Search found 18 matches
- Tue Feb 06, 2018 7:29 pm
- Forum: Ideas and Suggestions
- Topic: Option to block loops through stations
- Replies: 9
- Views: 2601
Re: Option to block loops through stations
The question is - why is your train trying to go in that loop in the first place? Is the same station name used in multiple places? If so, there's a few fixes: Change the signals to all chain signals as pleegwat suggested (the train may still wait a bit outside the station before repathing to a free...
- Thu Feb 01, 2018 10:41 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Structures
- Replies: 99
- Views: 108241
Re: [MOD 0.14] AAI Programmable Structures
I've hit a problem in the 0.4.1 AAI Programmable Structures release on Factorio 0.16.21. Whenever I click on either the Input Terminal or Output Terminal of the Tile Scanner, I get this error: Error while running event aai-programmable-structures::on_tick (ID 0) Can't add element with the name "...
- Fri Oct 13, 2017 8:10 pm
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 64681
Re: Friday Facts #212 - The GUI update (Part 1)
Looking at that long list of stations definitely makes me thing that you need a "web-like" auto-complete on the station list. Ie. If I click "Add Station", I should then be able to start typing a name and have it auto-filter the list based on the stations which are a partial matc...
- Fri May 19, 2017 4:59 pm
- Forum: Mods
- Topic: [MOD 0.15] E Boiler -An Electric Boiler mod
- Replies: 18
- Views: 7964
Re: [MOD 0.15] E Boiler -An Electric Boiler mod
You all are missing the point. The purpose is to make steam for oil recipes, not power production. I'd also love to see a setup where these are used with solar in place of accumulators. In other words, use solar + electric boilers to make steam during the day, then use stored steam at night for pow...
- Fri May 06, 2016 8:55 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 71715
Re: Friday Facts #137 - The release scarecrow
Unless something has changed (quite possible), a previous FF mentioned that all inserters would becoming smart inserters - so I personally would expect the "rapid" inserters (terrible name) to have smart-ness. As to losing stack size bonus for regular inserts? Depends where the rapid ones ...
- Mon Apr 25, 2016 4:33 am
- Forum: Mods
- Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
- Replies: 32
- Views: 33577
Re: [MOD 0.12.x] SmartLoader_0.3.2 (16.04.16)
I see you really indulged in this mod :) Did they rotate correctly by the way? I've looked over the code and now don't think the simultaneous rotation was done correctly as well. I've been using that ~= because it seemed to me that it should be faster. This day I know there are other things that in...
- Sun Apr 24, 2016 4:52 am
- Forum: Mods
- Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
- Replies: 32
- Views: 33577
Re: [MOD 0.12.x] SmartLoader_0.3.2 (16.04.16)
I found a bug - SmartLoaders stop being smart if you put more than 120 of them down. The following statement in the on_tick handler is what's causing the problem: if #global.ents<interval then global.next_check=global.next_check+math.floor(interval/(#global.ents)) else global.next_check=1 end Once y...
- Fri Apr 22, 2016 9:17 pm
- Forum: Mods
- Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
- Replies: 32
- Views: 33577
Re: [MOD 0.12.x] SmartLoader_0.3.2 (16.04.16)
I can't believe I didn't know about this mod until now. Really, really, really need this for my Bob's mod campaing where I've shipping everything including most intermediate items with trains to a central warehouse. Will be trying this out tonight, and a massive THANK YOU in advance to you, Adil.
- Mon Apr 04, 2016 5:25 pm
- Forum: Mod and installation managers
- Topic: CFAN - mod manager
- Replies: 37
- Views: 29461
Re: CFAN - mod manager
Nice. What CKAN features that are KSP specific made it over? I'm thinking stuff like:
* Automatic Factorio version determination
* Auto detection of manually installed mods
* Automatic Factorio version determination
* Auto detection of manually installed mods
- Wed Mar 30, 2016 5:33 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
- Replies: 179
- Views: 109713
Re: [MOD 0.12.20+] Misanthrope 0.3.1 -- Better Biter Mechanics
Hey Afforess! I'm actually doing an LP featuring Misanthrope right now: Nightingale Plays Factorio: Mercantilism and Misanthropy The playthrough features Misanthrope, RSO, Bob's mods and max biter base richness , so it's pretty heavy on the biters. It's currently only on episode 4, and I won't updat...
