hi all ..
question and the idea
I would like to mod Petrochemical
1) change the oil content
instead of percentages (%) in barrels of oil
example of 110% to 110 million barrels
2 and several kinds of drilling rigs in the level of production, etc.
Search found 1418 matches
- Sat Jun 14, 2014 3:17 pm
- Forum: Ideas and Requests For Mods
- Topic: Oil mod
- Replies: 1
- Views: 2741
- Sat Jun 14, 2014 2:41 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 291621
Re: [0.10.0] Bob's Metals and Chemicals mod
i am installed mod
bug
max (very high and table of contents) in settings new game
generated
normal
coal stone and ore cooper
more map
tin ore
small (not in next to the player map)
gold tungsten zinc and Quartz Rutile silver Bauxite
thanks in fix
bug
max (very high and table of contents) in settings new game
generated
normal
coal stone and ore cooper
more map
tin ore
small (not in next to the player map)
gold tungsten zinc and Quartz Rutile silver Bauxite
thanks in fix
- Fri Jun 13, 2014 5:52 pm
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 78874
Re: [MOD 0.10.0] Automatic Rail Laying Machine
good mod
idea please post in version you mod
idea please post in version you mod
- Fri Jun 13, 2014 4:22 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 573744
Re: Yuoki Industries
I don't think that it will fix it. All mods updated more or less to 0.10.0 - except for DyTech, so I'd rather say that DyTech needs to have a look at the plethora of bug reports. I hope he's busy with the modular version, otherwise it kinda feels like an abandoned project untill a new update comes ...
- Fri Jun 13, 2014 3:08 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 573744
Re: Yuoki Industries
dytech working 2.1 I tested before 0.10.0 version ..
there better graphics and stuff .. the way he worked with your mod .. just a small bug crawls right now this ..
and have all worked with version 2.1 and 0.9.8
there better graphics and stuff .. the way he worked with your mod .. just a small bug crawls right now this ..
and have all worked with version 2.1 and 0.9.8
- Thu Jun 12, 2014 4:19 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 573744
Re: Yuoki Industries
you mod is crash in dytech mod 2.1
https://forums.factorio.com/forum/vie ... =10#p27823
please fix, thanks!
https://forums.factorio.com/forum/vie ... =10#p27823
please fix, thanks!
- Mon Jun 09, 2014 11:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] New game dialog doesn't fit screen with mods
- Replies: 5
- Views: 3079
[0.10.0] New game dialog doesn't fit screen with mods
graphics are not enough place to monitor .. after setting mods
windows 7 64bit 1368х768
At least as supporting or decrease font size
screen
windows 7 64bit 1368х768
At least as supporting or decrease font size
screen
- Mon Jun 09, 2014 1:40 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 375939
Re: [0.10.0] Bob's Ore Mod.
It does work with DyTech, yes. Though getting DyTech to work in 0.10 requires you to mod DyTech, it's not easy, so if you want to play DyTech, I sugest you stick to 0.9.8 for now. the post says my mod is for 0.10.0, but it is still compatable with 0.9.8. in the case that breaks down the game.. I th...
- Sun Jun 08, 2014 9:32 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 375939
Re: [0.10.0] Bob's Ore Mod.
question turned out to run with dyteh mod:?
- Sun Jun 08, 2014 7:24 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 41320
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
new building good idea!McSpiffy wrote:As far as new images I'm not that great at it Image work. If I do an update anytime soon it might just add a new building.
So there is no real reason to wait if you would like to do a spotlight.
very nice!
- Sun Jun 08, 2014 3:22 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 375939
Re: [0.10.0] Bob's Ore Mod.
honestly bad play at the maximum level (because if the large base do not get to them, I think you understood the map ... that kicked off his earlier
the current version was a lot of stone. and onher version not in claim.
I bring this up not running to them:) destroy the ...
the current version was a lot of stone. and onher version not in claim.
I bring this up not running to them:) destroy the ...
- Sat Jun 07, 2014 11:31 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 375939
Re: [0.10.0] Bob's Ore Mod.
Screen you mode
f mod +
dytech - (crash)
not generated
gold tin tungsten zinc
generated base resourses
ore cooper coal oil quartz
f mod +
dytech - (crash)
not generated
gold tin tungsten zinc
generated base resourses
ore cooper coal oil quartz
- Sat Jun 07, 2014 10:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 124074
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
0.10.0 work?
- Sat Jun 07, 2014 1:10 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 573744
Re: Yuoki Industries
waiting for updates under 0.10.0 Factors
For crash game f mode and dytech
For crash game f mode and dytech
- Sat Jun 07, 2014 1:05 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 375939
Re: Bob's Ore Mod.
new fix version in update wait
f-mod dytech in crash
0.10.0
f-mod dytech in crash
0.10.0
- Fri Jun 06, 2014 3:46 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 573744
Re: Yuoki Industries
Ok, one question regarding the research for the new gun turrets, where should the Knowledge Crystal be used? I can't seem to insert it into a laboratory. yes my fault, recipe is changed to normal science-packs in next update. i think most people use only laser-turrets, because place and forget ;) i...
- Thu Jun 05, 2014 6:45 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 573744
Re: Yuoki Industries
idea tungsten and other metals
opportunity to smelt and other fees
n a separate building (universal)
and idea
1. Global market
sell export in
alloy
2. Sulfic acid factory (metals) 4-12 amount
3. Techology open (open in factory, made in alloy and other)
opportunity to smelt and other fees
n a separate building (universal)
and idea
1. Global market
sell export in
alloy
2. Sulfic acid factory (metals) 4-12 amount
3. Techology open (open in factory, made in alloy and other)
- Wed Jun 04, 2014 10:25 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 573744
Re: Yuoki Industries
thanks! test in landfill mode
and how you put the wall and start to terraform water immediately fly; (
and how you put the wall and start to terraform water immediately fly; (
- Wed Jun 04, 2014 9:01 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 573744
Re: Yuoki Industries
im find bug
crash
landfill 1.1
when you install the game harvested land ..
it was then when you put titanium wall.
crash
landfill 1.1
when you install the game harvested land ..
it was then when you put titanium wall.
- Wed Jun 04, 2014 6:42 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 573744
Re: Yuoki Industries
to melt gold than that?