Search found 4 matches

by aebonyne
Tue Apr 30, 2024 12:51 am
Forum: Documentation Improvement Requests
Topic: Some non-/conditionally-required properties not marked optional
Replies: 1
Views: 108

Some non-/conditionally-required properties not marked optional

In writing my ReflectionLibrary mod , I found a few instances of data.raw not satisfying my interpretation of the documentation. My mod has a list of workarounds that modify the in-memory docs such that data.raw passes my checks. I would entirely believe that my checks are wrong, not the docs, but h...
by aebonyne
Wed Mar 27, 2024 7:34 pm
Forum: Modding interface requests
Topic: mod option for hiding weapon slots
Replies: 3
Views: 241

Re: mod option for hiding weapon slots

Apologies. Can a mod move the post or should I delete this and repost it there?

EDIT: It looks like that request has already been made there: viewtopic.php?f=28&t=86027&p=500422&hil ... ot#p500422 Sorry.
by aebonyne
Wed Mar 27, 2024 5:42 pm
Forum: Modding interface requests
Topic: mod option for hiding weapon slots
Replies: 3
Views: 241

mod option for hiding weapon slots

TL;DR Mods should be able to remove the weapon slots in the bottom left. What ? When using https://mods.factorio.com/mod/Pacifist (or another mod to disable the combat portion of the game), the bottom-left character UI looks like no-weapons.png showing empty weapon slots that cannot be filled. It w...
by aebonyne
Fri Oct 30, 2020 9:28 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 79796

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Thanks, those QoL improvements look great! The one QoL thing that's been bothering me is the organization of the logistics request screen. I try to keep my logistic requests organized, but they don't tend to stay very organized as the game goes on and my requests change. The search option on that sc...

Go to advanced search