Search found 20 matches

by nightingale
Thu Mar 27, 2025 1:01 am
Forum: Implemented Suggestions
Topic: Allow decider combinator output constant to be parametrised
Replies: 1
Views: 438

Re: Allow decider combinator output constant to be parametrised

Looks like this got added via a bug fix in 2.0.43 (127695)
by nightingale
Sat Mar 01, 2025 11:27 pm
Forum: Implemented Suggestions
Topic: Allow decider combinator output constant to be parametrised
Replies: 1
Views: 438

Allow decider combinator output constant to be parametrised

TL;DR
The value for the decider combinator constants should show up as a line in the Blueprint parametrisation window.
03-01-2025, 16-26-49.png

What?
The ability to set the constant value in decider combinator outputs added in 2.0.36 is great! But one use case where it can't replace a ...
by nightingale
Tue Feb 06, 2018 7:29 pm
Forum: Ideas and Suggestions
Topic: Option to block loops through stations
Replies: 9
Views: 3365

Re: Option to block loops through stations

The question is - why is your train trying to go in that loop in the first place?

Is the same station name used in multiple places? If so, there's a few fixes:
Change the signals to all chain signals as pleegwat suggested (the train may still wait a bit outside the station before repathing to a ...
by nightingale
Thu Feb 01, 2018 10:41 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 122164

Re: [MOD 0.14] AAI Programmable Structures

I've hit a problem in the 0.4.1 AAI Programmable Structures release on Factorio 0.16.21. Whenever I click on either the Input Terminal or Output Terminal of the Tile Scanner, I get this error:
Error while running event aai-programmable-structures::on_tick (ID 0)
Can't add element with the name ...
by nightingale
Fri Oct 13, 2017 8:10 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 79940

Re: Friday Facts #212 - The GUI update (Part 1)

Looking at that long list of stations definitely makes me thing that you need a "web-like" auto-complete on the station list. Ie. If I click "Add Station", I should then be able to start typing a name and have it auto-filter the list based on the stations which are a partial match. Even better is if ...
by nightingale
Fri May 19, 2017 4:59 pm
Forum: Mods
Topic: [MOD 0.15] E Boiler -An Electric Boiler mod
Replies: 18
Views: 10214

Re: [MOD 0.15] E Boiler -An Electric Boiler mod

You all are missing the point. The purpose is to make steam for oil recipes, not power production.

I'd also love to see a setup where these are used with solar in place of accumulators. In other words, use solar + electric boilers to make steam during the day, then use stored steam at night for ...
by nightingale
Fri May 06, 2016 8:55 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 91052

Re: Friday Facts #137 - The release scarecrow

Unless something has changed (quite possible), a previous FF mentioned that all inserters would becoming smart inserters - so I personally would expect the "rapid" inserters (terrible name) to have smart-ness.

As to losing stack size bonus for regular inserts? Depends where the rapid ones sit in ...
by nightingale
Mon Apr 25, 2016 4:33 am
Forum: Mods
Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
Replies: 32
Views: 36526

Re: [MOD 0.12.x] SmartLoader_0.3.2 (16.04.16)

I see you really indulged in this mod :)
Did they rotate correctly by the way? I've looked over the code and now don't think the simultaneous rotation was done correctly as well.
I've been using that ~= because it seemed to me that it should be faster. This day I know there are other things that ...
by nightingale
Sun Apr 24, 2016 4:52 am
Forum: Mods
Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
Replies: 32
Views: 36526

Re: [MOD 0.12.x] SmartLoader_0.3.2 (16.04.16)

I found a bug - SmartLoaders stop being smart if you put more than 120 of them down. The following statement in the on_tick handler is what's causing the problem:

if #global.ents<interval then
global.next_check=global.next_check+math.floor(interval/(#global.ents))
else
global.next_check=1
end ...
by nightingale
Fri Apr 22, 2016 9:17 pm
Forum: Mods
Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
Replies: 32
Views: 36526

Re: [MOD 0.12.x] SmartLoader_0.3.2 (16.04.16)

