Search found 1418 matches
- Fri May 12, 2023 8:40 am
- Forum: Technical Help
- Topic: FPS drops to 40 already
- Replies: 8
- Views: 2022
Re: FPS drops to 40 already
So your entitiy update time is really high, which means you just have too much machines built. This is the hardest one to solve. What you could try is show the "show-entity-time-usage" debug information. Then we can see which entities are taking so long to update, and if there is somethin...
- Fri May 12, 2023 8:26 am
- Forum: Technical Help
- Topic: FPS drops to 40 already
- Replies: 8
- Views: 2022
Re: FPS drops to 40 already
So your entitiy update time is really high, which means you just have too much machines built. This is the hardest one to solve. What you could try is show the "show-entity-time-usage" debug information. Then we can see which entities are taking so long to update, and if there is somethin...
- Fri May 12, 2023 7:52 am
- Forum: Technical Help
- Topic: FPS drops to 40 already
- Replies: 8
- Views: 2022
Re: FPS drops to 40 already
It seems like you're starting to reach the limits of what Factorio is capable of. Basically you're CPU/cache is bottlenecking. What you can do is enable a debug view to show exactly where all the time is spent. Wiki Link . Basically press F4, and then click on show-time-usage. It should show white ...
- Fri May 12, 2023 7:36 am
- Forum: Technical Help
- Topic: FPS drops to 40 already
- Replies: 8
- Views: 2022
Re: FPS drops to 40 already
It seems like you're starting to reach the limits of what Factorio is capable of. Basically you're CPU/cache is bottlenecking. What you can do is enable a debug view to show exactly where all the time is spent. Wiki Link . Basically press F4, and then click on show-time-usage. It should show white ...
- Fri May 12, 2023 2:50 am
- Forum: Technical Help
- Topic: FPS drops to 40 already
- Replies: 8
- Views: 2022
FPS drops to 40 already
FPS drops to 40 already, the game is not over yet, the map of the area is at 1 - I do not open new cells. by the way, I changed the equipment with a hairdryer 2 1055t at 5700x rysen 32 gb 1050ti videocard 4gb as an option, change the video card to 2080 by 11 gb? will it help? or is it better to 3080...
- Mon Apr 24, 2023 9:05 pm
- Forum: Gameplay Help
- Topic: what is the maximum value of the digits
- Replies: 14
- Views: 4073
Re: what is the maximum value of the digits
kilo=k 1'000 mega=M 1'000'000 giga=G 1'000'000 tera=T 1'000'000'000 peta=P 1'000'000'000'000 exa=E 1'000'000'000'000'000 zetta=Z 1'000'000'000'000'000'000 yotta=Y 1'000'000'000'000'000'000'000 thanks in there will be no counting above this number? :D and by the way the question is what will happen ...
- Fri Mar 31, 2023 10:55 pm
- Forum: PyMods
- Topic: Not work in lab beacons
- Replies: 4
- Views: 1424
Re: Not work in lab beacons
- Fri Mar 31, 2023 10:54 pm
- Forum: PyMods
- Topic: Not work in lab beacons
- Replies: 4
- Views: 1424
Re: Not work in lab beacons
brains?
- Fri Mar 31, 2023 8:10 am
- Forum: PyMods
- Topic: Not work in lab beacons
- Replies: 4
- Views: 1424
Not work in lab beacons
New versions
Not work beacons to speed in laboratories.. ((
time in 20 laboratories 100-1000x cost
Not work beacons to speed in laboratories.. ((
time in 20 laboratories 100-1000x cost
- Mon Mar 27, 2023 9:56 pm
- Forum: Technical Help
- Topic: amd ryzen 7 5700x in game for mods?
- Replies: 3
- Views: 1322
Re: amd ryzen 7 5700x in game for mods?
If you're asking if a 1-year-old CPU will perform better than a 13-year-old CPU, I don't think anyone will hesitate to say yes. It's more than three times faster just in clocks. The change from DDR3 to DDR4 will also have a big impact. But still, it is possible to make a big enough factory to lag a...
- Mon Mar 27, 2023 10:35 am
- Forum: Technical Help
- Topic: amd ryzen 7 5700x in game for mods?
- Replies: 3
- Views: 1322
amd ryzen 7 5700x in game for mods?
The question about the game is this. Will it work fine with a mod, for example Pyanodons ? now it takes me 11GB of memory . The characteristics are 1050ti , Phenom x6 1055T - overclocked , hdd 2TB, motherboard in max 16gb memory But the game is already barely pulling 16 fps ups, when it is saved or ...
- Thu Mar 09, 2023 2:36 pm
- Forum: Ideas and Requests For Mods
- Topic: Mods to reduce pollution
- Replies: 0
- Views: 788
Mods to reduce pollution
Mods to reduce pollution
those that are, they don't work particularly well, but it would be nice to make one that would clean the entire map.
absorbed pollution throughout the area or at least a square distance of 10 by 10 cells
those that are, they don't work particularly well, but it would be nice to make one that would clean the entire map.
absorbed pollution throughout the area or at least a square distance of 10 by 10 cells
- Mon Feb 27, 2023 8:17 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My "small" sandbox.
- Replies: 32
- Views: 20186
Re: My "small" sandbox.
i am buy server in future! thanks
- Sun Feb 12, 2023 7:59 pm
- Forum: PyMods
- Topic: Optimization?
- Replies: 8
- Views: 2543
Optimization?
Optimization?
Top games in low memory
Mod in Factorio PyMods
Top games in low memory
Mod in Factorio PyMods
- Wed Feb 01, 2023 9:14 am
- Forum: Gameplay Help
- Topic: what is the maximum value of the digits
- Replies: 14
- Views: 4073
- Sun Jan 29, 2023 10:54 am
- Forum: Gameplay Help
- Topic: what is the maximum value of the digits
- Replies: 14
- Views: 4073
what is the maximum value of the digits
14G to moment
example
example
- Fri Dec 02, 2022 12:37 pm
- Forum: Reika's Mods
- Topic: FastFurnaces - More throughput in less space
- Replies: 5
- Views: 4520
- Tue Nov 08, 2022 12:42 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 42335
Re: [1.1] bugs and balance issues.
not work SE! screen 2 There is nothing I can do about this. The dev for SE has specifically listed those mods as incompatible. It doesn't matter if they work or not, SE has blocked them. and new mod postprocessing screen 1 Can you post a list of the mods you have enabled here please? yes understand...
- Mon Nov 07, 2022 9:10 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 42335
Re: [1.1] bugs and balance issues.
not work SE! screen 2
and new mod postprocessing screen 1
- Mon Nov 07, 2022 6:18 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 42335
Re: [1.1] bugs and balance issues.
By the way, I have a very important question. and you will combine it with Space Exploration or with Pyadon, which has a lot of mistakes