Search found 7 matches

by #endgame
Fri Nov 22, 2024 12:09 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 72
Views: 6738

Re: Friday Facts #438 - Space Age wrap up

Congratulations on a very successful release! Since we're on a bit of a reflective theme this week, I'd like to say that some of the FFFs I've enjoyed the most have been the ones that dug into the technical details of the engine: how it was able to scale so far and handle the massive factories that ...
by #endgame
Mon Jul 20, 2020 7:27 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 62616

Re: Friday Facts #356 - Blueprint library for real

The blueprint improvements are awesome and make me happy, but I'm happier still to hear that Kovarex is enjoying tinkering with things again, and is having a lot of fun building with his son. Very brave to lay out the details of the burnout so frankly, and I think all of us who have been in the indu...
by #endgame
Tue Jan 22, 2019 8:27 pm
Forum: Combinator Creations
Topic: AAI Mods - Geo Survey Station
Replies: 4
Views: 3062

Re: AAI Mods - Geo Survey Station

Cool beans. Try wiring a push button to the central power pole with a red wire and trace what happens when you send that initial pulse into the system. I'm also interested to know which parts of OP made sense and which didn't, as I want to get better at explanatory writing.
by #endgame
Tue Jan 22, 2019 9:23 am
Forum: Combinator Creations
Topic: AAI Mods - Geo Survey Station
Replies: 4
Views: 3062

Re: AAI Mods - Geo Survey Station

Correct, this is just painting zones. I haven't got any other blueprints yet, but yeah you'd need stuff to dispatch miners to resources and haulers between depots and miners. I don't get a lot of time to play, so I can't commit to working on designs in MP or whatever.
by #endgame
Sun Jan 20, 2019 7:24 am
Forum: Combinator Creations
Topic: AAI Mods - Geo Survey Station
Replies: 4
Views: 3062

AAI Mods - Geo Survey Station

The device: https://i.imgur.com/qjKSzAf.png Annotated: https://i.imgur.com/7Xrggzs.png 0eNrNWstyszYUfpWOtjUpOoDBXnTX+ZdddNnJeDAojqYgeYRI4mb8AH2QvlifpOKS2MHiIi7+/00SwPo4Ot+5fDrOO9onOTkKyiTaviMacZah7Z/vKKMHFibFPXk6ErRFL1TIXN1ZIRamxY3qE9Y3dF4hymLyhrb4vNKspJKkl2WSJsTKopBdrQPturY3/na10jFa+fvVSvf8uEKESSop...
by #endgame
Mon Dec 31, 2018 12:46 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 176416

Re: Friday Facts #275 - 0.17 Science changes

I think this all looks quite promising. Specific comments: * I never liked how speed module 1 was used as an "alternate circuit" in a bunch of end-game recipes. Having productivity modules in the science pack recipes makes it feel less weird, though now efficiency modules are the odd one o...
by #endgame
Wed Jan 06, 2016 10:20 pm
Forum: Releases
Topic: Version 0.12.21
Replies: 16
Views: 52966

Re: Version 0.12.21

Note that the FAQ at http://www.factorio.com/faq still lists Snow Leopard as a supported OS.

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