Search found 11 matches
- Fri Oct 13, 2017 10:58 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 70809
Re: Friday Facts #212 - The GUI update (Part 1)
A few of quality of life improvements I would like for the GUI. Destinations should drag-able (or use up/down arrows) in order to rearrange the station list. The ability to switch a destination but keep the current wait conditions (useful for decommissioning a mining outpost and using the trains fo...
- Fri Oct 13, 2017 8:56 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 70809
Re: Friday Facts #212 - The GUI update (Part 1)
A few of quality of life improvements I would like for the GUI. Destinations should drag-able (or use up/down arrows) in order to rearrange the station list. The ability to switch a destination but keep the current wait conditions (useful for decommissioning a mining outpost and using the trains for...
- Sat Oct 29, 2016 6:02 am
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 130664
Re: Railroad
I have a couple of suggestions regarding Trains and my most recent playthrough. Obviously better Train/Circuit integration would be nice, maybe an ability to have a signal add a Station or Station Queue to the train at a given stop for dynamic routing. I haven't played too much with the Circut Netwo...
- Wed Aug 19, 2015 4:47 pm
- Forum: Ideas and Suggestions
- Topic: Circut network for the colorblind
- Replies: 4
- Views: 3470
Re: Circut network for the colorblind
Hmm, somehow changing the graphic to be different from the normal power line would be interesting (looking at a thin line of pixels is challenging when you are trying to see what color it is). Would still need to differentiate between the red and green somehow though. I haven't gotten into Logistics...
- Tue Aug 18, 2015 10:21 pm
- Forum: Ideas and Suggestions
- Topic: Circut network for the colorblind
- Replies: 4
- Views: 3470
Circut network for the colorblind
For some of us colorblind folk it is really challenging (or impossible) to tell the difference between the 3 cable colors, and therefore networks (the most common colorblindness is Red-Green and that is what both cable colors are). With the new update, circuit networks are going to used by considera...
- Thu Mar 19, 2015 5:26 pm
- Forum: Gameplay Help
- Topic: Theroycrafting and Power Consumption
- Replies: 0
- Views: 1374
Theroycrafting and Power Consumption
I'm trying to figure out the feasibility of having a "one assembler per item" factory (tons of beacons). I will probably have to break this for the circuits but the current concern is power consumption. When using speed modules I know that it somehow affects power usage but I can't seem to...
- Tue Jun 03, 2014 10:56 pm
- Forum: General discussion
- Topic: Optimizing Oil industry
- Replies: 15
- Views: 7940
Re: Optimizing Oil industry
I have recalculated the optimized ratios for the oil industry taking into account the speed modifier of each building. The optimized paths are still the same as before but the exact ratios are (very) slightly different. Comparison of Petroleum output Advanced Oil Processing is better in both output ...
- Mon Jun 02, 2014 11:03 pm
- Forum: General discussion
- Topic: Optimizing Oil industry
- Replies: 15
- Views: 7940
Re: Optimizing Oil industry
the only question I have is, do you really require that much output of oil products? The real question is how awesome would it look... I'm planning on not using any solar so I want to make sure I have all the production in place to supply it all. That said, even without that plan, knowing the optom...
- Mon Jun 02, 2014 10:53 pm
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 86267
Re: Trains vs conveyors?
I have split my factory in different parts. For example i have a wheel factory and trains deliver the wheels to the place where they needed. I play factory like transport tycoon, you have several factorys producing one thing and it gets delivered to other factories. If you have access to oil, you h...
- Fri May 30, 2014 7:09 pm
- Forum: General discussion
- Topic: Optimizing Oil industry
- Replies: 15
- Views: 7940
Optimizing Oil industry
I'm working on an expandable oil processing line and I wanted to optimize based off a few conditions. Sadly I can't seem to import from Excel to Google Sheets easily so I can't link my maths, instead I'll have to summarize. I also have a couple of things I can't find the answers to. What is the indi...
- Sun Mar 23, 2014 9:37 pm
- Forum: General discussion
- Topic: Newb question (Optimization)
- Replies: 4
- Views: 3057
Newb question (Optimization)
I'm working on building my first epic factory and I would like to adjust some things to reduce wasted space/assemblers. How do I tell how long a craft will take? I'm assuming the time under "Total Raw" is the total time all components take to make seeing as recipes that don't take anything...