Search found 311 matches
- Thu Jun 30, 2016 7:02 pm
- Forum: General discussion
- Topic: new concrete graphic?
- Replies: 13
- Views: 7232
Re: new concrete graphic?
I almost wish I hadn't seen this. That concrete looks so much nicer than the current in game stuff! Maybe we could convince the devs to release it as a modders asset? I know right.. it's been 6 months since I've seen that majestic concrete and I still can't get it out of my head.. so disappointing ...
- Thu Jun 30, 2016 3:17 am
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 104041
Re: Introduction, Downloads & Release history
UPDATE: Print event seems to be working fine for me, but I might just be missing the issue I think some of them must not be working since they added some and maybe renamed some other. I checked the checkbox than moved 2 meter and the game crashed, not sure what event I triggered exactly. also from ...
- Wed Jun 29, 2016 11:49 pm
- Forum: Mods
- Topic: Introduction, Downloads & Release history
- Replies: 73
- Views: 104041
Re: Introduction, Downloads & Release history
Unfortunately, I cannot get the Game Settings tab to work at all. Here I fixed the game setting tab, except the print event thing. I don't know enought about event in factorio to fix that, but I might give it a try later if no one fix it. All I changed was the stuff like game.daytime = 0.75; into g...
- Wed Jun 29, 2016 11:03 pm
- Forum: Mods
- Topic: [0.12.0] Bulldozer
- Replies: 11
- Views: 11352
Re: [0.12.0] Bulldozer
Here an actual 0.13 update.. change: - changed those get_surface to surfaces['nauvis'] - removed a pcall around get_inventory since the game no longer crash but give a nil value when the entity doesn't have an inventory - added "fire" and "stream" (stream of fire from the fire th...
- Wed Jun 29, 2016 8:27 pm
- Forum: Mods
- Topic: [0.12.0] Bulldozer
- Replies: 11
- Views: 11352
Re: [0.12.0] Bulldozer
I've updated this to .13. https://mods.factorio.com/mods/ckhawks/bulldozer It's not working, the GUI won't show up, did you test it?? edit: oh yeah I started working on fixing it and you obviously just updated the info.json and called it a day without testing anything just so you can post a mod on ...
- Wed Jun 29, 2016 7:12 pm
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 50
- Views: 23477
Re: [MOD 0.13.X] Progressive running
Best mod ever
- Wed Jun 29, 2016 6:28 pm
- Forum: General discussion
- Topic: new concrete graphic?
- Replies: 13
- Views: 7232
Re: new concrete graphic?
People complained that the new style was not-factorio, which is the worst type of style to be. Weird when I first saw it I thought it was very factorio looking. The current concrete graphic look like a 3 years old opened photoshop and rushed them in 10 minutes. Really hope they change them in the f...
- Wed Jun 29, 2016 9:00 am
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 13642
Re: [0.12.18+] Raven (airplane)
Ah I knew that graphic looked familiar..Raizune wrote:Starcraft, Eh?
- Wed Jun 29, 2016 8:54 am
- Forum: General discussion
- Topic: new concrete graphic?
- Replies: 13
- Views: 7232
new concrete graphic?
I thought 0.13 was suppose to bring the new concrete graphic that they talked about in that FFF? were did that went?
https://www.factorio.com/blog/post/fff-120
https://www.factorio.com/blog/post/fff-120
- Wed Jun 29, 2016 7:35 am
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 13642
Re: [0.12.18+] Raven (airplane)
here an updated version for 0.13, until the original modder make is own and post it to the mod portal hopefully
- Tue Jun 28, 2016 4:22 am
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 115412
Re: [MOD 0.12.26+] TimeButtons v0.3.2
Couldn't wait so I updated this mod for 0.13 myself
- Tue Jun 28, 2016 3:00 am
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 97759
Re: [MOD 0.12.x] Larger Inventory
also you should really advertise the mod website more because I don't think many of us know about it and I even saw people who thought this was the one -> http://www.factoriomods.com/ I had to search pretty hard to find the real one. Updating the downloads link on this post to point to the new locat...
- Tue Jun 28, 2016 2:57 am
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 97759
Re: [MOD 0.12.x] Larger Inventory
well you gonna have to fix both of those first, because the website is currently unresponsive most of the time and the mod portal in game crash the game each time..
- Mon Jun 27, 2016 10:12 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 97759
Re: [MOD 0.12.x] Larger Inventory
updated version for 0.13, for the lazy.
- Mon Jun 27, 2016 10:11 pm
- Forum: Mods
- Topic: [MOD 0.13.x] True Long Reach
- Replies: 20
- Views: 14243
Re: [MOD 0.12.x] True Long Reach
Downloads Modymo official version instead, on page one.
- Mon Jun 27, 2016 7:39 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 196013
Re: Version 0.13.0
sadly I have the same error with every mod I try to install even the one compatible with .13 I assume this is because of this Modding Mods need to have factorio_version value in their info which specifies major Factorio version they are suited for, default value is 0.12. Mods with non fitting versi...
- Mon Jun 27, 2016 7:22 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 196013
Re: Version 0.13.0
Got this nice error that crash the game when I try to install a mod (landfill) via the mod portal.. http://i.imgur.com/UMIeRbr.jpg?1 The weird part is that the mod seem to be installed in game yet is not showing anywhere including the mod folder?? also got another crash when just clicking on mod in...
- Mon Jun 27, 2016 7:16 pm
- Forum: Resolved Problems and Bugs
- Topic: "Updated version has same file name" on install mod.
- Replies: 15
- Views: 10574
Re: [0.13.0] Crash to desktop when installing a mod
same problem here.
and somehow the mod still got installed, yet I can't find the mod file anywhere in the mod folder or steam workshop folders and it's not present in the list of installed mod so I can't remove it.
unless the landfill mod was made part of the game????
and somehow the mod still got installed, yet I can't find the mod file anywhere in the mod folder or steam workshop folders and it's not present in the list of installed mod so I can't remove it.
unless the landfill mod was made part of the game????
- Mon Jun 27, 2016 7:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] [Hanziq] "API call failed" during mod browsing [reopened]
- Replies: 20
- Views: 10959
Re: [0.13.0] "API call failed" during mod browsing
same problem here, I also can't install mod it crash.
- Mon Jun 27, 2016 7:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] 'Watch your step' achievement
- Replies: 16
- Views: 7656