Search found 12 matches
- Tue Jan 09, 2018 8:05 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1574556
Re: Development and Discussion
I'm a little bit confused about Small Alien Artifacts---as I'll explain in a sec, they're a huge headache and I can't ifgure out what they're for. But since I love absolutely everything you've done with every one of your mods, Arch666Angel, I'm convinced I'm either missing something, or some other m...
- Tue Jan 09, 2018 5:47 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea/Request] Disabling/Filtering Warning Alerts
- Replies: 0
- Views: 703
[Idea/Request] Disabling/Filtering Warning Alerts
I've searched the forums and found this suggested a few times (as far back as 2014) as a core Factorio feature, but I wasn't able to find much discussion about making this change as a mod: BASIC CONCEPT: A GUI wherein you can set the "alert level" for when specific objects are damaged or d...
- Thu Feb 04, 2016 8:23 am
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 129381
Re: [MOD 0.12.12+] Research queue 1.2.4
Hi there, thank you for your post. Lets start at the bottom shall we? ... And thank you for your thorough reply! I'm glad to hear it will be possible to retain Text mode (not that it's a big deal to click the button each time), and the limitations of the GUI make sense to me from seeing how GUIs ar...
- Sun Jan 31, 2016 2:08 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 99799
Re: Treefarm Download
Are there two forks of TreeFarm right now? Indeed there are. Sorry to ask again, but I think I hid my first try by sticking it in the middle of an unrelated reply: Which fork should I use? Is one of them more stable than the other, more compatible with Treefarm-AC and Bobs Mods, or otherwise superi...
- Tue Jan 26, 2016 6:05 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 99799
Re: Treefarm Download
Are there two forks of TreeFarm right now? Indeed there are. Which one should I use? Is one of them less up-to-date with the most recent Factorio builds and/or less compatible with Treefarm-AC? ... I need treefarm to work so I can have lots of wood for bob's mods Regarding Bob's Mods, the "int...
- Mon Jan 25, 2016 8:36 pm
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 99799
Re: Treefarm Download
Actually there was a little more scripting involved than just simple renaming things. You might run into further script errors. I have a fully working and tested updated version here: https://forums.factorio.com/forum/viewtopic.php?f=120&t=18870 Hrm, I'm a bit confused: The one at that link is ...
- Mon Jan 25, 2016 8:35 pm
- Forum: Mods
- Topic: [MOD 0.12.12+] Research queue 1.2.6
- Replies: 194
- Views: 129381
Re: [MOD 0.12.12+] Research queue 1.2.4
Hello! I've just started using this mod, so I'm not sure if the features I'm about to "suggest" are already implemented somewhere, but here are a few (hopefully simple) things I'd love to be able to do with this mod: Filter Out or Flag Researches with Prerequisites --- Currently, queuing u...
- Wed Jan 20, 2016 7:58 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 342053
Re: Foreman 0.1.9 - A factory optimisation tool.
Wow. Amazingly useful, and the mod support is awesome. Great design, too---really elegant and super intuitive; I figured it out after just a few minutes of tinkering. Thanks for your work on this!
- Wed Jan 20, 2016 7:54 pm
- Forum: Bob's mods
- Topic: Does a master flow-chart exist?
- Replies: 6
- Views: 23943
Re: Does a master flow-chart exist?
I personnally use https://forums.factorio.com/forum/viewtopic.php?f=134&t=5576 You can have the flowchart for whatever you want, whatever are your mods, which is totally awesome imho :) This! Foreman is such a great program. You just drag-and-drop to create elegant flowcharts for any kind of pr...
- Wed Jan 20, 2016 7:26 pm
- Forum: Modding help
- Topic: Is There a "Plan-Your-Factory" Mod for 0.12.x?
- Replies: 0
- Views: 4188
Is There a "Plan-Your-Factory" Mod for 0.12.x?
Back in Factorio 0.11, there was this awesome mod ( Planning Tool Mod v.0.3 ) that let you plan out your factory layout by painting areas on the ground in a variety of colors (image below). Unfortunately, it doesn't show any signs of updating to Factorio 0.12. Is there a similar mod, or perhaps an u...
- Wed Jan 20, 2016 12:37 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 99799
Re: Treefarm Download
Fixed it! I think. And you can too with this simple hack, which should allow you to load and play your game until an official fix is available for download: Open up the TreeFarm-Lite.zip file, double-click on the Treefarm Lite folder, and extract the "control.lua" file found there. Open co...
- Tue Jan 19, 2016 10:43 am
- Forum: Mods
- Topic: Treefarm Download
- Replies: 117
- Views: 99799
Re: Treefarm Download
I'm getting the same two errors, in 0.12.21: attempt to index nil value, at either control.lua:275 or control.lua:383 depending on the autosave I try to load. I've looked at the code, tested a few things, and learned some stuff! Apologies if you're already way ahead of me, but I figured I'd share wh...