Search found 4 matches
- Mon Feb 22, 2021 4:35 pm
- Forum: Balancing
- Topic: [1.1.5] slow stickers - player and spidertron
- Replies: 20
- Views: 9398
Re: [1.1.5] slow stickers - player and spidertron
I'm playing deathworld with enemies all the way on max settings and my spidertron just gets instantly overrun the moment I drive even near one of the supernests. This stacking slow debuff just made my spidertrons worhtless in clearing out those riddiculously oversized nests. I guess the slow stackin...
- Thu Nov 05, 2020 4:56 pm
- Forum: Technical Help
- Topic: [1.0.0] 130hour save becoming really laggy
- Replies: 2
- Views: 1310
Re: [1.0.0] 130hour save becoming really laggy
Managed to fix it by running a command to clear all enemies
However, is there a way to do this without losing achievements?
Code: Select all
/c game.forces["enemy"].kill_all_units()
- Thu Nov 05, 2020 4:12 pm
- Forum: Technical Help
- Topic: [1.0.0] 130hour save becoming really laggy
- Replies: 2
- Views: 1310
Re: [1.0.0] 130hour save becoming really laggy
Tried to clear the clumped bugs by the edges of the nests in hopes it may help, but it doesn't seem to do anything. It's still lagging even after I cleared all of those leftover bugs that run away from the artillery. In singleplayer i was able to get stable-ish 50fps. But when we try to load the sav...
- Thu Nov 05, 2020 12:57 am
- Forum: Technical Help
- Topic: [1.0.0] 130hour save becoming really laggy
- Replies: 2
- Views: 1310
[1.0.0] 130hour save becoming really laggy
I've been playing with my friend from scratch on a newly generated map for the 1.0.0 release. The map has been generated to be sort of an islands map with enemies cranked all the way to the max. After 130h of gameplay and some expansion, those islands we have to conquer next are completely covered i...