Search found 42 matches
- Mon Mar 18, 2019 2:14 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1097471
Re: [0.16] Sea Block Pack 0.2.17
Bio processing from angel was just updated this morning to 0.17, I believe that's all the mods required? Can't wait to see this updated. I'm sure that Trainwreck will be working on this as soon as he is able. I'm sure that there was a nice annoying link that I could relink for those impatient for u...
- Wed Mar 06, 2019 1:27 am
- Forum: Mods
- Topic: [MOD 0.13] HotCraft - direct handcraft with hotkey
- Replies: 26
- Views: 14525
Re: [MOD 0.13] HotCraft - direct handcraft with hotkey
Please be aware that the work binbinhfr does is extensive and amazing, this is but one of his many mods that need updating as they see fit. Please be patient.
- Wed Mar 06, 2019 1:22 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 622441
Re: Yuoki Industries - Informations, Suggestions, Questions
Mining tool slot removed. Items still craftable.
- Tue Mar 05, 2019 1:44 am
- Forum: Mods
- Topic: REQ: Craft from toolbelt 0.17
- Replies: 4
- Views: 1559
Re: REQ: Build from toolbelt 0.17
Lets say I have a Mining drill in slot 3 of my quicklinks, but none in my inventory. It would be useful to be able to queue a craft of one without having to open the inv/crafting screen to find it to craft one.
- Mon Mar 04, 2019 7:44 pm
- Forum: Angels Mods
- Topic: AA - Warehouses : no logistics filter on storehouse?
- Replies: 1
- Views: 1593
AA - Warehouses : no logistics filter on storehouse?
Hi,
I've just noticed there's no logistics filter slot on the Storage Warehouse. Oversight or intended good Sir?
I've just noticed there's no logistics filter slot on the Storage Warehouse. Oversight or intended good Sir?
- Sun Mar 03, 2019 3:41 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404057
Re: Bugs & FAQ
New Refining update clears error with Petro. Thank you.
- Sat Mar 02, 2019 9:26 pm
- Forum: Questions, reviews and ratings
- Topic: Looking for: Place/delete ores/oil without console
- Replies: 1
- Views: 1191
Re: Looking for: Place/delete ores/oil without console
I used to use Mining Tools+
https://mods.factorio.com/mod/MiningTools
But that is 0.16
The mod author (binbinhfr) has lots of mods to update to 0.17 I am sure he'll get around to it.
https://mods.factorio.com/mod/MiningTools
But that is 0.16
The mod author (binbinhfr) has lots of mods to update to 0.17 I am sure he'll get around to it.
- Sat Mar 02, 2019 7:23 pm
- Forum: Questions, reviews and ratings
- Topic: Mod ideas RFC: logistics modules : build from toolbelt
- Replies: 0
- Views: 894
Mod ideas RFC: logistics modules : build from toolbelt
Let's cover build from toolbelt first. If we have an item on the toolbelt that we don't have in the inventory, I would like to be able to queue one up by left clicking on the toolbelt item. Logistics modules for well anything that has an inventory, mainly thinking of factories. e.g. A tier 1 request...
- Thu Feb 28, 2019 8:04 pm
- Forum: Mods
- Topic: REQ: Craft from toolbelt 0.17
- Replies: 4
- Views: 1559
REQ: Craft from toolbelt 0.17
Hi, the new quicklink toolbelt is kinda shiny, the only thing that would make it better would be a keybind to build one of the item on the belt.
- Wed Oct 12, 2016 12:44 am
- Forum: Mods
- Topic: [Factorio 0.14.x] Curse Exp And Cursed Classes
- Replies: 17
- Views: 24635
Re: [Factorio 0.14.x] Curse Exp And Cursed Classes
New error, base 0.14, Bio-industries 1.4.5, Cursed-Exp-Remake 0.5.4. Action: Built an arrow.
- Thu Sep 08, 2016 7:27 pm
- Forum: Mod and installation managers
- Topic: [v2.3.3] Lunar's Factorio Mod Manager
- Replies: 55
- Views: 32331
Re: [v1.8.6 - Laser Biters Mk2] Lunar's Mod Manager
Hiya, this file player-data.json is up one layer in the Factorio folder rather than the config folder for me. 08/09/2016, 20:25:39 | x_loc not found parsing config, setting a default value and continuing. 08/09/2016, 20:25:39 | y_loc not found parsing config, setting a default value and continuing. ...
- Mon Aug 24, 2015 4:36 pm
- Forum: Mods
- Topic: [0.12.3+ WIP] Deep Ores
- Replies: 21
- Views: 17645
Re: [0.12.3+ WIP] Deep Ores
Nice mod, would it be possable to lower the pitch of the noise?
- Fri Aug 21, 2015 11:09 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465051
Re: [MOD 0.12.x] Natural Evolution v4.0.0 - All things Alien!
Had to unzip to use 4.0.0 the zip gave an error.
- Sun Aug 16, 2015 8:52 pm
- Forum: Mods
- Topic: [MOD 1.0] Alien walls [0.9.5]
- Replies: 103
- Views: 69736
Re: [WIP] [0.12.0] Alien walls [0.2.1]
How about moving the tech to after Alien Technology, that would allow non evo players to use it.
- Mon Aug 03, 2015 2:31 pm
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 76031
Re: [0.12.1]Dark Matter Replicators
It'd be nice if we could use inserters on your labs
- Mon Aug 03, 2015 9:01 am
- Forum: Mods
- Topic: [MOD 0.12.x] Reverse Factory
- Replies: 32
- Views: 51467
Re: [Mod 0.12.x] Reverse Factory
Excellent mod, just one niggle, the DyTech support is limited on the slots to disassemble some items. Power Armour Mk III to be exact. Is it possable to add more output slots?
- Mon Aug 03, 2015 8:58 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 179591
Re: [MOD 0.12.X] Air Filtering
Aye, I can see how it would be called abuse. If it was blueprintable I'd agree, but I have to plant each germling manually, during the first 12 hours of play, I spend 75% of the time planting.
- Mon Aug 03, 2015 7:31 am
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 179591
Re: [MOD 0.12.X] Air Filtering
I have a mild issue.... I don't seem to need it...... I do tend to wall in my bases with 5x5 tree blocks with 3 wide gaps between, it makes a nice grid pattern though it does mean I'm planting over 1k germlings (yay treefarm) per hour manually.....
- Sun Aug 02, 2015 2:39 pm
- Forum: Mods
- Topic: [0.16.50] Dark Matter Replicators
- Replies: 77
- Views: 76031
Re: [0.12.1]Dark Matter Replicators
Thankyou for the extra mod compatability!
- Sat Aug 01, 2015 11:42 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 53614
Re: [0.12.x] Cursed PI - v0.0.2
Is there a problem with the sound files, get a squeel when the basic one is working.