Search found 9 matches

by dingbat91
Fri Oct 31, 2014 5:24 pm
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 105571

Re: Version 0.11.0

billw wrote:So I'm planning to try it using hamachi over internet tonight, were you doing this?
No ours was just a standard internet connection.

if Hamachi does any better please let me know.
by dingbat91
Fri Oct 31, 2014 5:17 pm
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 105571

Re: Version 0.11.0

My friend and I are getting quite significant Desync across internet atm. just to mention for internet mp'ers
by dingbat91
Mon Mar 24, 2014 11:23 pm
Forum: Modding help
Topic: Migration scripts: a guide?
Replies: 25
Views: 18207

Re: Migration scripts: a guide?

that's great, I've managed to figure it out through reverse engineering another mods.

but now I've got no idea how to get the script to trigger on loading a saved game? I can't seem to find any calls for the script within the mods code. :S
by dingbat91
Mon Mar 24, 2014 10:21 pm
Forum: Modding help
Topic: Migration scripts: a guide?
Replies: 25
Views: 18207

Migration scripts: a guide?

Hey there again! starting to feel rather the idiot putting two posts up within around 10 minutes :lol: I was wondering if someone could give me information on writing a migration script so I can reload recipies into peoples save games? I can find scraps of information but nothing concise enough to f...
by dingbat91
Mon Mar 24, 2014 9:25 pm
Forum: Modding help
Topic: LUA: Bad Argument
Replies: 9
Views: 5424

Re: LUA: Bad Argument

thanks!
by dingbat91
Mon Mar 24, 2014 8:56 pm
Forum: Modding help
Topic: LUA: Bad Argument
Replies: 9
Views: 5424

Re: LUA: Bad Argument

ugh, I can't believe I missed that. darned eyes! thanks!

thanks for noting the icon issue as well!
by dingbat91
Mon Mar 24, 2014 8:44 pm
Forum: Modding help
Topic: LUA: Bad Argument
Replies: 9
Views: 5424

Re: LUA: Bad Argument

I was really careful to make sure they were in that format, and I double checked. the only one that isn't in a data:extend() table is my technology as that is just a modification to a base tech (Electronics) so I just call data.raw["technology"]["electronics"].effects =<blah> You...
by dingbat91
Mon Mar 24, 2014 8:41 pm
Forum: Modding help
Topic: LUA: Bad Argument
Replies: 9
Views: 5424

Re: LUA: Bad Argument

Sure!

it's just an addition of a long arm smart inserter as requested by a friend.

Here is a rar containing the in-progress mod!

Thanks again!
by dingbat91
Mon Mar 24, 2014 8:29 pm
Forum: Modding help
Topic: LUA: Bad Argument
Replies: 9
Views: 5424

LUA: Bad Argument

Hey there everyone nice to meet you! I'm trying to make a small mod for friends and myself which adds a new inserter, it's been going well, but when I try and run the game with my mod I get the following: <mod folder>|data.lua:2:L:/factorio\data\core|lualib|dataloader.lua:10: bad argument #1 to 'ipa...

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