Search found 122 matches
- Sat Apr 20, 2013 9:37 pm
- Forum: Gameplay Help
- Topic: crafting steel
- Replies: 8
- Views: 16886
Re: crafting steel
It does say in the research description that the research will allow you to smelt iron into steel
- Sat Apr 20, 2013 9:35 pm
- Forum: Show your Creations
- Topic: Creepers arent that bad at all
- Replies: 4
- Views: 7891
Re: Creepers arent that bad at all
They seem more intelligent than I first imagined.......
- Sat Apr 13, 2013 3:44 pm
- Forum: Ideas and Suggestions
- Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
- Replies: 33
- Views: 31406
Re: Item Decompiler/Recycler
If I understand you correctly, having multiple output slots would solve this. Am I on the right track?Arakasi wrote:There must be considered situation when one product may have several different procedures and different resources which are needed. This may causes problems
- Wed Apr 10, 2013 2:18 pm
- Forum: Ideas and Suggestions
- Topic: Drawing board/notes-mode
- Replies: 3
- Views: 7163
Re: Drawing board/notes-mode
I'd find that very useful, good idea!
- Wed Apr 10, 2013 2:16 pm
- Forum: Implemented Suggestions
- Topic: Minefield
- Replies: 18
- Views: 15744
Re: Minefield
I love the idea!
I'd be happy if a specific "mine layer bot" would do the work though.
I'd be happy if a specific "mine layer bot" would do the work though.
- Wed Apr 10, 2013 2:12 pm
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 81466
Re: [Polls] The signals
I use them and I absolutely love them!
Also, I agree with MF.
Also, I agree with MF.
- Wed Apr 10, 2013 2:08 pm
- Forum: Show your Creations
- Topic: My Fort
- Replies: 4
- Views: 7965
Re: My Fort
That's mighty fancy!
- Sat Apr 06, 2013 9:26 pm
- Forum: Ideas and Suggestions
- Topic: furnace option
- Replies: 4
- Views: 7727
Re: furnace option
What would you gain from the ability to put random things in the output slot?
I don't understand what you're looking for here...
I don't understand what you're looking for here...
- Sat Apr 06, 2013 9:24 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1049331
Re: Factorio Roadmap
Are you for real?Poiasdope wrote:Will Factorio 2 have a Z-axis? xD
- Thu Apr 04, 2013 6:29 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1049331
Re: Factorio Roadmap
Sounds great, but I do agree about the updater mentioned above.
Looking forward to the electricity improvements!
Looking forward to the electricity improvements!
- Tue Apr 02, 2013 8:49 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35923
Re: Version 0.3.0
Have you tried both manually and with inserter?Mranth0ny62 wrote:I can't put stone in the furnace, that's the problem
I've only tried with inserters so far but that worked fine.
- Tue Apr 02, 2013 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Item Recycling/Recycler/Scrap Yard (merged topics)
- Replies: 33
- Views: 31406
Re: Item Decompiler/Recycler
i think simply going back one stage would be too powerful AND limited in scope, i would rather have a machine which reduces it all down into base parts with a set efficiency level, so if something cost 10 iron to make then it'd give 8 iron back, i would prefer this because just going back one step ...
- Mon Apr 01, 2013 11:23 am
- Forum: Releases
- Topic: Version 0.3.1 (Bugfix release)
- Replies: 19
- Views: 23379
Re: Version 0.3.1 (Bugfix release)
Very nice!
- Sun Mar 31, 2013 7:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] Muzzle flash is offset
- Replies: 4
- Views: 4719
Re: Muzzle flash is offset
Heh, thanks. Guess I read that post too fast before^^FreeER wrote:[cough]Upcoming bug fixes in 0.3.1[/cough]
- Sun Mar 31, 2013 5:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] Muzzle flash is offset
- Replies: 4
- Views: 4719
[Resolved 0.3.1] Muzzle flash is offset
The muzzle flash seems to be offset, have a look at these pictures:
The rockets also come out wrong:
The flamethrower didn't fire at all.
The rockets also come out wrong:
The flamethrower didn't fire at all.
- Sun Mar 31, 2013 4:30 pm
- Forum: Ideas and Suggestions
- Topic: Screenshot functionality
- Replies: 17
- Views: 6275
Re: screenshot button
Sure, but having the screenshots saved automatically is much nicer.
I use fraps for that, by the way.
I use fraps for that, by the way.
- Sun Mar 31, 2013 3:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] Executable's icon disappeared
- Replies: 8
- Views: 4715
[Resolved 0.3.1] Executable's icon disappeared
The executable's file icon (the cog) seems to be missing in 0.3.0.
I'm using "MS Windows (64 bit exe installer)".
I'm using "MS Windows (64 bit exe installer)".
- Sun Mar 31, 2013 12:06 pm
- Forum: Releases
- Topic: Upcoming bugfix release 0.3.1
- Replies: 9
- Views: 21419
Re: Upcoming bugfix release 0.3.1
HAH!MF- wrote:This well meant mis-used phrase made my nightkovarex wrote: In case you discover any other bugs please report them in the bugs section so we can include them in the bugfix release.
- Sun Mar 31, 2013 12:04 am
- Forum: Releases
- Topic: Upcoming bugfix release 0.3.1
- Replies: 9
- Views: 21419
Re: Upcoming bugfix release 0.3.1
Wow, you guys are quick!
- Sat Mar 30, 2013 10:33 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.3.1] Opening inventory while in a car
- Replies: 1
- Views: 2632
[Resolved 0.3.1] Opening inventory while in a car
Pressing the inventory key while inside a car will display the inventory very breifly, then it disappears.