Search found 311 matches

by devilwarriors
Thu Jun 30, 2016 7:02 pm
Forum: General discussion
Topic: new concrete graphic?
Replies: 13
Views: 7232

Re: new concrete graphic?

I almost wish I hadn't seen this. That concrete looks so much nicer than the current in game stuff! Maybe we could convince the devs to release it as a modders asset? I know right.. it's been 6 months since I've seen that majestic concrete and I still can't get it out of my head.. so disappointing ...
by devilwarriors
Thu Jun 30, 2016 3:17 am
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 104041

Re: Introduction, Downloads & Release history

UPDATE: Print event seems to be working fine for me, but I might just be missing the issue I think some of them must not be working since they added some and maybe renamed some other. I checked the checkbox than moved 2 meter and the game crashed, not sure what event I triggered exactly. also from ...
by devilwarriors
Wed Jun 29, 2016 11:49 pm
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 104041

Re: Introduction, Downloads & Release history

Unfortunately, I cannot get the Game Settings tab to work at all. Here I fixed the game setting tab, except the print event thing. I don't know enought about event in factorio to fix that, but I might give it a try later if no one fix it. All I changed was the stuff like game.daytime = 0.75; into g...
by devilwarriors
Wed Jun 29, 2016 11:03 pm
Forum: Mods
Topic: [0.12.0] Bulldozer
Replies: 11
Views: 11352

Re: [0.12.0] Bulldozer

Here an actual 0.13 update.. change: - changed those get_surface to surfaces['nauvis'] - removed a pcall around get_inventory since the game no longer crash but give a nil value when the entity doesn't have an inventory - added "fire" and "stream" (stream of fire from the fire th...
by devilwarriors
Wed Jun 29, 2016 8:27 pm
Forum: Mods
Topic: [0.12.0] Bulldozer
Replies: 11
Views: 11352

Re: [0.12.0] Bulldozer

I've updated this to .13. https://mods.factorio.com/mods/ckhawks/bulldozer It's not working, the GUI won't show up, did you test it?? edit: oh yeah I started working on fixing it and you obviously just updated the info.json and called it a day without testing anything just so you can post a mod on ...
by devilwarriors
Wed Jun 29, 2016 7:12 pm
Forum: Mods
Topic: [MOD 0.13] Progressive running
Replies: 50
Views: 23477

Re: [MOD 0.13.X] Progressive running

Best mod ever :P
by devilwarriors
Wed Jun 29, 2016 6:28 pm
Forum: General discussion
Topic: new concrete graphic?
Replies: 13
Views: 7232

Re: new concrete graphic?

People complained that the new style was not-factorio, which is the worst type of style to be. Weird when I first saw it I thought it was very factorio looking. The current concrete graphic look like a 3 years old opened photoshop and rushed them in 10 minutes. Really hope they change them in the f...
by devilwarriors
Wed Jun 29, 2016 9:00 am
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 13642

Re: [0.12.18+] Raven (airplane)

Raizune wrote:Starcraft, Eh?
Ah I knew that graphic looked familiar..
by devilwarriors
Wed Jun 29, 2016 8:54 am
Forum: General discussion
Topic: new concrete graphic?
Replies: 13
Views: 7232

new concrete graphic?

I thought 0.13 was suppose to bring the new concrete graphic that they talked about in that FFF? were did that went?

https://www.factorio.com/blog/post/fff-120
by devilwarriors
Wed Jun 29, 2016 7:35 am
Forum: Mods
Topic: [0.12.18+] Raven (airplane)
Replies: 24
Views: 13642

Re: [0.12.18+] Raven (airplane)

here an updated version for 0.13, until the original modder make is own and post it to the mod portal hopefully ;)
by devilwarriors
Tue Jun 28, 2016 4:22 am
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 115412

Re: [MOD 0.12.26+] TimeButtons v0.3.2

Couldn't wait so I updated this mod for 0.13 myself :P
by devilwarriors
Tue Jun 28, 2016 3:00 am
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 97759

Re: [MOD 0.12.x] Larger Inventory

also you should really advertise the mod website more because I don't think many of us know about it and I even saw people who thought this was the one -> http://www.factoriomods.com/ I had to search pretty hard to find the real one. Updating the downloads link on this post to point to the new locat...
by devilwarriors
Tue Jun 28, 2016 2:57 am
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 97759

Re: [MOD 0.12.x] Larger Inventory

well you gonna have to fix both of those first, because the website is currently unresponsive most of the time and the mod portal in game crash the game each time..
by devilwarriors
Mon Jun 27, 2016 10:12 pm
Forum: Mods
Topic: [MOD 0.12.x] Larger Inventory
Replies: 49
Views: 97759

Re: [MOD 0.12.x] Larger Inventory

updated version for 0.13, for the lazy.
by devilwarriors
Mon Jun 27, 2016 10:11 pm
Forum: Mods
Topic: [MOD 0.13.x] True Long Reach
Replies: 20
Views: 14243

Re: [MOD 0.12.x] True Long Reach

Updated version for 0.13, for the lazy.

[attachment=0]true-long-reach_0.1.0.zip[/attachment]

Downloads Modymo official version instead, on page one.
by devilwarriors
Mon Jun 27, 2016 7:39 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 196013

Re: Version 0.13.0

sadly I have the same error with every mod I try to install even the one compatible with .13 I assume this is because of this Modding Mods need to have factorio_version value in their info which specifies major Factorio version they are suited for, default value is 0.12. Mods with non fitting versi...
by devilwarriors
Mon Jun 27, 2016 7:22 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 196013

Re: Version 0.13.0

Got this nice error that crash the game when I try to install a mod (landfill) via the mod portal.. http://i.imgur.com/UMIeRbr.jpg?1 The weird part is that the mod seem to be installed in game yet is not showing anywhere including the mod folder?? also got another crash when just clicking on mod in...
by devilwarriors
Mon Jun 27, 2016 7:16 pm
Forum: Resolved Problems and Bugs
Topic: "Updated version has same file name" on install mod.
Replies: 15
Views: 10574

Re: [0.13.0] Crash to desktop when installing a mod

same problem here.

and somehow the mod still got installed, yet I can't find the mod file anywhere in the mod folder or steam workshop folders and it's not present in the list of installed mod so I can't remove it.

unless the landfill mod was made part of the game????
by devilwarriors
Mon Jun 27, 2016 7:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] [Hanziq] "API call failed" during mod browsing [reopened]
Replies: 20
Views: 10959

Re: [0.13.0] "API call failed" during mod browsing

same problem here, I also can't install mod it crash.

Go to advanced search