haven't played too much with the Circut ...
- Wed Aug 19, 2015 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Circut network for the colorblind
- Replies: 4
- Views: 4326
Re: Circut network for the colorblind
Hmm, somehow changing the graphic to be different from the normal power line would be interesting (looking at a thin line of pixels is challenging when you are trying to see what color it is). Would still need to differentiate between the red and green somehow though.
I haven't gotten into ...
I haven't gotten into ...
- Tue Aug 18, 2015 10:21 pm
- Forum: Ideas and Suggestions
- Topic: Circut network for the colorblind
- Replies: 4
- Views: 4326
Circut network for the colorblind
For some of us colorblind folk it is really challenging (or impossible) to tell the difference between the 3 cable colors, and therefore networks (the most common colorblindness is Red-Green and that is what both cable colors are). With the new update, circuit networks are going to used by ...
- Thu Mar 19, 2015 5:26 pm
- Forum: Gameplay Help
- Topic: Theroycrafting and Power Consumption
- Replies: 0
- Views: 1633
Theroycrafting and Power Consumption
I'm trying to figure out the feasibility of having a "one assembler per item" factory (tons of beacons). I will probably have to break this for the circuits but the current concern is power consumption. When using speed modules I know that it somehow affects power usage but I can't seem to find ...
- Tue Jun 03, 2014 10:56 pm
- Forum: General discussion
- Topic: Optimizing Oil industry
- Replies: 15
- Views: 10348
Re: Optimizing Oil industry
I have recalculated the optimized ratios for the oil industry taking into account the speed modifier of each building. The optimized paths are still the same as before but the exact ratios are (very) slightly different.
Comparison of Petroleum output
Advanced Oil Processing is better in both ...
Comparison of Petroleum output
Advanced Oil Processing is better in both ...
- Mon Jun 02, 2014 11:03 pm
- Forum: General discussion
- Topic: Optimizing Oil industry
- Replies: 15
- Views: 10348
Re: Optimizing Oil industry
the only question I have is, do you really require that much output of oil products?
The real question is how awesome would it look... I'm planning on not using any solar so I want to make sure I have all the production in place to supply it all. That said, even without that plan, knowing the ...
The real question is how awesome would it look... I'm planning on not using any solar so I want to make sure I have all the production in place to supply it all. That said, even without that plan, knowing the ...
- Mon Jun 02, 2014 10:53 pm
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 108600
Re: Trains vs conveyors?
I have split my factory in different parts. For example i have a wheel factory and trains deliver the wheels to the place where they needed. I play factory like transport tycoon, you have several factorys producing one thing and it gets delivered to other factories. If you have access to oil, you ...
- Fri May 30, 2014 7:09 pm
- Forum: General discussion
- Topic: Optimizing Oil industry
- Replies: 15
- Views: 10348
Optimizing Oil industry
I'm working on an expandable oil processing line and I wanted to optimize based off a few conditions. Sadly I can't seem to import from Excel to Google Sheets easily so I can't link my maths, instead I'll have to summarize.
I also have a couple of things I can't find the answers to.
What is the ...
I also have a couple of things I can't find the answers to.
What is the ...
- Sun Mar 23, 2014 9:37 pm
- Forum: General discussion
- Topic: Newb question (Optimization)
- Replies: 4
- Views: 3826
Newb question (Optimization)
I'm working on building my first epic factory and I would like to adjust some things to reduce wasted space/assemblers. How do I tell how long a craft will take? I'm assuming the time under "Total Raw" is the total time all components take to make seeing as recipes that don't take anything but raw ...