- Sun Mar 27, 2016 3:17 am
- Forum: Not a bug
- Topic: [0.12.26] Inserters get stuck feeding stone to furnace
- Replies: 26
- Views: 8837
Re: 0.12.26 alpha - Inserters get stuck feeding stone to furnace
Okay, I'll bite on this one. Here's another way that we can get the same behaviour (stuck inserter): * Have a belt with different items on each side. * Set up an assembler that takes only one of the items * Blueprint it * Lay the blueprint down Now, the following may occur, and result in a stuck ins...
- Sat Mar 26, 2016 4:34 pm
- Forum: Videos
- Topic: Nightingale Plays Factorio (Bob's Mods, Misanthrope)
- Replies: 4
- Views: 13162
Re: Nightingale Plays Bob's Mods
I've got a brand new series out and as always I'd love any feedback! This time we're featuring heavy biters and Misanthrope!
Mercantilism and Misanthropy
Mercantilism and Misanthropy
- Thu Mar 24, 2016 3:01 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 180364
Re: Bob mods for 0.12 General Topic.
One question I have though (which is why I looked in this thread): does someone have a flowchart or spreadsheet of what processes use things from others? My factory is a huge sprawling mess at the moment. I left space as I built it but various emergency interconnections to use by products of proces...
- Wed Feb 24, 2016 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Logistic bots should take items from chest in reverse order
- Replies: 4
- Views: 2564
Re: Logistic bots should take items from chest in reverse order
Right now the only solution is to put them in a storage chest or logistic trash slots. Although I agree that the behaviour should be changed, why don't you just use the logistic trash slots in this instance? Putting it into the "red zone" of a passive provider seems like more work (seekin...
- Tue Jan 26, 2016 5:53 am
- Forum: Videos
- Topic: Nightingale Plays Factorio (Bob's Mods, Misanthrope)
- Replies: 4
- Views: 13162
Re: Nightingale Plays Bob's Mods
I've posted up a short teaser for this series:
https://youtu.be/uBB9Z_pyG1Q
Episodes 8-12 have also gone live, you can watch all the videos through the playlist:
https://youtu.be/vNsQH09j94A?list=PL4W7 ... 8Po_RZpfIO
https://youtu.be/uBB9Z_pyG1Q
Episodes 8-12 have also gone live, you can watch all the videos through the playlist:
https://youtu.be/vNsQH09j94A?list=PL4W7 ... 8Po_RZpfIO
- Thu Jan 21, 2016 4:14 am
- Forum: Videos
- Topic: Nightingale Plays Factorio (Bob's Mods, Misanthrope)
- Replies: 4
- Views: 13162
Re: Nightingale Plays Bob's Mods
Episodes 3-7 are now up - you can see all the episodes through the playlist:
https://www.youtube.com/watch?v=vNsQH09 ... 8Po_RZpfIO
Thanks to all who have provided comments so far.
https://www.youtube.com/watch?v=vNsQH09 ... 8Po_RZpfIO
Thanks to all who have provided comments so far.
- Fri Jan 15, 2016 8:11 pm
- Forum: Videos
- Topic: Nightingale Plays Factorio (Bob's Mods, Misanthrope)
- Replies: 4
- Views: 13162
- Thu Jan 14, 2016 3:21 am
- Forum: Videos
- Topic: Nightingale Plays Factorio (Bob's Mods, Misanthrope)
- Replies: 4
- Views: 13162
Nightingale Plays Factorio (Bob's Mods, Misanthrope)
Here's the place for all of Nightingale's Factorio series:
Current Series:
Mercantilism and Misanthropy
Completed Series:
Buses, Planes, Trains & Automobiles
Current Series:
Mercantilism and Misanthropy
Completed Series:
Buses, Planes, Trains & Automobiles