I can't believe I didn't know about this mod until now. Really, really, really need this for my Bob's mod campaing where I've shipping everything including most intermediate items with trains to a central warehouse. Will be trying this out tonight, and a massive THANK YOU in advance to you, Adil.
by nightingale
Mon Apr 04, 2016 5:25 pm
Forum: Mod and installation managers
Topic: CFAN - mod manager
Replies: 37
Views: 34811

Re: CFAN - mod manager

Nice. What CKAN features that are KSP specific made it over? I'm thinking stuff like:
* Automatic Factorio version determination
* Auto detection of manually installed mods
by nightingale
Wed Mar 30, 2016 5:33 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 126772

Re: [MOD 0.12.20+] Misanthrope 0.3.1 -- Better Biter Mechanics

Hey Afforess! I'm actually doing an LP featuring Misanthrope right now:
Nightingale Plays Factorio: Mercantilism and Misanthropy

The playthrough features Misanthrope, RSO, Bob's mods and max biter base richness , so it's pretty heavy on the biters. It's currently only on episode 4, and I won't ...
by nightingale
Sun Mar 27, 2016 3:17 am
Forum: Not a bug
Topic: [0.12.26] Inserters get stuck feeding stone to furnace
Replies: 26
Views: 11295

Re: 0.12.26 alpha - Inserters get stuck feeding stone to furnace

Okay, I'll bite on this one. Here's another way that we can get the same behaviour (stuck inserter):

* Have a belt with different items on each side.
* Set up an assembler that takes only one of the items
* Blueprint it
* Lay the blueprint down

Now, the following may occur, and result in a stuck ...
by nightingale
Sat Mar 26, 2016 4:34 pm
Forum: Videos
Topic: Nightingale Plays Factorio (Bob's Mods, Misanthrope)
Replies: 4
Views: 13779

Re: Nightingale Plays Bob's Mods

I've got a brand new series out and as always I'd love any feedback! This time we're featuring heavy biters and Misanthrope!

Mercantilism and Misanthropy
by nightingale
Thu Mar 24, 2016 3:01 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 222314

Re: Bob mods for 0.12 General Topic.

One question I have though (which is why I looked in this thread): does someone have a flowchart or spreadsheet of what processes use things from others? My factory is a huge sprawling mess at the moment. I left space as I built it but various emergency interconnections to use by products of ...
by nightingale
Wed Feb 24, 2016 4:33 pm
Forum: Ideas and Suggestions
Topic: Logistic bots should take items from chest in reverse order
Replies: 4
Views: 3132

Re: Logistic bots should take items from chest in reverse order

Right now the only solution is to put them in a storage chest or logistic trash slots.

Although I agree that the behaviour should be changed, why don't you just use the logistic trash slots in this instance? Putting it into the "red zone" of a passive provider seems like more work (seeking out ...
by nightingale
Tue Jan 26, 2016 5:53 am
Forum: Videos
Topic: Nightingale Plays Factorio (Bob's Mods, Misanthrope)
Replies: 4
Views: 13779

Re: Nightingale Plays Bob's Mods

I've posted up a short teaser for this series:
https://youtu.be/uBB9Z_pyG1Q

Episodes 8-12 have also gone live, you can watch all the videos through the playlist:
https://youtu.be/vNsQH09j94A?list=PL4W7 ... 8Po_RZpfIO
by nightingale
Thu Jan 21, 2016 4:14 am
Forum: Videos
Topic: Nightingale Plays Factorio (Bob's Mods, Misanthrope)
Replies: 4
Views: 13779

Re: Nightingale Plays Bob's Mods

Episodes 3-7 are now up - you can see all the episodes through the playlist:
https://www.youtube.com/watch?v=vNsQH09 ... 8Po_RZpfIO

Thanks to all who have provided comments so far.
by nightingale
Thu Jan 14, 2016 3:21 am
Forum: Videos
Topic: Nightingale Plays Factorio (Bob's Mods, Misanthrope)
Replies: 4
Views: 13779

Nightingale Plays Factorio (Bob's Mods, Misanthrope)

Here's the place for all of Nightingale's Factorio series:

Current Series:
Mercantilism and Misanthropy

Completed Series:
Buses, Planes, Trains & Automobiles

Go to advanced search